Xuemei Gao
Datos Biográficos
| ID | 3931950 |
|---|---|
| NOMBRE | Xuemei Gao |
| NOMBRES | Xuemei |
| APELLIDO | Gao |
| FIRMA | GAO X |
| AFILIACIONES | Southwest University |
| ORCID | 0000-0003-4912-6133 |
| VERIFICADO | Sí |
| TOTAL DE OBRAS | 19 |
| TOTAL DE CITAS | 2 |
| TOTAL COMO AUTOR | 19 |
| TOTAL COMO EDITOR | 0 |
| PRIMER AÑO DE PUBLICACIÓN | 2015 |
| AÑO MÁS RECIENTE DE PUBLICACIÓN | 2026 |
| ÍNDICE H | 1 |
Factors associated with the severity of nutritional anemia during pregnancy in Shenzhen (2021–2023)
Background Nutritional anemia during pregnancy is a major public health concern and a leading contributor to adverse maternal and neonatal outcomes. The determinants of anemia severity remain insufficiently characterized in rapidly urbanizing regions. This study aimed to identify factors associated with the severity of nutritional anemia among pregnant women in Pingshan District, Shenzhen. Methods A retrospective cross-sectional study was conduct…
Understanding daily problematic social media use of young adults
Fear of missing out (FoMO) is strongly associated with problematic social media use (PSMU) in young adults; however, little is known about the different roles of trait-FoMO and state-FoMO in PSMU. This longitudinal study used 9-consecutive-day ecological momentary assessment (EMA) to investigate the momentary association between state-FoMO and PSMU and to determine whether such association is moderated by trait-FoMO. We used EMA to measure three …
Problematic social media use increases with fear of missing out among young adults
Increasingly dependent on habit? A study on the electrophysiological mechanisms of goal–directed and habitual control in internet gaming disorder
How does social comparison predict internet gaming disorder? A structural equation model based on loot box use, competitiveness, and aggressiveness
Dynamics of attachment insecurity to young adult problematic social media use
The growing issue of young adults grappling with problematic social media use (PSMU) has emerged as a significant health concern. While a link to insecure attachment has been noted, the precise mechanism linking the two is not well understood. This study collected data from 106 young adults (55.8% female, M = 20.88, SD = 1.69) with PSMU at four daily intervals over 11 days to explore the dynamics between trait insecure attachment and state attach…
Memory biases in problematic social media use
A network analysis approach to core symptoms and symptom relationships of problematic social media use among young adults
Problematic social media use (PSMU) is a new and potentially addictive behavior causing a public health issue among young adults. PSMU has been extensively researched; however, prior studies primarily focus on the direct or indirect correlation of PSMU and other proximal or distal variables, rather than examining links with distinct factors or the importance of each factor in the development of PSMU. The current study, based on the Person-Affect-…
A Network Analysis Perspective on the Relationship Between Boredom, Attention Control, and Problematic Short Video Use Among a Sample of Chinese Young Adults
What increases the risk of gamers being addicted? An integrated network model of personality–emotion–motivation of gaming disorder
Intentional forgetting in excessive behavior
Excessive behavior refers to certain conduct or activities that exceed normal or healthy levels in terms of degree or frequency and may result in negative consequences for individuals. The present study suggests that negative memories underlie the recurrence and maintenance of excessive behaviors, and investigates whether individuals with excessive behavior might benefit from strategies of intentional forgetting to forget negative memories. In a …
The roles of moral sensitivity and father presence on the relationship between violent video game exposure and aggression among left‐behind adolescents
This cross‐sectional study explored the relationship between violent video game exposure (VVGE) and aggression in left‐behind adolescents (LBAs) in China, taking into account the effects of moral sensitivity and father presence. A cluster sampling design was applied in this study; we recruited 615 adolescents (45.85% male, age range 12–18 years, M age = 14.70 years, SD = 1.66) from China. The results by using SPSS 25.0 and the PROCESS macro showe…
The advantage for action video game players in eye movement behavior during visual search tasks
A dual-process perspective to explore decision making in internet gaming disorder
Influences of Emotional Information on Response Inhibition in Gaming Disorder
The findings prove the hypothesis of this study that emotional information could be a factor leading to impaired response inhibition in GD individuals. The response inhibition abilities of GD are weakened when processing task-unrelated or negative information, which may be caused by failure of behavioral inhibition and weakened conflict control, resulting in more cognitive resources to complete response suppression under specific conditions. This…
Loneliness and problematic mobile phone use among adolescents during the Covid-19 pandemic
Adolescent aggression and violent video games
Based on the General Aggression Model (GAM), this study which was crosssectional explored the relationship between VVGE and aggression in Chinese adolescents, taking into account the effects of individual difference trait (i.e., moral disengagement, anger, hostility) and family situation (i.e., parental rearing patterns). The study sample consisted of 630 Chinese adolescents (Mage = 15.43 years, SD = 1.40). Results showed that VVGE was positively…
Violent video games exposure and aggression
Based on the General Aggression Model (GAM), the current study investigated the interactive effect of personal factors (e.g., sensation‐seeking) and situational factors (e.g., violent video games exposure [VVGE]) on the trait aggressive behavior, and the mediating role of individual difference trait (e.g., moral disengagement, anger, and hostility). We recruited 547 undergraduates (48.45% male) from five Chinese universities. The results showed t…
Dose Violent Offenders Have Lower Capacity of Empathy for Pain
摘要
Violent video games exposure and aggression
Based on the General Aggression Model (GAM), the current study investigated the interactive effect of personal factors (e.g., sensation‐seeking) and situational factors (e.g., violent video games exposure [VVGE]) on the trait aggressive behavior, and the mediating role of individual difference trait (e.g., moral disengagement, anger, and hostility). We recruited 547 undergraduates (48.45% male) from five Chinese universities. The results showed t…
Dose Violent Offenders Have Lower Capacity of Empathy for Pain
摘要
Violent video games exposure and aggression
Based on the General Aggression Model (GAM), the current study investigated the interactive effect of personal factors (e.g., sensation‐seeking) and situational factors (e.g., violent video games exposure [VVGE]) on the trait aggressive behavior, and the mediating role of individual difference trait (e.g., moral disengagement, anger, and hostility). We recruited 547 undergraduates (48.45% male) from five Chinese universities. The results showed t…
Adolescent aggression and violent video games
Based on the General Aggression Model (GAM), this study which was crosssectional explored the relationship between VVGE and aggression in Chinese adolescents, taking into account the effects of individual difference trait (i.e., moral disengagement, anger, hostility) and family situation (i.e., parental rearing patterns). The study sample consisted of 630 Chinese adolescents (Mage = 15.43 years, SD = 1.40). Results showed that VVGE was positively…
Loneliness and problematic mobile phone use among adolescents during the Covid-19 pandemic
The advantage for action video game players in eye movement behavior during visual search tasks
A dual-process perspective to explore decision making in internet gaming disorder
Influences of Emotional Information on Response Inhibition in Gaming Disorder
The findings prove the hypothesis of this study that emotional information could be a factor leading to impaired response inhibition in GD individuals. The response inhibition abilities of GD are weakened when processing task-unrelated or negative information, which may be caused by failure of behavioral inhibition and weakened conflict control, resulting in more cognitive resources to complete response suppression under specific conditions. This…
What increases the risk of gamers being addicted? An integrated network model of personality–emotion–motivation of gaming disorder
Intentional forgetting in excessive behavior
Excessive behavior refers to certain conduct or activities that exceed normal or healthy levels in terms of degree or frequency and may result in negative consequences for individuals. The present study suggests that negative memories underlie the recurrence and maintenance of excessive behaviors, and investigates whether individuals with excessive behavior might benefit from strategies of intentional forgetting to forget negative memories. In a …
The roles of moral sensitivity and father presence on the relationship between violent video game exposure and aggression among left‐behind adolescents
This cross‐sectional study explored the relationship between violent video game exposure (VVGE) and aggression in left‐behind adolescents (LBAs) in China, taking into account the effects of moral sensitivity and father presence. A cluster sampling design was applied in this study; we recruited 615 adolescents (45.85% male, age range 12–18 years, M age = 14.70 years, SD = 1.66) from China. The results by using SPSS 25.0 and the PROCESS macro showe…
A network analysis approach to core symptoms and symptom relationships of problematic social media use among young adults
Problematic social media use (PSMU) is a new and potentially addictive behavior causing a public health issue among young adults. PSMU has been extensively researched; however, prior studies primarily focus on the direct or indirect correlation of PSMU and other proximal or distal variables, rather than examining links with distinct factors or the importance of each factor in the development of PSMU. The current study, based on the Person-Affect-…
A Network Analysis Perspective on the Relationship Between Boredom, Attention Control, and Problematic Short Video Use Among a Sample of Chinese Young Adults
Problematic social media use increases with fear of missing out among young adults
Increasingly dependent on habit? A study on the electrophysiological mechanisms of goal–directed and habitual control in internet gaming disorder
How does social comparison predict internet gaming disorder? A structural equation model based on loot box use, competitiveness, and aggressiveness
Dynamics of attachment insecurity to young adult problematic social media use
The growing issue of young adults grappling with problematic social media use (PSMU) has emerged as a significant health concern. While a link to insecure attachment has been noted, the precise mechanism linking the two is not well understood. This study collected data from 106 young adults (55.8% female, M = 20.88, SD = 1.69) with PSMU at four daily intervals over 11 days to explore the dynamics between trait insecure attachment and state attach…
Memory biases in problematic social media use
Factors associated with the severity of nutritional anemia during pregnancy in Shenzhen (2021–2023)
Background Nutritional anemia during pregnancy is a major public health concern and a leading contributor to adverse maternal and neonatal outcomes. The determinants of anemia severity remain insufficiently characterized in rapidly urbanizing regions. This study aimed to identify factors associated with the severity of nutritional anemia among pregnant women in Pingshan District, Shenzhen. Methods A retrospective cross-sectional study was conduct…
Understanding daily problematic social media use of young adults
Fear of missing out (FoMO) is strongly associated with problematic social media use (PSMU) in young adults; however, little is known about the different roles of trait-FoMO and state-FoMO in PSMU. This longitudinal study used 9-consecutive-day ecological momentary assessment (EMA) to investigate the momentary association between state-FoMO and PSMU and to determine whether such association is moderated by trait-FoMO. We used EMA to measure three …
Psychology (18 obras) · Impact of Technology on Adolescents (13 obras) · Social Psychology (13 obras) · Developmental psychology (12 obras) · Computer Science (7 obras) · Child Development and Digital Technology (6 obras) · Clinical Psychology (6 obras) · Medicine (6 obras) · Social Psychology (6 obras) · Cognition (5 obras)