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Eloy Vieira

Datos Biográficos

ID3907700
NOMBREEloy Vieira
NOMBRESEloy
APELLIDOVieira
FIRMAVIEIRA E
VERIFICADONo
TOTAL DE OBRAS3
TOTAL DE CITAS0
TOTAL COMO AUTOR3
TOTAL COMO EDITOR0
PRIMER AÑO DE PUBLICACIÓN2022
AÑO MÁS RECIENTE DE PUBLICACIÓN2026
ÍNDICE H0
  • Fan studies in Brazil

    Open Access•Aianne Amado Nunes Costa, Aianne Amado et al.•ARTICLE•AoIR Selected Papers of Internet…•2026

    Fan Studies as an academic field has been significantly shaped by american researchers like Henry Jenkins (1992, 2006a, 2006b), who conceptualized fans as active participants who engage with media texts through creative production. Since its beginning, the internet has become central to Fan Studies, marking what Gray, Sandvoss, and Harrington (2007) call the “second wave” of research, with a focus on social media and digital fan practices. In Bra…

  • Ideology and Affect in Political Polarization and Fandom Online

    Open Access•Sebastian F K Svegaard, Sebastian Svegaard et al.•ARTICLE•AoIR Selected Papers of Internet…•2023

    In recent years, scholarly attention has indicated the increased enmeshment of the political and entertainment media spheres, a change that has happened so gradually that it has not been as remarked upon as it should be. This is perhaps most observable in studies of community dynamics around both $2 and $2 . The backdrop of digital surveillance capitalism, and the specific platform affordances on which these communities exist and interact, exacer…

  • Muito além da ficção televisiva

    Open Access•Eloy Vieira, Eloy Santos Vieira et al.•ARTICLE•Revista Latinoamericana de…•2022

    Os conteúdos da indústria do entretenimento são pensados a partir de estratégias, sejam elas de lançamento ou de distribuição. Essas ações são parte da lógica que está em voga no cenário midiático desde o advento da cultura de massa. Porém, com o surgimento de elementos que extrapolam à lógica massiva, a internet e os ambientes digitais têm permitido cada vez mais que a instância da circulação ganhe espaço nas estratégias industriais, exemplo do …

Sin obras prominentes en esta página.

  • Muito além da ficção televisiva

    Open Access•Eloy Vieira, Eloy Santos Vieira et al.•ARTICLE•Revista Latinoamericana de…•2022

    Os conteúdos da indústria do entretenimento são pensados a partir de estratégias, sejam elas de lançamento ou de distribuição. Essas ações são parte da lógica que está em voga no cenário midiático desde o advento da cultura de massa. Porém, com o surgimento de elementos que extrapolam à lógica massiva, a internet e os ambientes digitais têm permitido cada vez mais que a instância da circulação ganhe espaço nas estratégias industriais, exemplo do …

  • Ideology and Affect in Political Polarization and Fandom Online

    Open Access•Sebastian F K Svegaard, Sebastian Svegaard et al.•ARTICLE•AoIR Selected Papers of Internet…•2023

    In recent years, scholarly attention has indicated the increased enmeshment of the political and entertainment media spheres, a change that has happened so gradually that it has not been as remarked upon as it should be. This is perhaps most observable in studies of community dynamics around both $2 and $2 . The backdrop of digital surveillance capitalism, and the specific platform affordances on which these communities exist and interact, exacer…

  • Fan studies in Brazil

    Open Access•Aianne Amado Nunes Costa, Aianne Amado et al.•ARTICLE•AoIR Selected Papers of Internet…•2026

    Fan Studies as an academic field has been significantly shaped by american researchers like Henry Jenkins (1992, 2006a, 2006b), who conceptualized fans as active participants who engage with media texts through creative production. Since its beginning, the internet has become central to Fan Studies, marking what Gray, Sandvoss, and Harrington (2007) call the “second wave” of research, with a focus on social media and digital fan practices. In Bra…

Asian Culture and Media Studies (2 obras) · Digital Games and Media (2 obras) · Media Studies and Communication (2 obras) · Art (1 obras) · Chemistry (1 obras) · Communication (1 obras) · Cyberculture (1 obras) · Demographics (1 obras) · Digital divide (1 obras) · Digital Literacy (1 obras)

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