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Andrew B Williams

Datos Biográficos

ID5137125
NOMBREAndrew B Williams
NOMBRESAndrew B
APELLIDOWilliams
FIRMAWILLIAMS A B
ORCID0000-0002-2552-4383
VERIFICADOSí
TOTAL DE OBRAS2
TOTAL DE CITAS3
TOTAL COMO AUTOR2
TOTAL COMO EDITOR0
PRIMER AÑO DE PUBLICACIÓN2007
AÑO MÁS RECIENTE DE PUBLICACIÓN2010
ÍNDICE H1
  • Uncanny behaviour in survival horror games

    Angela Tinwell, Mark Grimshaw et al.•ARTICLE•Journal of Gaming & Virtual Worlds•2010•Citada por: 3•Referencias: 4

    This study investigates the relationship between the perceived strangeness of a virtual character and the perception of human likeness for some attributes of motion and sound. Participants (N=100) were asked to rate thirteen video clips of twelve different virtual characters and one human. The results indicate that attributes of motion and sound do exaggerate the uncanny phenomenon and how frightening that character is perceived to be. Strong cor…

  • Shrinking Empty Spaces

    Andrew Williams, Andrew B Williams•ARTICLE•The Black Scholar•2007

    (2007). Shrinking Empty Spaces. The Black Scholar: Vol. 37, Facets of Black Masculinity, pp. 23-25

  • Uncanny behaviour in survival horror games

    Angela Tinwell, Mark Grimshaw et al.•ARTICLE•Journal of Gaming & Virtual Worlds•2010•Citada por: 3•Referencias: 4

    This study investigates the relationship between the perceived strangeness of a virtual character and the perception of human likeness for some attributes of motion and sound. Participants (N=100) were asked to rate thirteen video clips of twelve different virtual characters and one human. The results indicate that attributes of motion and sound do exaggerate the uncanny phenomenon and how frightening that character is perceived to be. Strong cor…

  • Shrinking Empty Spaces

    Andrew Williams, Andrew B Williams•ARTICLE•The Black Scholar•2007

    (2007). Shrinking Empty Spaces. The Black Scholar: Vol. 37, Facets of Black Masculinity, pp. 23-25

  • Uncanny behaviour in survival horror games

    Angela Tinwell, Mark Grimshaw et al.•ARTICLE•Journal of Gaming & Virtual Worlds•2010•Citada por: 3•Referencias: 4

    This study investigates the relationship between the perceived strangeness of a virtual character and the perception of human likeness for some attributes of motion and sound. Participants (N=100) were asked to rate thirteen video clips of twelve different virtual characters and one human. The results indicate that attributes of motion and sound do exaggerate the uncanny phenomenon and how frightening that character is perceived to be. Strong cor…

Computer Science (2 obras) · Action Observation and Synchronization (1 obras) · Aesthetics (1 obras) · Art (1 obras) · Character (mathematics (1 obras) · Communication (1 obras) · Facial expression (1 obras) · Gender Roles and Identity Studies (1 obras) · Language, Metaphor, and Cognition (1 obras) · Perception (1 obras)

Ethnos_APP • Proyecto Open Source • Licencia MIT • Frontend v2.0.0 • Privacidad y Cookies • Documentación de la API: api.ethnos.app/docs • Código de la API: GitHub • DOI: 10.5281/zenodo.17049435 • Código del Frontend: GitHub • DOI: 10.5281/zenodo.17050053 • cruz.rio.br • Expectantes Misericordiae