Songpon Khanchai
Datos Biográficos
| ID | 4420031 |
|---|---|
| NOMBRE | Songpon Khanchai |
| NOMBRES | Songpon |
| APELLIDO | Khanchai |
| FIRMA | KHANCHAI S |
| AFILIACIONES | Chiang Mai University |
| VERIFICADO | No |
| TOTAL DE OBRAS | 5 |
| TOTAL DE CITAS | 0 |
| OBRAS COMO AUTOR | 5 |
| OBRAS COMO EDITOR | 0 |
| PRIMER AÑO DE PUBLICACIÓN | 2025 |
| AÑO MÁS RECIENTE DE PUBLICACIÓN | 2026 |
| ÍNDICE H | 0 |
Gender Differences in AI-Powered Virtual Museum Guides
Integrating generative AI and the metaverse for cultural heritage
Museums often rely on traditional methods, such as static displays and text-based explanations, to preserve and showcase cultural heritage. However, these approaches lack interactivity and fail to engage modern audiences effectively. This research integrates generative artificial intelligence and the metaverse to preserve and promote Lamphun Brocade Fabric, a traditional textile from Northern Thailand. Using data from the Wieng Yong House Museum,…
Toward Sustainable Digital Literacy
This study examines the effects of gamified and non-gamified digital board games on students’ digital literacy and engagement. A total of 98 undergraduate students (n = 98) were randomly assigned to one of two conditions: gamified or non-gamified. The digital board game, designed to simulate real-world digital literacy scenarios, was implemented in a classroom setting. Students’ digital literacy performance was assessed through pre- and post-test…
Transformative Metaverse Pedagogy for Intangible Heritage
This study explores the design of Metaverse technologies for preserving and teaching Lanna Dance, a traditional cultural heritage of Northern Thailand. It addresses the challenges of sustaining intangible cultural heritage by developing an immersive learning system that integrates motion capture, generative AI, and gamified virtual environments. Grounded in Situated Learning Theory and adaptive learning, the platform features four interactive zon…
The Lanna XR dance heritage
Sin obras prominentes en esta página.
Integrating generative AI and the metaverse for cultural heritage
Museums often rely on traditional methods, such as static displays and text-based explanations, to preserve and showcase cultural heritage. However, these approaches lack interactivity and fail to engage modern audiences effectively. This research integrates generative artificial intelligence and the metaverse to preserve and promote Lamphun Brocade Fabric, a traditional textile from Northern Thailand. Using data from the Wieng Yong House Museum,…
Toward Sustainable Digital Literacy
This study examines the effects of gamified and non-gamified digital board games on students’ digital literacy and engagement. A total of 98 undergraduate students (n = 98) were randomly assigned to one of two conditions: gamified or non-gamified. The digital board game, designed to simulate real-world digital literacy scenarios, was implemented in a classroom setting. Students’ digital literacy performance was assessed through pre- and post-test…
Transformative Metaverse Pedagogy for Intangible Heritage
This study explores the design of Metaverse technologies for preserving and teaching Lanna Dance, a traditional cultural heritage of Northern Thailand. It addresses the challenges of sustaining intangible cultural heritage by developing an immersive learning system that integrates motion capture, generative AI, and gamified virtual environments. Grounded in Situated Learning Theory and adaptive learning, the platform features four interactive zon…
The Lanna XR dance heritage
Gender Differences in AI-Powered Virtual Museum Guides
Educational Games and Gamification (3 obras) · Virtual Reality Applications and Impacts (3 obras) · Augmented Reality Applications (2 obras) · Computer Science (2 obras) · Cultural heritage (2 obras) · Educational technology (2 obras) · Generative grammar (2 obras) · Metaverse (2 obras) · Multimedia (2 obras) · Pedagogy (2 obras)