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Xiuhan Li

Datos Biográficos

ID3914864
NOMBREXiuhan Li
NOMBRESXiuhan
APELLIDOLi
FIRMALI X
AFILIACIONESCentral China Normal University
ORCID0000-0003-4098-123X
VERIFICADOSí
TOTAL DE OBRAS10
TOTAL DE CITAS0
TOTAL COMO AUTOR10
TOTAL COMO EDITOR0
PRIMER AÑO DE PUBLICACIÓN2018
AÑO MÁS RECIENTE DE PUBLICACIÓN2026
ÍNDICE H0
  • Effects of Gamified Project-Based Learning on Mathematics Achievement and Motivation

    Open Access•Junjie Shang, Wendan Huang et al.•ARTICLE•International Journal of Science…•2026

  • A systematic review on the integration of gamified pedagogy in computer-supported collaborative learning

    Xiuhan Li, Ying Zhang et al.•ARTICLE•Behaviour and Information…•2025

    The integration of gamified learning and collaborative learning has led to the emergence of a growing field known as Gamified Collaborative Learning (GCL), which effectively addresses the challenges associated with students’ lack of motivation and participation in computer-supported collaborative learning (CSCL). In this paper, we conducted a systematic literature review on GCL from 2014 to 2024. This study provides a comprehensive overview of th…

  • How does gamification bring long-term sustainable effects on children’s learning? Implications from a crossover quasi-experimental study

    Open Access•Xiuhan Li, Yuqin Yang et al.•ARTICLE•Educational Technology Research…•2024

  • Crosstalk between autophagy and the Keap1-Nrf2-ARE pathway regulates realgar-induced neurotoxicity

    Open Access•Weiwei Zhang, Xu Geng et al.•ARTICLE•Journal of Ethnopharmacology•2023

  • Applying blended synchronous teaching and learning for flexible learning in higher education

    Xiuhan Li, Yuqin Yang et al.•ARTICLE•Asia Pacific Journal of Education•2022

    Due to the challenges of all-round development, higher-education students are increasingly demanding more flexible learning that goes beyond the on-campus/online dichotomy. However, university students miss learning opportunities because of the conflict of time and space. Blended learning is an effective way to create more learning opportunities and support university students’ flexible learning, but its implementation varies across contexts. Thi…

  • Fostering low‐achieving students' productive disciplinary engagement through knowledge‐building inquiry and reflective assessment

    Open Access•Yuqin Yang, Kaicheng Yuan et al.•ARTICLE•British Journal of Educational…•2022

    Supporting productive disciplinary engagement (PDE) in low‐achieving students is an important but challenging goal in education. This study used a knowledge‐building inquiry approach augmented by reflective assessment to facilitate low‐achieving students' PDE. A quasi‐experimental design method was employed to examine the effects of reflective assessment in supporting low‐achieving students' PDE. The experimental class of tenth graders ( n = 20) …

  • Motivation, Engagement, and Mathematics Achievement

    Open Access•Qi Xia, Hubin Yin et al.•ARTICLE•SAGE Open•2022

    Student motivation and engagement have been complex issues in basic mathematics education. Based on the theory of Motivation and Engagement Wheel, this study examined the relationships among student motivation, engagement, and mathematics achievement. A sample of 1,538 Chinese primary school students participated in the survey, and motivation and engagement were assessed through their responses to the Motivation and Engagement Scale. The results …

  • Exploring the effects of gamification pedagogy on children’s reading

    Open Access•Xiuhan Li, Samuel Kai Wah Chu•ARTICLE•British Journal of Educational…•2021

    Gamification is becoming increasingly popular in primary education due to the widespread use of digital technology. However, gamified reading is new, and there is little empirical evidence regarding its effectiveness. The sustainability of the effects of gamification pedagogy is also in doubt as some scholars think that such effects are short‐term and not sustainable. This paper presents the results of three sub‐studies of examining the effects o…

  • A systematic review of flipped classroom empirical evidence from different fields

    Open Access•Zamzami Zainuddin, Hussein Haruna et al.•ARTICLE•On the Horizon The International…•2019

  • Democratic Involvement in Higher Education

    Open Access•Xiuhan Li, Guodong Zhao•ARTICLE•Higher Education Policy•2018•Referencias: 4

Sin obras prominentes en esta página.

  • Democratic Involvement in Higher Education

    Open Access•Xiuhan Li, Guodong Zhao•ARTICLE•Higher Education Policy•2018•Referencias: 4

  • A systematic review of flipped classroom empirical evidence from different fields

    Open Access•Zamzami Zainuddin, Hussein Haruna et al.•ARTICLE•On the Horizon The International…•2019

  • Exploring the effects of gamification pedagogy on children’s reading

    Open Access•Xiuhan Li, Samuel Kai Wah Chu•ARTICLE•British Journal of Educational…•2021

    Gamification is becoming increasingly popular in primary education due to the widespread use of digital technology. However, gamified reading is new, and there is little empirical evidence regarding its effectiveness. The sustainability of the effects of gamification pedagogy is also in doubt as some scholars think that such effects are short‐term and not sustainable. This paper presents the results of three sub‐studies of examining the effects o…

  • Applying blended synchronous teaching and learning for flexible learning in higher education

    Xiuhan Li, Yuqin Yang et al.•ARTICLE•Asia Pacific Journal of Education•2022

    Due to the challenges of all-round development, higher-education students are increasingly demanding more flexible learning that goes beyond the on-campus/online dichotomy. However, university students miss learning opportunities because of the conflict of time and space. Blended learning is an effective way to create more learning opportunities and support university students’ flexible learning, but its implementation varies across contexts. Thi…

  • Fostering low‐achieving students' productive disciplinary engagement through knowledge‐building inquiry and reflective assessment

    Open Access•Yuqin Yang, Kaicheng Yuan et al.•ARTICLE•British Journal of Educational…•2022

    Supporting productive disciplinary engagement (PDE) in low‐achieving students is an important but challenging goal in education. This study used a knowledge‐building inquiry approach augmented by reflective assessment to facilitate low‐achieving students' PDE. A quasi‐experimental design method was employed to examine the effects of reflective assessment in supporting low‐achieving students' PDE. The experimental class of tenth graders ( n = 20) …

  • Motivation, Engagement, and Mathematics Achievement

    Open Access•Qi Xia, Hubin Yin et al.•ARTICLE•SAGE Open•2022

    Student motivation and engagement have been complex issues in basic mathematics education. Based on the theory of Motivation and Engagement Wheel, this study examined the relationships among student motivation, engagement, and mathematics achievement. A sample of 1,538 Chinese primary school students participated in the survey, and motivation and engagement were assessed through their responses to the Motivation and Engagement Scale. The results …

  • Crosstalk between autophagy and the Keap1-Nrf2-ARE pathway regulates realgar-induced neurotoxicity

    Open Access•Weiwei Zhang, Xu Geng et al.•ARTICLE•Journal of Ethnopharmacology•2023

  • How does gamification bring long-term sustainable effects on children’s learning? Implications from a crossover quasi-experimental study

    Open Access•Xiuhan Li, Yuqin Yang et al.•ARTICLE•Educational Technology Research…•2024

  • A systematic review on the integration of gamified pedagogy in computer-supported collaborative learning

    Xiuhan Li, Ying Zhang et al.•ARTICLE•Behaviour and Information…•2025

    The integration of gamified learning and collaborative learning has led to the emergence of a growing field known as Gamified Collaborative Learning (GCL), which effectively addresses the challenges associated with students’ lack of motivation and participation in computer-supported collaborative learning (CSCL). In this paper, we conducted a systematic literature review on GCL from 2014 to 2024. This study provides a comprehensive overview of th…

  • Effects of Gamified Project-Based Learning on Mathematics Achievement and Motivation

    Open Access•Junjie Shang, Wendan Huang et al.•ARTICLE•International Journal of Science…•2026

Mathematics education (5 obras) · Psychology (5 obras) · Computer Science (4 obras) · Educational Games and Gamification (4 obras) · Educational technology (4 obras) · Student engagement (4 obras) · Cooperative learning (3 obras) · Higher education (3 obras) · Innovative Teaching and Learning Methods (3 obras) · Pedagogy (3 obras)

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