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Evan R Polzer

Datos Biográficos

ID391802
NOMBREEvan R Polzer
NOMBRESEvan R
APELLIDOPolzer
FIRMAPOLZER E R
AFILIACIONESMental Illness Research, Education and Clinical Centers
ORCID0000-0002-6161-2903
VERIFICADOSí
TOTAL DE OBRAS7
TOTAL DE CITAS15
TOTAL COMO AUTOR7
TOTAL COMO EDITOR0
PRIMER AÑO DE PUBLICACIÓN2018
AÑO MÁS RECIENTE DE PUBLICACIÓN2025
ÍNDICE H2
  • A thematic analysis of perceptions of VHA emergency care and suicide risk assessment among Veterans experiencing homelessness

    Evan R Polzer, Suzanne M Thomas et al.•ARTICLE•Journal of Social Distress and…•2025

    Introduction: Veterans who are homeless are at elevated risk for suicide, and often access Veterans Health Administration (VHA) emergency services to address their health needs. We sought to explore experiences of homeless Veterans utilizing these services, and barriers and facilitators to suicide prevention engagement. Methods: Semi-structured interviews with 25 Veterans who self-reported past 12-month history of homelessness and accessed VHA em…

  • We don’t talk about these things”

    Open Access•Lauren Sealy Krishnamurti, Joseph Mignogna et al.•ARTICLE•Frontiers in Psychiatry•2025

    Considerations for preventing suicide among Asian American Veterans include addressing the sociocultural factors that shape mental health, suicide risk, and healthcare use. In particular, findings suggest the importance of addressing stereotypes about Asian Americans (e.g., model minority myth), preventing behaviors that contribute to a sense of "otherness," and increasing the visibility of Asian American Veterans in outreach and messaging to pro…

  • Spouses have a huge role” in preventing firearm suicide among women veterans

    Open Access•Lindsey L Monteith, Evan R Polzer et al.•ARTICLE•Women s Studies International Forum•2024•Referencias: 2

  • Gaming lounges in India afford socially productive gambling

    Open Access•J G Snodgra, Michael G Lacy et al.•ARTICLE•Ethos•2024•Referencias: 42

    We use ethnographic observations, interviews, and surveys to illuminate video game-related gambling in India, where players use as currency decorative in-game weapon covers referred to as skins. We focus on gaming and gambling related to virtual items acquired in the popular shooter game Counter-Strike: Global Offensive, and our study unfolds among young adults who play in face-to-face centers called gaming lounges or zones. We consider how netwo…

  • Indian Gaming Zones as Oppositional Subculture

    J G Snodgra, Jeffrey G Snodgrass et al.•ARTICLE•Current Anthropology•2021•Citada por: 3•Referencias: 76

    On the basis of participant observation and questionnaire data, we consider the cultural shaping of video gaming pleasure and distress in face-to-face gaming centers in Udaipur, Rajasthan, India. We analyze how and why young adult Indian gamers experience their play as both deeply satisfying and dangerously addictive. To explain this dual consciousness, we join the concept of cultural consonance (individuals' relative consistency with their cultu…

  • Intensive online videogame involvement

    Open Access•J G Snodgra, H J Francois Dengah et al.•ARTICLE•Transcultural Psychiatry•2019•Citada por: 12•Referencias: 57

    Extending classic anthropological "idioms of distress" research, we argue that intensive online videogame involvement is better conceptualized as a new global idiom, not only of distress but also of wellness, especially for emerging adults (late teens through the 20s). Drawing on cognitive anthropological cultural domain interviews conducted with a small sample of U.S. gamers ( N = 26 free-list and 34 pile-sort respondents) (Study 1) and a large …

  • Social genomics of healthy and disordered internet gaming

    Open Access•J G Snodgra, H J Francois Dengah et al.•ARTICLE•American Journal of Human Biology•2018

    OBJECTIVES: To combine social genomics with cultural approaches to expand understandings of the somatic health dynamics of online gaming, including in the controversial nosological construct of internet gaming disorder (IGD). METHODS: In blood samples from 56 U.S. gamers, we examined expression of the conserved transcriptional response to adversity (CTRA), a leukocyte gene expression profile activated by chronic stress. We compared positively eng…

  • Intensive online videogame involvement

    Open Access•J G Snodgra, H J Francois Dengah et al.•ARTICLE•Transcultural Psychiatry•2019•Citada por: 12•Referencias: 57

    Extending classic anthropological "idioms of distress" research, we argue that intensive online videogame involvement is better conceptualized as a new global idiom, not only of distress but also of wellness, especially for emerging adults (late teens through the 20s). Drawing on cognitive anthropological cultural domain interviews conducted with a small sample of U.S. gamers ( N = 26 free-list and 34 pile-sort respondents) (Study 1) and a large …

  • Indian Gaming Zones as Oppositional Subculture

    J G Snodgra, Jeffrey G Snodgrass et al.•ARTICLE•Current Anthropology•2021•Citada por: 3•Referencias: 76

    On the basis of participant observation and questionnaire data, we consider the cultural shaping of video gaming pleasure and distress in face-to-face gaming centers in Udaipur, Rajasthan, India. We analyze how and why young adult Indian gamers experience their play as both deeply satisfying and dangerously addictive. To explain this dual consciousness, we join the concept of cultural consonance (individuals' relative consistency with their cultu…

  • Social genomics of healthy and disordered internet gaming

    Open Access•J G Snodgra, H J Francois Dengah et al.•ARTICLE•American Journal of Human Biology•2018

    OBJECTIVES: To combine social genomics with cultural approaches to expand understandings of the somatic health dynamics of online gaming, including in the controversial nosological construct of internet gaming disorder (IGD). METHODS: In blood samples from 56 U.S. gamers, we examined expression of the conserved transcriptional response to adversity (CTRA), a leukocyte gene expression profile activated by chronic stress. We compared positively eng…

  • Intensive online videogame involvement

    Open Access•J G Snodgra, H J Francois Dengah et al.•ARTICLE•Transcultural Psychiatry•2019•Citada por: 12•Referencias: 57

    Extending classic anthropological "idioms of distress" research, we argue that intensive online videogame involvement is better conceptualized as a new global idiom, not only of distress but also of wellness, especially for emerging adults (late teens through the 20s). Drawing on cognitive anthropological cultural domain interviews conducted with a small sample of U.S. gamers ( N = 26 free-list and 34 pile-sort respondents) (Study 1) and a large …

  • Indian Gaming Zones as Oppositional Subculture

    J G Snodgra, Jeffrey G Snodgrass et al.•ARTICLE•Current Anthropology•2021•Citada por: 3•Referencias: 76

    On the basis of participant observation and questionnaire data, we consider the cultural shaping of video gaming pleasure and distress in face-to-face gaming centers in Udaipur, Rajasthan, India. We analyze how and why young adult Indian gamers experience their play as both deeply satisfying and dangerously addictive. To explain this dual consciousness, we join the concept of cultural consonance (individuals' relative consistency with their cultu…

  • Spouses have a huge role” in preventing firearm suicide among women veterans

    Open Access•Lindsey L Monteith, Evan R Polzer et al.•ARTICLE•Women s Studies International Forum•2024•Referencias: 2

  • Gaming lounges in India afford socially productive gambling

    Open Access•J G Snodgra, Michael G Lacy et al.•ARTICLE•Ethos•2024•Referencias: 42

    We use ethnographic observations, interviews, and surveys to illuminate video game-related gambling in India, where players use as currency decorative in-game weapon covers referred to as skins. We focus on gaming and gambling related to virtual items acquired in the popular shooter game Counter-Strike: Global Offensive, and our study unfolds among young adults who play in face-to-face centers called gaming lounges or zones. We consider how netwo…

  • A thematic analysis of perceptions of VHA emergency care and suicide risk assessment among Veterans experiencing homelessness

    Evan R Polzer, Suzanne M Thomas et al.•ARTICLE•Journal of Social Distress and…•2025

    Introduction: Veterans who are homeless are at elevated risk for suicide, and often access Veterans Health Administration (VHA) emergency services to address their health needs. We sought to explore experiences of homeless Veterans utilizing these services, and barriers and facilitators to suicide prevention engagement. Methods: Semi-structured interviews with 25 Veterans who self-reported past 12-month history of homelessness and accessed VHA em…

  • We don’t talk about these things”

    Open Access•Lauren Sealy Krishnamurti, Joseph Mignogna et al.•ARTICLE•Frontiers in Psychiatry•2025

    Considerations for preventing suicide among Asian American Veterans include addressing the sociocultural factors that shape mental health, suicide risk, and healthcare use. In particular, findings suggest the importance of addressing stereotypes about Asian Americans (e.g., model minority myth), preventing behaviors that contribute to a sense of "otherness," and increasing the visibility of Asian American Veterans in outreach and messaging to pro…

Psychology (5 obras) · Gambling Behavior and Treatments (3 obras) · Medical emergency (3 obras) · Medicine (3 obras) · Sociology (3 obras) · Suicide and Self-Harm Studies (3 obras) · Digital Games and Media (2 obras) · Impact of Technology on Adolescents (2 obras) · Poison control (2 obras) · Political science (2 obras)

Ethnos_APP • Proyecto Open Source • Licencia MIT • Frontend v2.0.0 • Privacidad y Cookies • Documentación de la API: api.ethnos.app/docs • Código de la API: GitHub • DOI: 10.5281/zenodo.17049435 • Código del Frontend: GitHub • DOI: 10.5281/zenodo.17050053 • cruz.rio.br • Expectantes Misericordiae