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T Makana Chock

Datos Biográficos

ID4899993
NOMBRET Makana Chock
NOMBREST Makana
APELLIDOChock
FIRMACHOCK T M
AFILIACIONESSyracuse University
ORCID0000-0001-8273-9324
VERIFICADOSí
TOTAL DE OBRAS9
TOTAL DE CITAS17
TOTAL COMO AUTOR9
TOTAL COMO EDITOR0
PRIMER AÑO DE PUBLICACIÓN2006
AÑO MÁS RECIENTE DE PUBLICACIÓN2024
ÍNDICE H3
  • Immersive Storytelling as a Technology, a Practice, and an Experience

    Open Access•Nicholas A Bowman, Lyndsay Michalik Gratch et al.•ARTICLE•Media and Communication•2024

    This thematic issue explores the transformative potential and challenges of immersive storytelling through extended technologies. While these technologies have been hailed as potential “empathy machines” that will encourage perspective-taking and understanding of others, they have also been critiqued for being distracting or engaging in identity tourism. Essays in this collection further demonstrated the complexities of extended reality storytell…

  • Understanding Expressions of Self-Determination Theory in the Evaluation of Idea-Themed VR Storytelling

    Open Access•Kandice N Green, Shengjie Yao et al.•ARTICLE•Media and Communication•2024

    This study investigates how prior experiences (personal or a close other’s) influence individuals’ engagement with virtual reality (VR) stories designed to promote understanding and foster prosocial behavior. Integrating self-determination theory and self–other overlap, we conducted an experimental mixed-method study with 35 participants who experienced three VR stories focused on inclusion, diversity, equity, and accessibility (IDEA): living wit…

  • Human versus Virtual Influencer

    Jeongwon Yang, Ploypin Chuenterawong et al.•ARTICLE•Journal of Interactive Advertising•2023

    Virtual influencers (VIs) are computer-generated avatars whose purpose is to exert influences on social media. The unique features of VIs have the potential to overcome several shortcomings that plague human influencers (HIs) while maintaining the advantages of HIs. Hence, this study (1) compares the persuasiveness of HIs and VIs with different humanlike visual cues; (2) examines how interactivity and visual humanness interplay in determining sou…

  • Why People Became Hostile during the Covid-19 Pandemic

    Seo Yoon Lee, Se Jung Kim et al.•ARTICLE•Mass Communication & Society•2022•Citada por: 4•Referencias: 14

    After the breakout of COVID-19, people debated whether the Trump administration or foreign countries (e.g., China and some European countries) were responsible for the global pandemic. The aim of the current study was to examine, based on attribution theory, why people blamed different actors and showed hostility toward them during the pandemic. Scholars have found that information obtained during a crisis could lead people to blame specific targ…

  • Could cutting costs mean changing minds? Effects of local television news work routines on viewer attention, information-processing, and perceptions of story importance

    Open Access•Keren Henderson, T Makana Chock•ARTICLE•Journalism•2021•Citada por: 1•Referencias: 25

    Market-driven changes to local television news content can come with consequences to viewers in terms of understanding, remembering and subsequently deliberating about news information. This study focuses on the effects of television news packages on viewers with the understanding that ‘high-effort’ storytelling is not supported uniformly across stations. Using an experiment, this study compares the effects of high- and low-effort storytelling on…

  • Body image 2.0

    Open Access•Ji Won Kim, T Makana Chock•ARTICLE•Computers in Human Behavior•2015

  • Facebook, the Third-Person Effect, and the Differential Impact Hypothesis

    Open Access•Valarie N Schweisberger, Valarie Schweisberger et al.•ARTICLE•Journal of Computer-Mediated…•2014•Citada por: 8•Referencias: 7

    This study examined the effects of embedding and framing online news stories in social media contexts on perceived message influence and third-person effects (3PE). 88 undergraduates at a Northeastern U.S. university participated in an online experiment in which they evaluated news stories posted on Facebook. A 4 x 2 mixed experimental design was used with the between-subject variables of viewing condition (no Facebook frame, neutral Facebook, po…

  • Better living through reality TV

    Open Access•T Makana Chock•ARTICLE•Journal of Communication•2009

  • Isn't That Spatial

    Open Access•Dean H Krikorian, Jae‐Shin Lee et al.•ARTICLE•Journal of Computer-Mediated…•2006•Citada por: 4•Referencias: 19

    This article examines the spatial relationships between avatars (i.e., graphical identities or icons) over time in a 2-dimensional online chat environment. The Spatial Distance Analysis Program (SDAP) was developed to measure the distance between avatars in a specially designed Palace environment. Correlations between distance and interpersonal communication constructs of (1) conversational appropriateness, (2) social attraction, and (3) uncertai…

  • Facebook, the Third-Person Effect, and the Differential Impact Hypothesis

    Open Access•Valarie N Schweisberger, Valarie Schweisberger et al.•ARTICLE•Journal of Computer-Mediated…•2014•Citada por: 8•Referencias: 7

    This study examined the effects of embedding and framing online news stories in social media contexts on perceived message influence and third-person effects (3PE). 88 undergraduates at a Northeastern U.S. university participated in an online experiment in which they evaluated news stories posted on Facebook. A 4 x 2 mixed experimental design was used with the between-subject variables of viewing condition (no Facebook frame, neutral Facebook, po…

  • Why People Became Hostile during the Covid-19 Pandemic

    Seo Yoon Lee, Se Jung Kim et al.•ARTICLE•Mass Communication & Society•2022•Citada por: 4•Referencias: 14

    After the breakout of COVID-19, people debated whether the Trump administration or foreign countries (e.g., China and some European countries) were responsible for the global pandemic. The aim of the current study was to examine, based on attribution theory, why people blamed different actors and showed hostility toward them during the pandemic. Scholars have found that information obtained during a crisis could lead people to blame specific targ…

  • Isn't That Spatial

    Open Access•Dean H Krikorian, Jae‐Shin Lee et al.•ARTICLE•Journal of Computer-Mediated…•2006•Citada por: 4•Referencias: 19

    This article examines the spatial relationships between avatars (i.e., graphical identities or icons) over time in a 2-dimensional online chat environment. The Spatial Distance Analysis Program (SDAP) was developed to measure the distance between avatars in a specially designed Palace environment. Correlations between distance and interpersonal communication constructs of (1) conversational appropriateness, (2) social attraction, and (3) uncertai…

  • Could cutting costs mean changing minds? Effects of local television news work routines on viewer attention, information-processing, and perceptions of story importance

    Open Access•Keren Henderson, T Makana Chock•ARTICLE•Journalism•2021•Citada por: 1•Referencias: 25

    Market-driven changes to local television news content can come with consequences to viewers in terms of understanding, remembering and subsequently deliberating about news information. This study focuses on the effects of television news packages on viewers with the understanding that ‘high-effort’ storytelling is not supported uniformly across stations. Using an experiment, this study compares the effects of high- and low-effort storytelling on…

  • Isn't That Spatial

    Open Access•Dean H Krikorian, Jae‐Shin Lee et al.•ARTICLE•Journal of Computer-Mediated…•2006•Citada por: 4•Referencias: 19

    This article examines the spatial relationships between avatars (i.e., graphical identities or icons) over time in a 2-dimensional online chat environment. The Spatial Distance Analysis Program (SDAP) was developed to measure the distance between avatars in a specially designed Palace environment. Correlations between distance and interpersonal communication constructs of (1) conversational appropriateness, (2) social attraction, and (3) uncertai…

  • Better living through reality TV

    Open Access•T Makana Chock•ARTICLE•Journal of Communication•2009

  • Facebook, the Third-Person Effect, and the Differential Impact Hypothesis

    Open Access•Valarie N Schweisberger, Valarie Schweisberger et al.•ARTICLE•Journal of Computer-Mediated…•2014•Citada por: 8•Referencias: 7

    This study examined the effects of embedding and framing online news stories in social media contexts on perceived message influence and third-person effects (3PE). 88 undergraduates at a Northeastern U.S. university participated in an online experiment in which they evaluated news stories posted on Facebook. A 4 x 2 mixed experimental design was used with the between-subject variables of viewing condition (no Facebook frame, neutral Facebook, po…

  • Body image 2.0

    Open Access•Ji Won Kim, T Makana Chock•ARTICLE•Computers in Human Behavior•2015

  • Could cutting costs mean changing minds? Effects of local television news work routines on viewer attention, information-processing, and perceptions of story importance

    Open Access•Keren Henderson, T Makana Chock•ARTICLE•Journalism•2021•Citada por: 1•Referencias: 25

    Market-driven changes to local television news content can come with consequences to viewers in terms of understanding, remembering and subsequently deliberating about news information. This study focuses on the effects of television news packages on viewers with the understanding that ‘high-effort’ storytelling is not supported uniformly across stations. Using an experiment, this study compares the effects of high- and low-effort storytelling on…

  • Why People Became Hostile during the Covid-19 Pandemic

    Seo Yoon Lee, Se Jung Kim et al.•ARTICLE•Mass Communication & Society•2022•Citada por: 4•Referencias: 14

    After the breakout of COVID-19, people debated whether the Trump administration or foreign countries (e.g., China and some European countries) were responsible for the global pandemic. The aim of the current study was to examine, based on attribution theory, why people blamed different actors and showed hostility toward them during the pandemic. Scholars have found that information obtained during a crisis could lead people to blame specific targ…

  • Human versus Virtual Influencer

    Jeongwon Yang, Ploypin Chuenterawong et al.•ARTICLE•Journal of Interactive Advertising•2023

    Virtual influencers (VIs) are computer-generated avatars whose purpose is to exert influences on social media. The unique features of VIs have the potential to overcome several shortcomings that plague human influencers (HIs) while maintaining the advantages of HIs. Hence, this study (1) compares the persuasiveness of HIs and VIs with different humanlike visual cues; (2) examines how interactivity and visual humanness interplay in determining sou…

  • Immersive Storytelling as a Technology, a Practice, and an Experience

    Open Access•Nicholas A Bowman, Lyndsay Michalik Gratch et al.•ARTICLE•Media and Communication•2024

    This thematic issue explores the transformative potential and challenges of immersive storytelling through extended technologies. While these technologies have been hailed as potential “empathy machines” that will encourage perspective-taking and understanding of others, they have also been critiqued for being distracting or engaging in identity tourism. Essays in this collection further demonstrated the complexities of extended reality storytell…

  • Understanding Expressions of Self-Determination Theory in the Evaluation of Idea-Themed VR Storytelling

    Open Access•Kandice N Green, Shengjie Yao et al.•ARTICLE•Media and Communication•2024

    This study investigates how prior experiences (personal or a close other’s) influence individuals’ engagement with virtual reality (VR) stories designed to promote understanding and foster prosocial behavior. Integrating self-determination theory and self–other overlap, we conducted an experimental mixed-method study with 35 participants who experienced three VR stories focused on inclusion, diversity, equity, and accessibility (IDEA): living wit…

Psychology (7 obras) · Social Psychology (6 obras) · Computer Science (5 obras) · Advertising (4 obras) · Sociology (4 obras) · Business (3 obras) · Multimedia (3 obras) · Narrative (3 obras) · Political science (3 obras) · Social media (3 obras)

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