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Christine M Bachen

Datos Biográficos

ID4450935
NOMBREChristine M Bachen
NOMBRESChristine M
APELLIDOBachen
FIRMABACHEN C M
AFILIACIONESSanta Clara University
VERIFICADONo
TOTAL DE OBRAS10
TOTAL DE CITAS32
TOTAL COMO AUTOR10
TOTAL COMO EDITOR0
PRIMER AÑO DE PUBLICACIÓN1996
AÑO MÁS RECIENTE DE PUBLICACIÓN2019
ÍNDICE H3
  • Experiencing poverty in an online simulation

    Open Access•Pedro F Hernández-Ramos, Pedro Hernández-Ramos et al.•ARTICLE•Cyberpsychology Journal of…•2019

    Digital simulations are increasingly used to educate about the causes and effects of poverty, and inspire action to alleviate it. Drawing on research about attributions of poverty, subjective well-being, and relative income, this experimental study assesses the effects of an online poverty simulation (entitled Spent) on participants’ beliefs, attitudes, and actions. Results show that, compared with a control group, Spent players donated marginall…

  • Giving voice

    Christine Bachen, Christine M Bachen•ARTICLE•Journal of Children and Media•2018

    Although assistive communication technologies vary in features and platforms, the claims of their developers and the popular press are the same: emerging mobile technologies will “give voice to the

  • Out of the Mainstream

    Christine Bachen, Christine M Bachen•ARTICLE•Journal of Children and Media•2015

    Much of the literature on “children and communication media” or “digital youth” in the USA describes only some segments of children or youth, often ignoring the great heterogeneity among young peop

  • Civic Play and Civic Gaps

    Christine M Bachen, Pedro F Hernández-Ramos et al.•ARTICLE•Journal of Information Technology…•2015•Citada por: 3•Referencias: 8

    Digital games and simulations (DG&S) could help mitigate inequities in civic education and participation, which are found in many contemporary democracies. Yet incorporating DG&S into the curriculum may reinforce or introduce inequities for students who are less engaged by game-based learning. A quasi-experimental study of 301 U.S. high school students in social studies classes examined whether prior academic performance, civic engagement, civic …

  • Flow and cooperative learning in civic game play

    Open Access•Chad Raphael, Christine M Bachen et al.•ARTICLE•New Media & Society•2012•Citada por: 2•Referencias: 3

    Flow theory offers an individualistic explanation of media enjoyment, while cooperative learning theory posits a social explanation for enhanced learning in groups. This classroom-based experimental study examines whether game players can experience both conditions and the influence of each on several types of civic knowledge, skills, and dispositions. We find that high quality cooperative learning contributed to acquiring civic knowledge and ski…

  • Games for Civic Learning

    Open Access•Chad Raphael, Christine Bachen et al.•ARTICLE•Games and Culture•2010•Citada por: 7•Referencias: 21

    Scholars, educators, and media designers are increasingly interested in whether and how digital games might contribute to civic learning. However, there are three main barriers to advancing understanding of games' potential for civic education: the current practices of formal schooling, a dearth of evidence about what kinds of games best inspire learning about public life, and divergent paradigms of civic engagement. In response, this article dev…

  • Civic Engagement, Pedagogy, and Information Technology on Web Sites for Youth

    Christine Bachen, Christine M Bachen et al.•ARTICLE•Political Communication•2008•Citada por: 19•Referencias: 19

    Scholars of political socialization are paying increasing attention to how the Internet might help cure the civic disengagement of youth. This content analysis of a sample of 73 U.S.-based civic Web sites for youth introduces a framework for evaluating Web sites' strategies for fostering active communication for citizenship. We offer the first systematic assessment of the extent to which a broad range of Web sites aim to develop young people's ab…

  • Portrayals of Information and Communication Technology on World Wide Web Sites for Girls

    Open Access•Chad Raphael, Christine Bachen et al.•ARTICLE•Journal of Computer-Mediated…•2006•Citada por: 1•Referencias: 10

    This study reports a content analysis of 35 World Wide Web sites that included in their mission the goal of engaging girls with information and communication technology (ICT). It finds that sites emphasize cultural and economic uses of ICT, doing little to foster civic applications that could empower girls as citizens of the information age. The study also finds that sites foster a narrow range of ICT proficiencies, focusing mostly on areas such …

  • Channel One and the Education of American Youths

    Open Access•Christine M Bachen•ARTICLE•The Annals of the American…•1998•Referencias: 7

    In 1990, Channel One, the 12-minute commercial news program for schoolchildren, was launched into middle and high schools across the United States. This article analyzes research investigating the alleged benefits of Channel One—the technology, student learning of current events, increased student interest in the news—and the major cost—the advertising. It concludes that outside uses for the technology remain modest. While the program can enhance…

  • Imagining romance

    Christine M Bachen, Eva Illouz•ARTICLE•Critical Studies in Mass…•1996

    This article examines the underlying cognitive structures, specifically visual and event schemata, and the meanings associated with these structures that form children's cultural models, or what they think of as typical and ideal in romance. The study shows that long before it translates into actual behavior, children's romantic imagination is shaped by the content and forms that romance assumes in the postmodern nexus of media and the market. Th…

  • Civic Engagement, Pedagogy, and Information Technology on Web Sites for Youth

    Christine Bachen, Christine M Bachen et al.•ARTICLE•Political Communication•2008•Citada por: 19•Referencias: 19

    Scholars of political socialization are paying increasing attention to how the Internet might help cure the civic disengagement of youth. This content analysis of a sample of 73 U.S.-based civic Web sites for youth introduces a framework for evaluating Web sites' strategies for fostering active communication for citizenship. We offer the first systematic assessment of the extent to which a broad range of Web sites aim to develop young people's ab…

  • Games for Civic Learning

    Open Access•Chad Raphael, Christine Bachen et al.•ARTICLE•Games and Culture•2010•Citada por: 7•Referencias: 21

    Scholars, educators, and media designers are increasingly interested in whether and how digital games might contribute to civic learning. However, there are three main barriers to advancing understanding of games' potential for civic education: the current practices of formal schooling, a dearth of evidence about what kinds of games best inspire learning about public life, and divergent paradigms of civic engagement. In response, this article dev…

  • Civic Play and Civic Gaps

    Christine M Bachen, Pedro F Hernández-Ramos et al.•ARTICLE•Journal of Information Technology…•2015•Citada por: 3•Referencias: 8

    Digital games and simulations (DG&S) could help mitigate inequities in civic education and participation, which are found in many contemporary democracies. Yet incorporating DG&S into the curriculum may reinforce or introduce inequities for students who are less engaged by game-based learning. A quasi-experimental study of 301 U.S. high school students in social studies classes examined whether prior academic performance, civic engagement, civic …

  • Flow and cooperative learning in civic game play

    Open Access•Chad Raphael, Christine M Bachen et al.•ARTICLE•New Media & Society•2012•Citada por: 2•Referencias: 3

    Flow theory offers an individualistic explanation of media enjoyment, while cooperative learning theory posits a social explanation for enhanced learning in groups. This classroom-based experimental study examines whether game players can experience both conditions and the influence of each on several types of civic knowledge, skills, and dispositions. We find that high quality cooperative learning contributed to acquiring civic knowledge and ski…

  • Portrayals of Information and Communication Technology on World Wide Web Sites for Girls

    Open Access•Chad Raphael, Christine Bachen et al.•ARTICLE•Journal of Computer-Mediated…•2006•Citada por: 1•Referencias: 10

    This study reports a content analysis of 35 World Wide Web sites that included in their mission the goal of engaging girls with information and communication technology (ICT). It finds that sites emphasize cultural and economic uses of ICT, doing little to foster civic applications that could empower girls as citizens of the information age. The study also finds that sites foster a narrow range of ICT proficiencies, focusing mostly on areas such …

  • Imagining romance

    Christine M Bachen, Eva Illouz•ARTICLE•Critical Studies in Mass…•1996

    This article examines the underlying cognitive structures, specifically visual and event schemata, and the meanings associated with these structures that form children's cultural models, or what they think of as typical and ideal in romance. The study shows that long before it translates into actual behavior, children's romantic imagination is shaped by the content and forms that romance assumes in the postmodern nexus of media and the market. Th…

  • Channel One and the Education of American Youths

    Open Access•Christine M Bachen•ARTICLE•The Annals of the American…•1998•Referencias: 7

    In 1990, Channel One, the 12-minute commercial news program for schoolchildren, was launched into middle and high schools across the United States. This article analyzes research investigating the alleged benefits of Channel One—the technology, student learning of current events, increased student interest in the news—and the major cost—the advertising. It concludes that outside uses for the technology remain modest. While the program can enhance…

  • Portrayals of Information and Communication Technology on World Wide Web Sites for Girls

    Open Access•Chad Raphael, Christine Bachen et al.•ARTICLE•Journal of Computer-Mediated…•2006•Citada por: 1•Referencias: 10

    This study reports a content analysis of 35 World Wide Web sites that included in their mission the goal of engaging girls with information and communication technology (ICT). It finds that sites emphasize cultural and economic uses of ICT, doing little to foster civic applications that could empower girls as citizens of the information age. The study also finds that sites foster a narrow range of ICT proficiencies, focusing mostly on areas such …

  • Civic Engagement, Pedagogy, and Information Technology on Web Sites for Youth

    Christine Bachen, Christine M Bachen et al.•ARTICLE•Political Communication•2008•Citada por: 19•Referencias: 19

    Scholars of political socialization are paying increasing attention to how the Internet might help cure the civic disengagement of youth. This content analysis of a sample of 73 U.S.-based civic Web sites for youth introduces a framework for evaluating Web sites' strategies for fostering active communication for citizenship. We offer the first systematic assessment of the extent to which a broad range of Web sites aim to develop young people's ab…

  • Games for Civic Learning

    Open Access•Chad Raphael, Christine Bachen et al.•ARTICLE•Games and Culture•2010•Citada por: 7•Referencias: 21

    Scholars, educators, and media designers are increasingly interested in whether and how digital games might contribute to civic learning. However, there are three main barriers to advancing understanding of games' potential for civic education: the current practices of formal schooling, a dearth of evidence about what kinds of games best inspire learning about public life, and divergent paradigms of civic engagement. In response, this article dev…

  • Flow and cooperative learning in civic game play

    Open Access•Chad Raphael, Christine M Bachen et al.•ARTICLE•New Media & Society•2012•Citada por: 2•Referencias: 3

    Flow theory offers an individualistic explanation of media enjoyment, while cooperative learning theory posits a social explanation for enhanced learning in groups. This classroom-based experimental study examines whether game players can experience both conditions and the influence of each on several types of civic knowledge, skills, and dispositions. We find that high quality cooperative learning contributed to acquiring civic knowledge and ski…

  • Out of the Mainstream

    Christine Bachen, Christine M Bachen•ARTICLE•Journal of Children and Media•2015

    Much of the literature on “children and communication media” or “digital youth” in the USA describes only some segments of children or youth, often ignoring the great heterogeneity among young peop

  • Civic Play and Civic Gaps

    Christine M Bachen, Pedro F Hernández-Ramos et al.•ARTICLE•Journal of Information Technology…•2015•Citada por: 3•Referencias: 8

    Digital games and simulations (DG&S) could help mitigate inequities in civic education and participation, which are found in many contemporary democracies. Yet incorporating DG&S into the curriculum may reinforce or introduce inequities for students who are less engaged by game-based learning. A quasi-experimental study of 301 U.S. high school students in social studies classes examined whether prior academic performance, civic engagement, civic …

  • Giving voice

    Christine Bachen, Christine M Bachen•ARTICLE•Journal of Children and Media•2018

    Although assistive communication technologies vary in features and platforms, the claims of their developers and the popular press are the same: emerging mobile technologies will “give voice to the

  • Experiencing poverty in an online simulation

    Open Access•Pedro F Hernández-Ramos, Pedro Hernández-Ramos et al.•ARTICLE•Cyberpsychology Journal of…•2019

    Digital simulations are increasingly used to educate about the causes and effects of poverty, and inspire action to alleviate it. Drawing on research about attributions of poverty, subjective well-being, and relative income, this experimental study assesses the effects of an online poverty simulation (entitled Spent) on participants’ beliefs, attitudes, and actions. Results show that, compared with a control group, Spent players donated marginall…

Political science (7 obras) · Psychology (7 obras) · Computer Science (5 obras) · Politics (5 obras) · Public relations (5 obras) · Sociology (5 obras) · Literacy, Media, and Education (4 obras) · Social Psychology (4 obras) · Child Development and Digital Technology (3 obras) · Citizenship (3 obras)

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