Kevin Marshall
Datos Biográficos
| ID | 3944874 |
|---|---|
| NOMBRE | Kevin Marshall |
| NOMBRES | Kevin |
| APELLIDO | Marshall |
| FIRMA | MARSHALL K |
| AFILIACIONES | Microsoft (Ireland) |
| ORCID | 0000-0002-6793-5535 |
| VERIFICADO | Sí |
| TOTAL DE OBRAS | 10 |
| TOTAL DE CITAS | 1 |
| TOTAL COMO AUTOR | 10 |
| TOTAL COMO EDITOR | 0 |
| PRIMER AÑO DE PUBLICACIÓN | 1985 |
| AÑO MÁS RECIENTE DE PUBLICACIÓN | 2025 |
| ÍNDICE H | 1 |
Exploring randomised controlled trials in education
Randomised controlled trials (RCTs) are the gold standard for evaluating educational interventions. However, Ireland is approximately 20 years behind the US and 10 years behind the UK in implementing randomised controlled trials in education. This paper examines the role of RCTs in advancing educational research in Ireland, building on a recent commentary by Gilleece and Clerkin (2024. “Towards More Robust Evaluation of Policies and Programmes in…
Teachers’ experiences of using Minecraft Education in primary school
Minecraft Education is a popular digital game-based learning platform designed for use in educational settings. This study explores teachers’ experiences of using Minecraft Education as an educational tool to foster the development of key competencies and skills in students. Semi-structured interviews with Irish primary school teachers (N = 11) were conducted during a national project-based initiative involving Minecraft Education in primary scho…
Invisible barriers
Women are under-represented in science fields; this poses a significant challenge considering the emerging digital revolution. The intersectionality theory suggests that women whose social identities intersect across gender and class have distinct experiences; affecting their science aspirations. This research examined gender and class intersections, measuring science experiences and aspirations of working-class girls versus those who are not. A …
Sketching dialogue
We introduce a novel data collection technique, Sketching Dialogue, which incorporates sketching as an integral part of the semi-structured interview process. This approach was evaluated and validated using two case studies involving 21 participants. Through the first case study, we demonstrate the value of Sketching Dialogue as an additional supportive artefact for interactive discussion in the interview setting. The second case study involved a…
Primary School Students’ Experiences using Minecraft Education during a National Project-Based Initiative
Minecraft Education is a digital game-based learning platform that is thought to support the development of twenty-first century competencies and skills. The purpose of this study is to explore primary students’ experiences of using Minecraft Education during an innovative national project-based initiative. The initiative had two phases: 1) educational episodes for teachers and students on how to use the platform and 2) a national competition tha…
The International Education Index
Before the COVID‐19 pandemic, the world struggled to address growing educational inequalities and fulfil the commitment to Sustainable Development Goal 4, which seeks to ensure inclusive and equitable quality education and promote lifelong learning opportunities for all. The pandemic has exacerbated these inequalities and changed how education functions, moving to online and hybrid methods. The challenges in global education highlighted and worse…
A Qualitative Study of Child and Adolescent Mental Health during the Covid-19 Pandemic in Ireland
Mitigating the adverse physical health risks associated with COVID-19 has been a priority of public health incentives. Less attention has been placed on understanding the psychological factors related to the global pandemic, especially among vulnerable populations. This qualitative study sought to understand the experiences of children and adolescents during COVID-19. This study interviewed 48 families during the COVID-19 pandemic restrictions, a…
Exploring the Impact of Home-Schooling on the Psychological Wellbeing of Irish Families During the Novel Coronavirus (Covid-19) Pandemic
Background: The COVID-19 pandemic has placed severe restrictions on people's behavior worldwide with school closures in many countries. These closures have shifted education from the classroom to the home. This change is unprecedented, and home-schooling has placed substantial stress on families across the world. As of 9 April 2020, 1.57 billion children were being educated by families that had little or no experience of protracted home-schooling…
Pro Active Record
The Ninth Annual Humana Festival of New American Plays
Exploring the Impact of Home-Schooling on the Psychological Wellbeing of Irish Families During the Novel Coronavirus (Covid-19) Pandemic
Background: The COVID-19 pandemic has placed severe restrictions on people's behavior worldwide with school closures in many countries. These closures have shifted education from the classroom to the home. This change is unprecedented, and home-schooling has placed substantial stress on families across the world. As of 9 April 2020, 1.57 billion children were being educated by families that had little or no experience of protracted home-schooling…
The Ninth Annual Humana Festival of New American Plays
Pro Active Record
Exploring the Impact of Home-Schooling on the Psychological Wellbeing of Irish Families During the Novel Coronavirus (Covid-19) Pandemic
Background: The COVID-19 pandemic has placed severe restrictions on people's behavior worldwide with school closures in many countries. These closures have shifted education from the classroom to the home. This change is unprecedented, and home-schooling has placed substantial stress on families across the world. As of 9 April 2020, 1.57 billion children were being educated by families that had little or no experience of protracted home-schooling…
A Qualitative Study of Child and Adolescent Mental Health during the Covid-19 Pandemic in Ireland
Mitigating the adverse physical health risks associated with COVID-19 has been a priority of public health incentives. Less attention has been placed on understanding the psychological factors related to the global pandemic, especially among vulnerable populations. This qualitative study sought to understand the experiences of children and adolescents during COVID-19. This study interviewed 48 families during the COVID-19 pandemic restrictions, a…
Invisible barriers
Women are under-represented in science fields; this poses a significant challenge considering the emerging digital revolution. The intersectionality theory suggests that women whose social identities intersect across gender and class have distinct experiences; affecting their science aspirations. This research examined gender and class intersections, measuring science experiences and aspirations of working-class girls versus those who are not. A …
Sketching dialogue
We introduce a novel data collection technique, Sketching Dialogue, which incorporates sketching as an integral part of the semi-structured interview process. This approach was evaluated and validated using two case studies involving 21 participants. Through the first case study, we demonstrate the value of Sketching Dialogue as an additional supportive artefact for interactive discussion in the interview setting. The second case study involved a…
Primary School Students’ Experiences using Minecraft Education during a National Project-Based Initiative
Minecraft Education is a digital game-based learning platform that is thought to support the development of twenty-first century competencies and skills. The purpose of this study is to explore primary students’ experiences of using Minecraft Education during an innovative national project-based initiative. The initiative had two phases: 1) educational episodes for teachers and students on how to use the platform and 2) a national competition tha…
The International Education Index
Before the COVID‐19 pandemic, the world struggled to address growing educational inequalities and fulfil the commitment to Sustainable Development Goal 4, which seeks to ensure inclusive and equitable quality education and promote lifelong learning opportunities for all. The pandemic has exacerbated these inequalities and changed how education functions, moving to online and hybrid methods. The challenges in global education highlighted and worse…
Teachers’ experiences of using Minecraft Education in primary school
Minecraft Education is a popular digital game-based learning platform designed for use in educational settings. This study explores teachers’ experiences of using Minecraft Education as an educational tool to foster the development of key competencies and skills in students. Semi-structured interviews with Irish primary school teachers (N = 11) were conducted during a national project-based initiative involving Minecraft Education in primary scho…
Exploring randomised controlled trials in education
Randomised controlled trials (RCTs) are the gold standard for evaluating educational interventions. However, Ireland is approximately 20 years behind the US and 10 years behind the UK in implementing randomised controlled trials in education. This paper examines the role of RCTs in advancing educational research in Ireland, building on a recent commentary by Gilleece and Clerkin (2024. “Towards More Robust Evaluation of Policies and Programmes in…
Psychology (6 obras) · Sociology (5 obras) · Irish (4 obras) · Pedagogy (4 obras) · Computer Science (3 obras) · Medicine (3 obras) · Coronavirus disease 2019 (COVID-19 (2 obras) · COVID-19 and Mental Health (2 obras) · Educational Games and Gamification (2 obras) · Infectious disease (medical specialty (2 obras)