Dylan Yamada-Rice
Datos Biográficos
| ID | 4267170 |
|---|---|
| NOMBRE | Dylan Yamada-Rice |
| NOMBRES | Dylan |
| APELLIDO | Yamada-Rice |
| FIRMA | YAMADA-RICE D |
| AFILIACIONES | The School of Education University of Sheffield 388 Glossop Road Sheffield S10 2JA UK |
| VERIFICADO | No |
| TOTAL DE OBRAS | 7 |
| TOTAL DE CITAS | 5 |
| OBRAS COMO AUTOR | 6 |
| OBRAS COMO EDITOR | 1 |
| PRIMER AÑO DE PUBLICACIÓN | 2011 |
| AÑO MÁS RECIENTE DE PUBLICACIÓN | 2026 |
| ÍNDICE H | 1 |
Controlling the Art School
In responding to the special issue’s call to examine the shifting space of materiality, this article uses creative writing, hand-drawn comics, and speculative fiction/design as a form of research by practice to critique changes in UK Higher Arts Education in relation to art materials. It shows how embedded neoliberal structures that have been documented to negatively impact HE staff and the arts in general, also now extend to prioritising and exc…
Addressing the 'Whys' of UK Children's YouTube Use
Despite the widespread use of YouTube by children, there has been limited research undertaken on the 'why' questions of their use. Past theoretical approaches have framed these questions in terms of broader individual needs and their relation to media use, though this work has mainly focused on adults and adolescents. This article presents relevant findings from a mixed methods study of children's (aged 0-16) uses of social media in the United Ki…
Using a collaborative zine to co-produce knowledge about location-based virtual reality experiences
Purpose The purpose of this paper is to focus on a designed research methodology to distil existing research findings from an esrc/ahrc funded japan/uk network on location-based virtual reality experiences for children in order to generate new knowledge. Design/methodology/approach The structured co-production methodology was undertaken in three stages. These were: (1) a collaborative workshop which produced a series of collage narratives, (2) co…
Digital play
This paper draws on an ESRC-funded study of play and creativity in preschool-aged children’s use of apps in the UK. The main objectives of the study were to collect information about access to and use of apps in the home, establish the most popular apps and identify the features of those apps that are successful in promoting play and creativity. A mixed-method approach was used to collect data, including video filming of children using the most p…
Visual Methods with Children and Young People
This volume focuses on using visual research methods with children and young people. Featuring insights from academic experts and established professionals from visual industries, it explores a range
Learning from the children
Learning from the Children derives from an International Gender studies seminar series entitled ‘What Have We Done to the Children’. The result is a collection of writings that illustrate how defin
A Comparative Study of Visuals in the Urban Landscapes of Tokyo and London
This visual essay provides an overview of a comparative study of visuals in the urban landscapes of Tokyo and London, using Google Street View to make these comparisons. The data were analysed using Visual Content Analysis and colour coding. The findings are that Tokyo has a higher density and diversity of visuals at a wider range of heights. Visual and written communication also appear to be confined to more separately definable spaces with more…
Using a collaborative zine to co-produce knowledge about location-based virtual reality experiences
Purpose The purpose of this paper is to focus on a designed research methodology to distil existing research findings from an esrc/ahrc funded japan/uk network on location-based virtual reality experiences for children in order to generate new knowledge. Design/methodology/approach The structured co-production methodology was undertaken in three stages. These were: (1) a collaborative workshop which produced a series of collage narratives, (2) co…
A Comparative Study of Visuals in the Urban Landscapes of Tokyo and London
This visual essay provides an overview of a comparative study of visuals in the urban landscapes of Tokyo and London, using Google Street View to make these comparisons. The data were analysed using Visual Content Analysis and colour coding. The findings are that Tokyo has a higher density and diversity of visuals at a wider range of heights. Visual and written communication also appear to be confined to more separately definable spaces with more…
A Comparative Study of Visuals in the Urban Landscapes of Tokyo and London
This visual essay provides an overview of a comparative study of visuals in the urban landscapes of Tokyo and London, using Google Street View to make these comparisons. The data were analysed using Visual Content Analysis and colour coding. The findings are that Tokyo has a higher density and diversity of visuals at a wider range of heights. Visual and written communication also appear to be confined to more separately definable spaces with more…
Learning from the children
Learning from the Children derives from an International Gender studies seminar series entitled ‘What Have We Done to the Children’. The result is a collection of writings that illustrate how defin
Visual Methods with Children and Young People
This volume focuses on using visual research methods with children and young people. Featuring insights from academic experts and established professionals from visual industries, it explores a range
Digital play
This paper draws on an ESRC-funded study of play and creativity in preschool-aged children’s use of apps in the UK. The main objectives of the study were to collect information about access to and use of apps in the home, establish the most popular apps and identify the features of those apps that are successful in promoting play and creativity. A mixed-method approach was used to collect data, including video filming of children using the most p…
Using a collaborative zine to co-produce knowledge about location-based virtual reality experiences
Purpose The purpose of this paper is to focus on a designed research methodology to distil existing research findings from an esrc/ahrc funded japan/uk network on location-based virtual reality experiences for children in order to generate new knowledge. Design/methodology/approach The structured co-production methodology was undertaken in three stages. These were: (1) a collaborative workshop which produced a series of collage narratives, (2) co…
Addressing the 'Whys' of UK Children's YouTube Use
Despite the widespread use of YouTube by children, there has been limited research undertaken on the 'why' questions of their use. Past theoretical approaches have framed these questions in terms of broader individual needs and their relation to media use, though this work has mainly focused on adults and adolescents. This article presents relevant findings from a mixed methods study of children's (aged 0-16) uses of social media in the United Ki…
Controlling the Art School
In responding to the special issue’s call to examine the shifting space of materiality, this article uses creative writing, hand-drawn comics, and speculative fiction/design as a form of research by practice to critique changes in UK Higher Arts Education in relation to art materials. It shows how embedded neoliberal structures that have been documented to negatively impact HE staff and the arts in general, also now extend to prioritising and exc…
Psychology (4 obras) · Sociology (4 obras) · Computer Science (3 obras) · Art (2 obras) · Child Development and Digital Technology (2 obras) · Developmental psychology (2 obras) · Early Childhood Education and Development (2 obras) · Impact of Technology on Adolescents (2 obras) · Social Psychology (2 obras) · Adult and Continuing Education Topics (1 obra)