Alan Chamberlain
Datos Biográficos
| ID | 3809789 |
|---|---|
| NOMBRE | Alan Chamberlain |
| NOMBRES | Alan |
| APELLIDO | Chamberlain |
| FIRMA | CHAMBERLAIN A |
| AFILIACIONES | University of Nottingham |
| ORCID | 0000-0002-2122-8077 |
| VERIFICADO | Sí |
| TOTAL DE OBRAS | 11 |
| TOTAL DE CITAS | 1 |
| OBRAS COMO AUTOR | 11 |
| OBRAS COMO EDITOR | 0 |
| PRIMER AÑO DE PUBLICACIÓN | 1996 |
| AÑO MÁS RECIENTE DE PUBLICACIÓN | 2025 |
| ÍNDICE H | 1 |
Artificial Intelligence (AI) and contemporary performance
Experiencing the future mundane
This paper introduces a novel methodological approach for surfacing the acceptability and adoption challenges that confront future and emerging technologies from the perspective of mundane action, in which they will ultimately be embedded and used. This novel approach configures design fiction as a breaching experiment to surface taken for granted background expectancies that are fateful for acceptability and adoption. We explain the logic of thi…
Augmenting musical instruments with digital identities
We explore how augmenting musical instruments with digital identities can enhance their provenance, utility during creative practice, and personal meaning. A literature review reveals the importance of object identities in general and instrument identities in particular, how the identities of things can be digitally augmented, but also that this idea has not been widely applied to musical instruments. A first case study draws on interviews to ill…
Demo hour
forum Share on Demo hour Authors: Dougie Mann Royal College of Art & Imperial College London Royal College of Art & Imperial College LondonView Profile , Steve Benford The University of Nottingham The University of NottinghamView Profile , Adrian Hazzard The University of Nottingham The University of NottinghamView Profile , Alan Chamberlain The University of Nottingham The University of NottinghamView Profile , Dimitri Darzentas The University o…
Being an Off-Gridder
I Seek the Nerves under Your Skin
I Seek the Nerves under Your Skin is a wearable audio artwork that is experienced by people running while wearing a special jacket and headphones. This artwork encourages people to run increasingly fast, pushing themselves physically and mentally, which mirrors the intense, crescendoing performance of a poet heard on the headphones. This article discusses the challenges of designing and deploying an artwork that is experienced at high speeds
Riders Have Spoken
This article discusses the issues and challenges arising from the archiving and replay of an interactive mixed reality performance work called Rider Spoke. After a description of the work, a practice-based approach to the development of an information architecture for the archiving and replay of the work is presented. The approach includes the design of a website, a cross-disciplinary approach to the development of metadata and the development of…
Riders Have Spoken
In this paper we present a practical study that formed part of the larger Creator project [1]. Data, such as GPS trails, video and audio files from a pervasive-performance were used to explore multi-disciplinary understandings of such ‘ephemeral’ pieces. Video and audio content tagging was also explored as a device to aid in developing the archive for replay. It is recommended that projects involving artistic practice should make documentation an…
An approach to context in human-computer interaction
A comprehensive framework is presented for the analysis or description of context in relation to human-computer communication, in a manner that is also consistent with the contextual analysis of interpersonal communication among humans. Following a discussion of the nature of context, a hierarchically structured framework is proposed, which distinguishes between those contextual factors that are intrinsic to the communication process and those ex…
A discourse-based approach to human-computer communication
The term ‘dialogue’ has its origin in the study of human language, where it is regarded primarily as a form of discourse, and hence as a pragmatic-level phenomenon. However, ‘dialogue’ is nowadays also used to denote humancomputer interaction; and in this field it tends to be described in syntactic rather than in pragmatic terms. But to treat dialogue as though the term had two distinct senses is unsatisfactory and unwarranted. Instead, we show h…
Language Planning and Bilingual Education in Catalonia A Response
A discourse-based approach to human-computer communication
The term ‘dialogue’ has its origin in the study of human language, where it is regarded primarily as a form of discourse, and hence as a pragmatic-level phenomenon. However, ‘dialogue’ is nowadays also used to denote humancomputer interaction; and in this field it tends to be described in syntactic rather than in pragmatic terms. But to treat dialogue as though the term had two distinct senses is unsatisfactory and unwarranted. Instead, we show h…
Language Planning and Bilingual Education in Catalonia A Response
A discourse-based approach to human-computer communication
The term ‘dialogue’ has its origin in the study of human language, where it is regarded primarily as a form of discourse, and hence as a pragmatic-level phenomenon. However, ‘dialogue’ is nowadays also used to denote humancomputer interaction; and in this field it tends to be described in syntactic rather than in pragmatic terms. But to treat dialogue as though the term had two distinct senses is unsatisfactory and unwarranted. Instead, we show h…
An approach to context in human-computer interaction
A comprehensive framework is presented for the analysis or description of context in relation to human-computer communication, in a manner that is also consistent with the contextual analysis of interpersonal communication among humans. Following a discussion of the nature of context, a hierarchically structured framework is proposed, which distinguishes between those contextual factors that are intrinsic to the communication process and those ex…
Riders Have Spoken
This article discusses the issues and challenges arising from the archiving and replay of an interactive mixed reality performance work called Rider Spoke. After a description of the work, a practice-based approach to the development of an information architecture for the archiving and replay of the work is presented. The approach includes the design of a website, a cross-disciplinary approach to the development of metadata and the development of…
Riders Have Spoken
In this paper we present a practical study that formed part of the larger Creator project [1]. Data, such as GPS trails, video and audio files from a pervasive-performance were used to explore multi-disciplinary understandings of such ‘ephemeral’ pieces. Video and audio content tagging was also explored as a device to aid in developing the archive for replay. It is recommended that projects involving artistic practice should make documentation an…
I Seek the Nerves under Your Skin
I Seek the Nerves under Your Skin is a wearable audio artwork that is experienced by people running while wearing a special jacket and headphones. This artwork encourages people to run increasingly fast, pushing themselves physically and mentally, which mirrors the intense, crescendoing performance of a poet heard on the headphones. This article discusses the challenges of designing and deploying an artwork that is experienced at high speeds
Being an Off-Gridder
Demo hour
forum Share on Demo hour Authors: Dougie Mann Royal College of Art & Imperial College London Royal College of Art & Imperial College LondonView Profile , Steve Benford The University of Nottingham The University of NottinghamView Profile , Adrian Hazzard The University of Nottingham The University of NottinghamView Profile , Alan Chamberlain The University of Nottingham The University of NottinghamView Profile , Dimitri Darzentas The University o…
Augmenting musical instruments with digital identities
We explore how augmenting musical instruments with digital identities can enhance their provenance, utility during creative practice, and personal meaning. A literature review reveals the importance of object identities in general and instrument identities in particular, how the identities of things can be digitally augmented, but also that this idea has not been widely applied to musical instruments. A first case study draws on interviews to ill…
Artificial Intelligence (AI) and contemporary performance
Experiencing the future mundane
This paper introduces a novel methodological approach for surfacing the acceptability and adoption challenges that confront future and emerging technologies from the perspective of mundane action, in which they will ultimately be embedded and used. This novel approach configures design fiction as a breaching experiment to surface taken for granted background expectancies that are fateful for acceptability and adoption. We explain the logic of thi…
Computer Science (9 obras) · Human–computer interaction (4 obras) · Psychology (4 obras) · Visual arts (4 obras) · Art (3 obras) · Innovative Human-Technology Interaction (3 obras) · Linguistics (3 obras) · Multimedia (3 obras) · Sociology (3 obras) · Citation (2 obras)