T Makana Chock
Datos Biográficos
| ID | 4899993 |
|---|---|
| NOMBRE | T Makana Chock |
| NOMBRES | T Makana |
| APELLIDO | Chock |
| FIRMA | CHOCK T M |
| AFILIACIONES | Syracuse University |
| ORCID | 0000-0001-8273-9324 |
| VERIFICADO | Sí |
| TOTAL DE OBRAS | 9 |
| TOTAL DE CITAS | 17 |
| TOTAL COMO AUTOR | 9 |
| TOTAL COMO EDITOR | 0 |
| PRIMER AÑO DE PUBLICACIÓN | 2006 |
| AÑO MÁS RECIENTE DE PUBLICACIÓN | 2024 |
| ÍNDICE H | 3 |
Immersive Storytelling as a Technology, a Practice, and an Experience
This thematic issue explores the transformative potential and challenges of immersive storytelling through extended technologies. While these technologies have been hailed as potential “empathy machines” that will encourage perspective-taking and understanding of others, they have also been critiqued for being distracting or engaging in identity tourism. Essays in this collection further demonstrated the complexities of extended reality storytell…
Understanding Expressions of Self-Determination Theory in the Evaluation of Idea-Themed VR Storytelling
This study investigates how prior experiences (personal or a close other’s) influence individuals’ engagement with virtual reality (VR) stories designed to promote understanding and foster prosocial behavior. Integrating self-determination theory and self–other overlap, we conducted an experimental mixed-method study with 35 participants who experienced three VR stories focused on inclusion, diversity, equity, and accessibility (IDEA): living wit…
Human versus Virtual Influencer
Virtual influencers (VIs) are computer-generated avatars whose purpose is to exert influences on social media. The unique features of VIs have the potential to overcome several shortcomings that plague human influencers (HIs) while maintaining the advantages of HIs. Hence, this study (1) compares the persuasiveness of HIs and VIs with different humanlike visual cues; (2) examines how interactivity and visual humanness interplay in determining sou…
Why People Became Hostile during the Covid-19 Pandemic
After the breakout of COVID-19, people debated whether the Trump administration or foreign countries (e.g., China and some European countries) were responsible for the global pandemic. The aim of the current study was to examine, based on attribution theory, why people blamed different actors and showed hostility toward them during the pandemic. Scholars have found that information obtained during a crisis could lead people to blame specific targ…
Could cutting costs mean changing minds? Effects of local television news work routines on viewer attention, information-processing, and perceptions of story importance
Market-driven changes to local television news content can come with consequences to viewers in terms of understanding, remembering and subsequently deliberating about news information. This study focuses on the effects of television news packages on viewers with the understanding that ‘high-effort’ storytelling is not supported uniformly across stations. Using an experiment, this study compares the effects of high- and low-effort storytelling on…
Body image 2.0
Facebook, the Third-Person Effect, and the Differential Impact Hypothesis
This study examined the effects of embedding and framing online news stories in social media contexts on perceived message influence and third-person effects (3PE). 88 undergraduates at a Northeastern U.S. university participated in an online experiment in which they evaluated news stories posted on Facebook. A 4 x 2 mixed experimental design was used with the between-subject variables of viewing condition (no Facebook frame, neutral Facebook, po…
Better living through reality TV
Isn't That Spatial
This article examines the spatial relationships between avatars (i.e., graphical identities or icons) over time in a 2-dimensional online chat environment. The Spatial Distance Analysis Program (SDAP) was developed to measure the distance between avatars in a specially designed Palace environment. Correlations between distance and interpersonal communication constructs of (1) conversational appropriateness, (2) social attraction, and (3) uncertai…
Facebook, the Third-Person Effect, and the Differential Impact Hypothesis
This study examined the effects of embedding and framing online news stories in social media contexts on perceived message influence and third-person effects (3PE). 88 undergraduates at a Northeastern U.S. university participated in an online experiment in which they evaluated news stories posted on Facebook. A 4 x 2 mixed experimental design was used with the between-subject variables of viewing condition (no Facebook frame, neutral Facebook, po…
Why People Became Hostile during the Covid-19 Pandemic
After the breakout of COVID-19, people debated whether the Trump administration or foreign countries (e.g., China and some European countries) were responsible for the global pandemic. The aim of the current study was to examine, based on attribution theory, why people blamed different actors and showed hostility toward them during the pandemic. Scholars have found that information obtained during a crisis could lead people to blame specific targ…
Isn't That Spatial
This article examines the spatial relationships between avatars (i.e., graphical identities or icons) over time in a 2-dimensional online chat environment. The Spatial Distance Analysis Program (SDAP) was developed to measure the distance between avatars in a specially designed Palace environment. Correlations between distance and interpersonal communication constructs of (1) conversational appropriateness, (2) social attraction, and (3) uncertai…
Could cutting costs mean changing minds? Effects of local television news work routines on viewer attention, information-processing, and perceptions of story importance
Market-driven changes to local television news content can come with consequences to viewers in terms of understanding, remembering and subsequently deliberating about news information. This study focuses on the effects of television news packages on viewers with the understanding that ‘high-effort’ storytelling is not supported uniformly across stations. Using an experiment, this study compares the effects of high- and low-effort storytelling on…
Isn't That Spatial
This article examines the spatial relationships between avatars (i.e., graphical identities or icons) over time in a 2-dimensional online chat environment. The Spatial Distance Analysis Program (SDAP) was developed to measure the distance between avatars in a specially designed Palace environment. Correlations between distance and interpersonal communication constructs of (1) conversational appropriateness, (2) social attraction, and (3) uncertai…
Better living through reality TV
Facebook, the Third-Person Effect, and the Differential Impact Hypothesis
This study examined the effects of embedding and framing online news stories in social media contexts on perceived message influence and third-person effects (3PE). 88 undergraduates at a Northeastern U.S. university participated in an online experiment in which they evaluated news stories posted on Facebook. A 4 x 2 mixed experimental design was used with the between-subject variables of viewing condition (no Facebook frame, neutral Facebook, po…
Body image 2.0
Could cutting costs mean changing minds? Effects of local television news work routines on viewer attention, information-processing, and perceptions of story importance
Market-driven changes to local television news content can come with consequences to viewers in terms of understanding, remembering and subsequently deliberating about news information. This study focuses on the effects of television news packages on viewers with the understanding that ‘high-effort’ storytelling is not supported uniformly across stations. Using an experiment, this study compares the effects of high- and low-effort storytelling on…
Why People Became Hostile during the Covid-19 Pandemic
After the breakout of COVID-19, people debated whether the Trump administration or foreign countries (e.g., China and some European countries) were responsible for the global pandemic. The aim of the current study was to examine, based on attribution theory, why people blamed different actors and showed hostility toward them during the pandemic. Scholars have found that information obtained during a crisis could lead people to blame specific targ…
Human versus Virtual Influencer
Virtual influencers (VIs) are computer-generated avatars whose purpose is to exert influences on social media. The unique features of VIs have the potential to overcome several shortcomings that plague human influencers (HIs) while maintaining the advantages of HIs. Hence, this study (1) compares the persuasiveness of HIs and VIs with different humanlike visual cues; (2) examines how interactivity and visual humanness interplay in determining sou…
Immersive Storytelling as a Technology, a Practice, and an Experience
This thematic issue explores the transformative potential and challenges of immersive storytelling through extended technologies. While these technologies have been hailed as potential “empathy machines” that will encourage perspective-taking and understanding of others, they have also been critiqued for being distracting or engaging in identity tourism. Essays in this collection further demonstrated the complexities of extended reality storytell…
Understanding Expressions of Self-Determination Theory in the Evaluation of Idea-Themed VR Storytelling
This study investigates how prior experiences (personal or a close other’s) influence individuals’ engagement with virtual reality (VR) stories designed to promote understanding and foster prosocial behavior. Integrating self-determination theory and self–other overlap, we conducted an experimental mixed-method study with 35 participants who experienced three VR stories focused on inclusion, diversity, equity, and accessibility (IDEA): living wit…
Psychology (7 obras) · Social Psychology (6 obras) · Computer Science (5 obras) · Advertising (4 obras) · Sociology (4 obras) · Business (3 obras) · Multimedia (3 obras) · Narrative (3 obras) · Political science (3 obras) · Social media (3 obras)