Portia Wang
Datos Biográficos
| ID | 3863085 |
|---|---|
| NOMBRE | Portia Wang |
| NOMBRES | Portia |
| APELLIDO | Wang |
| FIRMA | WANG P |
| AFILIACIONES | Stanford University |
| ORCID | 0000-0003-1704-5718 |
| VERIFICADO | Sí |
| TOTAL DE OBRAS | 5 |
| TOTAL DE CITAS | 0 |
| TOTAL COMO AUTOR | 5 |
| TOTAL COMO EDITOR | 0 |
| PRIMER AÑO DE PUBLICACIÓN | 2025 |
| AÑO MÁS RECIENTE DE PUBLICACIÓN | 2026 |
| ÍNDICE H | 0 |
Not seeing eye to eye
An Explication and Classroom Field Study of the Virtual Human Interaction Lab’s Expert (VHIL-E) LLM
89) used VHIL-E to query and understand the course materials and logged hallucinations, which were "egregiously wrong answers." Students then chose the single worst wrong answer over 8 weeks. They then compared the Base/RAG Hybrid-which prioritized the RAG but allowed ChatGPT to consult its general intelligence-to the RAG Constrained, which limited substantive information to the embedded index. Allowing VHIL-E access to GPT produced more than twi…
Conversational dynamics in social virtual reality
Virtual placemaking
Using virtual reality (VR) to revisit the past is a pervasive theme in philosophy, fiction, and futurism. We conducted a longitudinal exploratory study (N = 136) investigating how collectively revisiting shared real-world social interactions differs from envisioning plausible interactions in VR, and how experiencing self-built virtual environments or those built by others influences psychological and behavioral outcomes. Participants who revisite…
Five canonical findings from 30 years of psychological experimentation in virtual reality
Sin obras prominentes en esta página.
Conversational dynamics in social virtual reality
Virtual placemaking
Using virtual reality (VR) to revisit the past is a pervasive theme in philosophy, fiction, and futurism. We conducted a longitudinal exploratory study (N = 136) investigating how collectively revisiting shared real-world social interactions differs from envisioning plausible interactions in VR, and how experiencing self-built virtual environments or those built by others influences psychological and behavioral outcomes. Participants who revisite…
Five canonical findings from 30 years of psychological experimentation in virtual reality
Not seeing eye to eye
An Explication and Classroom Field Study of the Virtual Human Interaction Lab’s Expert (VHIL-E) LLM
89) used VHIL-E to query and understand the course materials and logged hallucinations, which were "egregiously wrong answers." Students then chose the single worst wrong answer over 8 weeks. They then compared the Base/RAG Hybrid-which prioritized the RAG but allowed ChatGPT to consult its general intelligence-to the RAG Constrained, which limited substantive information to the embedded index. Allowing VHIL-E access to GPT produced more than twi…
Virtual reality (4 obras) · Virtual Reality Applications and Impacts (4 obras) · Action Observation and Synchronization (2 obras) · Computer Science (2 obras) · Human–computer interaction (2 obras) · Psychology (2 obras) · AI in Service Interactions (1 obras) · Applied Psychology (1 obras) · Artificial Intelligence in Healthcare and Education (1 obras) · Augmented Reality Applications (1 obras)