Zilong Pan
Datos Biográficos
| ID | 3845167 |
|---|---|
| NOMBRE | Zilong Pan |
| NOMBRES | Zilong |
| APELLIDO | Pan |
| FIRMA | PAN Z |
| AFILIACIONES | Lehigh University |
| ORCID | 0000-0001-7641-0362 |
| VERIFICADO | Sí |
| TOTAL DE OBRAS | 9 |
| TOTAL DE CITAS | 1 |
| TOTAL COMO AUTOR | 9 |
| TOTAL COMO EDITOR | 0 |
| PRIMER AÑO DE PUBLICACIÓN | 2020 |
| AÑO MÁS RECIENTE DE PUBLICACIÓN | 2026 |
| ÍNDICE H | 1 |
Impacts of different gamified problem-solving integration approaches on elementary math
This mixed-method study investigated the effects of two distinct gamified problem-solving integration approaches on student engagement and metacognitive knowledge in elementary mathematics contexts. Data collected from 59 elementary students revealed varied impacts across three types of engagement (behavioral, affective, cognitive) and metacognitive knowledge dimensions (self, task, strategy). Interviews with teachers and students provided insigh…
A community of inquiry perspective on human–AI co-facilitation within micro-blended learning
The power of gamification
Zilong Pan, Jiayan Zhu, and Jennifer Kling explored the relationship between gamification platform usage and elementary students’ math performance across 60 schools using a gamification program. Schools were grouped by high and low usage levels, and student performance was compared in grades three, four, and five. Findings revealed significantly higher math scores in grades three and four for students in high-usage schools, with strong effect siz…
Exploring the contributions of job resources, job demands, and job self‐efficacy to STEM teachers' job satisfaction
This study aims to examine how job resources, demands, and self‐efficacy affect American STEM teachers' job satisfaction by analyzing the US TALIS 2018 data. Multiple regression and commonality analysis were used to analyze factors' significant contributions and their detailed real unique and common contributions to STEM teachers' job satisfaction. The results show that the final model explains 29.6% of the variances of STEM teachers' job satisfa…
The Implementation of Virtual Reality in Organizational Learning
Exploring the Role of Artificial Intelligence in Facilitating Assessment of Writing Performance in Second Language Learning
This study examined the robustness and efficiency of four large language models (LLMs), GPT-4, GPT-3.5, iFLYTEK and Baidu Cloud, in assessing the writing accuracy of the Chinese language. Writing samples were collected from students in an online high school Chinese language learning program in the US. The official APIs of the LLMs were utilized to conduct analyses at both the T-unit and sentence levels. Performance metrics were employed to evalua…
Augmented reality technology in language learning
Exploring the relationship between social presence and learners’ prestige in Mooc discussion forums using automated content analysis and social network analysis
Examining middle school teachers’ implementation of a technology-enriched problem-based learning program
Literature has documented the benefits of problem-based learning (PBL), but also shown significant barriers to using PBL in K–12 education. Yet, the research describing why and how K–12 teachers implement PBL is insufficient. In this qualitative study, using semi-structured interviews, we investigate why 25 middle school teachers chose to implement a technology-enriched PBL program, challenges they encountered, and facilitation strategies they us…
Exploring the Role of Artificial Intelligence in Facilitating Assessment of Writing Performance in Second Language Learning
This study examined the robustness and efficiency of four large language models (LLMs), GPT-4, GPT-3.5, iFLYTEK and Baidu Cloud, in assessing the writing accuracy of the Chinese language. Writing samples were collected from students in an online high school Chinese language learning program in the US. The official APIs of the LLMs were utilized to conduct analyses at both the T-unit and sentence levels. Performance metrics were employed to evalua…
Examining middle school teachers’ implementation of a technology-enriched problem-based learning program
Literature has documented the benefits of problem-based learning (PBL), but also shown significant barriers to using PBL in K–12 education. Yet, the research describing why and how K–12 teachers implement PBL is insufficient. In this qualitative study, using semi-structured interviews, we investigate why 25 middle school teachers chose to implement a technology-enriched PBL program, challenges they encountered, and facilitation strategies they us…
Exploring the relationship between social presence and learners’ prestige in Mooc discussion forums using automated content analysis and social network analysis
Augmented reality technology in language learning
Exploring the contributions of job resources, job demands, and job self‐efficacy to STEM teachers' job satisfaction
This study aims to examine how job resources, demands, and self‐efficacy affect American STEM teachers' job satisfaction by analyzing the US TALIS 2018 data. Multiple regression and commonality analysis were used to analyze factors' significant contributions and their detailed real unique and common contributions to STEM teachers' job satisfaction. The results show that the final model explains 29.6% of the variances of STEM teachers' job satisfa…
The Implementation of Virtual Reality in Organizational Learning
Exploring the Role of Artificial Intelligence in Facilitating Assessment of Writing Performance in Second Language Learning
This study examined the robustness and efficiency of four large language models (LLMs), GPT-4, GPT-3.5, iFLYTEK and Baidu Cloud, in assessing the writing accuracy of the Chinese language. Writing samples were collected from students in an online high school Chinese language learning program in the US. The official APIs of the LLMs were utilized to conduct analyses at both the T-unit and sentence levels. Performance metrics were employed to evalua…
The power of gamification
Zilong Pan, Jiayan Zhu, and Jennifer Kling explored the relationship between gamification platform usage and elementary students’ math performance across 60 schools using a gamification program. Schools were grouped by high and low usage levels, and student performance was compared in grades three, four, and five. Findings revealed significantly higher math scores in grades three and four for students in high-usage schools, with strong effect siz…
Impacts of different gamified problem-solving integration approaches on elementary math
This mixed-method study investigated the effects of two distinct gamified problem-solving integration approaches on student engagement and metacognitive knowledge in elementary mathematics contexts. Data collected from 59 elementary students revealed varied impacts across three types of engagement (behavioral, affective, cognitive) and metacognitive knowledge dimensions (self, task, strategy). Interviews with teachers and students provided insigh…
A community of inquiry perspective on human–AI co-facilitation within micro-blended learning
Psychology (7 obras) · Computer Science (5 obras) · Mathematics education (4 obras) · Social Psychology (3 obras) · Artificial Intelligence (2 obras) · Augmented Reality Applications (2 obras) · Cognition (2 obras) · Educational Games and Gamification (2 obras) · Educational technology (2 obras) · Innovative Teaching and Learning Methods (2 obras)