Katie Conboy
Datos Biográficos
| ID | 416256 |
|---|---|
| NOMBRE | Katie Conboy |
| NOMBRES | Katie |
| APELLIDO | Conboy |
| FIRMA | CONBOY K |
| AFILIACIONES | Ollscoil na Gaillimhe – University of Galway |
| ORCID | 0000-0001-8260-4075 |
| VERIFICADO | Sí |
| TOTAL DE OBRAS | 3 |
| TOTAL DE CITAS | 2 |
| TOTAL COMO AUTOR | 3 |
| TOTAL COMO EDITOR | 0 |
| PRIMER AÑO DE PUBLICACIÓN | 2022 |
| AÑO MÁS RECIENTE DE PUBLICACIÓN | 2023 |
| ÍNDICE H | 1 |
Time is of the essence
Purpose The purpose of this paper is to identify, classify and analyse temporality in information systems development (ISD) literature. Design/methodology/approach The authors address the temporality and ISD research gap by using a framework – which classifies time into three categories: conceptions of time, mapping activities to time and actors relating to time. The authors conduct a systematic literature review which investigates time in ISD wi…
Examining technostress and its impact on worker well-being in the digital gig economy
Purpose Online labour markets (OLMs) have recently become a widespread phenomenon of digital work. While the implications of OLMs on worker well-being are hotly debated, little empirical research examines the impact of such work on individuals. The highly competitive and fast-paced nature of OLMs compels workers to multitask and to perform intense technology-enabled work, which can potentially enhance technostress. This paper examines the anteced…
Metaverse beyond the hype
The metaverse has the potential to extend the physical world using augmented and virtual reality technologies allowing users to seamlessly interact within real and simulated environments using avatars and holograms. Virtual environments and immersive games (such as, Second Life, Fortnite, Roblox and VRChat) have been described as antecedents of the metaverse and offer some insight to the potential socio-economic impact of a fully functional persi…
Examining technostress and its impact on worker well-being in the digital gig economy
Purpose Online labour markets (OLMs) have recently become a widespread phenomenon of digital work. While the implications of OLMs on worker well-being are hotly debated, little empirical research examines the impact of such work on individuals. The highly competitive and fast-paced nature of OLMs compels workers to multitask and to perform intense technology-enabled work, which can potentially enhance technostress. This paper examines the anteced…
Metaverse beyond the hype
The metaverse has the potential to extend the physical world using augmented and virtual reality technologies allowing users to seamlessly interact within real and simulated environments using avatars and holograms. Virtual environments and immersive games (such as, Second Life, Fortnite, Roblox and VRChat) have been described as antecedents of the metaverse and offer some insight to the potential socio-economic impact of a fully functional persi…
Time is of the essence
Purpose The purpose of this paper is to identify, classify and analyse temporality in information systems development (ISD) literature. Design/methodology/approach The authors address the temporality and ISD research gap by using a framework – which classifies time into three categories: conceptions of time, mapping activities to time and actors relating to time. The authors conduct a systematic literature review which investigates time in ISD wi…
Examining technostress and its impact on worker well-being in the digital gig economy
Purpose Online labour markets (OLMs) have recently become a widespread phenomenon of digital work. While the implications of OLMs on worker well-being are hotly debated, little empirical research examines the impact of such work on individuals. The highly competitive and fast-paced nature of OLMs compels workers to multitask and to perform intense technology-enabled work, which can potentially enhance technostress. This paper examines the anteced…
Computer Science (2 obras) · Engineering (2 obras) · Originality (2 obras) · Applied Psychology (1 obras) · Applied Psychology (1 obras) · Avatar (1 obras) · Consumer Retail Behavior Studies (1 obras) · Cyberloafing and Workplace Behavior (1 obras) · Data science (1 obras) · Digital Economy and Work Transformation (1 obras)