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Florian Rehbein

Datos Biográficos

ID5137481
NOMBREFlorian Rehbein
NOMBRESFlorian
APELLIDORehbein
FIRMAREHBEIN F
AFILIACIONESCriminological Research Institute of Lower Saxony
VERIFICADONo
TOTAL DE OBRAS15
TOTAL DE CITAS1
TOTAL COMO AUTOR15
TOTAL COMO EDITOR0
PRIMER AÑO DE PUBLICACIÓN2008
AÑO MÁS RECIENTE DE PUBLICACIÓN2025
ÍNDICE H1
  • Dimensional latent structure of internet gaming disorder symptoms in four representative surveys of German adolescents

    Open Access•Sören Kliem, Sebastian Fischer et al.•ARTICLE•Frontiers in Psychiatry•2025

    It seems necessary to define diagnostic thresholds regarding IGD-symptom burden based on external criteria (e.g., IGD-related incapacity to work or truancy). Further studies are necessary to substantiate this result in different samples using different measurement approaches

  • Assessment of Hazardous Gaming in children and its dissimilarities and overlaps with Internet Gaming Disorder

    Open Access•Sonja Kewitz, Katharina Leo et al.•ARTICLE•Frontiers in Psychiatry•2023

    Hazardous Gaming and (subclinical) IGD are distinct constructs with some overlaps and might have a temporal relation. We recommend adding four items to assess Hazardous Gaming using the CSAS and further evaluate the validity. The assessment of Hazardous Gaming in children is crucial because it might occur earlier than subclinical or full-syndrome IGD

  • The role of inhibitory control and decision-making in the course of Internet gaming disorder

    Open Access•Anja Kräplin, Stefan Scherbaum et al.•ARTICLE•Journal of Behavioral Addictions•2021

  • Addressing taxonomic challenges for Internet Use Disorders in light of changing technologies and diagnostic classifications

    Open Access•Hans‐jürgen Rumpf, Dillon T Browne et al.•ARTICLE•Journal of Behavioral Addictions•2021

    Drawing a distinction between mobile and non-mobile Internet Use Disorders is an important step to clarify blurred current concepts in the field of behavioral addictions. Similarly, future technological advances related to virtual or augmented reality, artificial intelligence or the Internet of things might lead to further modifications or new taxonomies. Moreover, diagnostic specifiers like offline/online might change with technological advances…

  • School-Related Risk Factors of Internet Use Disorders

    Open Access•Sophie Kindt, Carolin Szász-Janocha et al.•ARTICLE•International Journal of…•2019

    A growing body of research focusing on the risk factors of Internet use disorder (IUD) underlines the effect of sociodemographic variables like age and gender or comorbid mental disorders on IUD symptoms. The relation between IUD symptoms and school-related variables has to date been insufficiently studied. The present study closes this gap by investigating the relation between school-relevant factors such as absenteeism, school grades, procrasti…

  • Including gaming disorder in the ICD-11: The need to do so from a clinical and public health perspective

    Open Access•Hans‐jürgen Rumpf, Sophia Achab et al.•ARTICLE•Journal of Behavioral Addictions•2018

    The proposed introduction of gaming disorder (GD) in the 11th revision of the International Classification of Diseases (ICD-11) developed by the World Health Organization (WHO) has led to a lively debate over the past year. Besides the broad support for the decision in the academic press, a recent publication by van Rooij et al. (2018) repeated the criticism raised against the inclusion of GD in ICD-11 by Aarseth et al. (2017). We argue that this…

  • A brief form of the Perceived Social Support Questionnaire (F-SozU) was developed, validated, and standardized

    Open Access•Sören Kliem, Thomas Mößle et al.•ARTICLE•Journal of Clinical Epidemiology•2015

  • Prevalence of internet gaming disorder in German adolescents

    Open Access•Florian Rehbein, Sören Kliem et al.•ARTICLE•Addiction•2015

    BACKGROUND AND AIMS: Internet gaming disorder (IGD) is included as a condition for further study in Section 3 of the DSM-5. Nine criteria were proposed with a threshold of five or more criteria recommended for diagnosis. The aims of this study were to assess how the specific criteria contribute to diagnosis and to estimate prevalence rates of IGD based on DSM-5 recommendations. DESIGN: Large-scale, state-representative school survey using a stand…

  • An international consensus for assessing internet gaming disorder using the new DSM ‐5 approach

    Open Access•Nancy M Petry, Florian Rehbein et al.•ARTICLE•Addiction•2014

    AIMS: For the first time, the Diagnostic and Statistical Manual for Mental Disorders (DSM-5) introduces non-substance addictions as psychiatric diagnoses. The aims of this paper are to (i) present the main controversies surrounding the decision to include internet gaming disorder, but not internet addiction more globally, as a non-substance addiction in the research appendix of the DSM-5, and (ii) discuss the meaning behind the DSM-5 criteria for…

  • Longitudinal Effects of Violent Media Usage on Aggressive Behavior—The Significance of Empathy

    Open Access•Thomas Mößle, Sören Kliem et al.•ARTICLE•Societies•2014•Referencias: 7

    The aim of this study was to thoroughly investigate the link between violent media consumption and aggressive behavior. Using a large longitudinal student sample, the role of empathy as a possible mediator of this relationship was of special interest. Data were drawn from wave three to five of the Berlin Longitudinal Study Media, a four-year longitudinal control group study with 1207 school children. Participants completed measures of media usage…

  • Media PROTECT – a programme targeting parents to prevent children's problematic use of screen media

    Open Access•Paula Bleckmann, Florian Rehbein et al.•ARTICLE•Journal of Children s Services•2014•Citada por: 1

    Purpose – The purpose of this paper is to describe theoretical background, concepts and materials for MEDIA PROTECT, a new elementary-school parent counselling programme to reduce problematic and, in the long term, addictive use of screen media via slowing the increase in screen equipment in children's bedrooms and promoting screen-free leisure activities. The aim of the pilot phase of MEDIA PROTECT was the implementation at a project school with…

  • Mediengewalt und Kognition

    Open Access•Florian Rehbein•BOOK•Mediengewalt und Kognition•2011

    Schulisches Lernen auf der einen Seite und mediale Unterhaltung aus TV und Computerspiel auf der anderen: Dieses Verh

  • Prevalence and Risk Factors of Video Game Dependency in Adolescence

    Open Access•Florian Rehbein, Grad Psych et al.•ARTICLE•Cyberpsychology Behavior and…•2010

    In this article, results of a German nationwide survey (KFN schools survey 2007/2008) are presented. The controlled sample of 44,610 male and female ninth-graders was carried out in 2007 and 2008 by the Criminological Research Institute of Lower Saxony (KFN). According to a newly developed screening instrument (KFN-CSAS-II), which was presented to every third juvenile participant (N = 15,168), 3% of the male and 0.3% of the female students are di…

  • Die Pisa-Verlierer und ihr Medienkonsum. Eine Analyse auf der Basis verschiedener empirischer Untersuchungen

    Christian Pfeiffer, Thomas Mößle et al.•CHAPTER•Schlagkräftige Bilder•2008

  • Jugendliche in Niedersachsen. Ergebnisse des Niedersachsensurveys 2013 und 2015

    Marie Christine Bergmann, Dirk Baier et al.

    Zweitveröffentlichung. Download von https://kfn.de/publikationen/kfn-forschungsberichte

  • Media PROTECT – a programme targeting parents to prevent children's problematic use of screen media

    Open Access•Paula Bleckmann, Florian Rehbein et al.•ARTICLE•Journal of Children s Services•2014•Citada por: 1

    Purpose – The purpose of this paper is to describe theoretical background, concepts and materials for MEDIA PROTECT, a new elementary-school parent counselling programme to reduce problematic and, in the long term, addictive use of screen media via slowing the increase in screen equipment in children's bedrooms and promoting screen-free leisure activities. The aim of the pilot phase of MEDIA PROTECT was the implementation at a project school with…

  • Die Pisa-Verlierer und ihr Medienkonsum. Eine Analyse auf der Basis verschiedener empirischer Untersuchungen

    Christian Pfeiffer, Thomas Mößle et al.•CHAPTER•Schlagkräftige Bilder•2008

  • Prevalence and Risk Factors of Video Game Dependency in Adolescence

    Open Access•Florian Rehbein, Grad Psych et al.•ARTICLE•Cyberpsychology Behavior and…•2010

    In this article, results of a German nationwide survey (KFN schools survey 2007/2008) are presented. The controlled sample of 44,610 male and female ninth-graders was carried out in 2007 and 2008 by the Criminological Research Institute of Lower Saxony (KFN). According to a newly developed screening instrument (KFN-CSAS-II), which was presented to every third juvenile participant (N = 15,168), 3% of the male and 0.3% of the female students are di…

  • Mediengewalt und Kognition

    Open Access•Florian Rehbein•BOOK•Mediengewalt und Kognition•2011

    Schulisches Lernen auf der einen Seite und mediale Unterhaltung aus TV und Computerspiel auf der anderen: Dieses Verh

  • An international consensus for assessing internet gaming disorder using the new DSM ‐5 approach

    Open Access•Nancy M Petry, Florian Rehbein et al.•ARTICLE•Addiction•2014

    AIMS: For the first time, the Diagnostic and Statistical Manual for Mental Disorders (DSM-5) introduces non-substance addictions as psychiatric diagnoses. The aims of this paper are to (i) present the main controversies surrounding the decision to include internet gaming disorder, but not internet addiction more globally, as a non-substance addiction in the research appendix of the DSM-5, and (ii) discuss the meaning behind the DSM-5 criteria for…

  • Longitudinal Effects of Violent Media Usage on Aggressive Behavior—The Significance of Empathy

    Open Access•Thomas Mößle, Sören Kliem et al.•ARTICLE•Societies•2014•Referencias: 7

    The aim of this study was to thoroughly investigate the link between violent media consumption and aggressive behavior. Using a large longitudinal student sample, the role of empathy as a possible mediator of this relationship was of special interest. Data were drawn from wave three to five of the Berlin Longitudinal Study Media, a four-year longitudinal control group study with 1207 school children. Participants completed measures of media usage…

  • Media PROTECT – a programme targeting parents to prevent children's problematic use of screen media

    Open Access•Paula Bleckmann, Florian Rehbein et al.•ARTICLE•Journal of Children s Services•2014•Citada por: 1

    Purpose – The purpose of this paper is to describe theoretical background, concepts and materials for MEDIA PROTECT, a new elementary-school parent counselling programme to reduce problematic and, in the long term, addictive use of screen media via slowing the increase in screen equipment in children's bedrooms and promoting screen-free leisure activities. The aim of the pilot phase of MEDIA PROTECT was the implementation at a project school with…

  • A brief form of the Perceived Social Support Questionnaire (F-SozU) was developed, validated, and standardized

    Open Access•Sören Kliem, Thomas Mößle et al.•ARTICLE•Journal of Clinical Epidemiology•2015

  • Prevalence of internet gaming disorder in German adolescents

    Open Access•Florian Rehbein, Sören Kliem et al.•ARTICLE•Addiction•2015

    BACKGROUND AND AIMS: Internet gaming disorder (IGD) is included as a condition for further study in Section 3 of the DSM-5. Nine criteria were proposed with a threshold of five or more criteria recommended for diagnosis. The aims of this study were to assess how the specific criteria contribute to diagnosis and to estimate prevalence rates of IGD based on DSM-5 recommendations. DESIGN: Large-scale, state-representative school survey using a stand…

  • Including gaming disorder in the ICD-11: The need to do so from a clinical and public health perspective

    Open Access•Hans‐jürgen Rumpf, Sophia Achab et al.•ARTICLE•Journal of Behavioral Addictions•2018

    The proposed introduction of gaming disorder (GD) in the 11th revision of the International Classification of Diseases (ICD-11) developed by the World Health Organization (WHO) has led to a lively debate over the past year. Besides the broad support for the decision in the academic press, a recent publication by van Rooij et al. (2018) repeated the criticism raised against the inclusion of GD in ICD-11 by Aarseth et al. (2017). We argue that this…

  • School-Related Risk Factors of Internet Use Disorders

    Open Access•Sophie Kindt, Carolin Szász-Janocha et al.•ARTICLE•International Journal of…•2019

    A growing body of research focusing on the risk factors of Internet use disorder (IUD) underlines the effect of sociodemographic variables like age and gender or comorbid mental disorders on IUD symptoms. The relation between IUD symptoms and school-related variables has to date been insufficiently studied. The present study closes this gap by investigating the relation between school-relevant factors such as absenteeism, school grades, procrasti…

  • The role of inhibitory control and decision-making in the course of Internet gaming disorder

    Open Access•Anja Kräplin, Stefan Scherbaum et al.•ARTICLE•Journal of Behavioral Addictions•2021

  • Addressing taxonomic challenges for Internet Use Disorders in light of changing technologies and diagnostic classifications

    Open Access•Hans‐jürgen Rumpf, Dillon T Browne et al.•ARTICLE•Journal of Behavioral Addictions•2021

    Drawing a distinction between mobile and non-mobile Internet Use Disorders is an important step to clarify blurred current concepts in the field of behavioral addictions. Similarly, future technological advances related to virtual or augmented reality, artificial intelligence or the Internet of things might lead to further modifications or new taxonomies. Moreover, diagnostic specifiers like offline/online might change with technological advances…

  • Assessment of Hazardous Gaming in children and its dissimilarities and overlaps with Internet Gaming Disorder

    Open Access•Sonja Kewitz, Katharina Leo et al.•ARTICLE•Frontiers in Psychiatry•2023

    Hazardous Gaming and (subclinical) IGD are distinct constructs with some overlaps and might have a temporal relation. We recommend adding four items to assess Hazardous Gaming using the CSAS and further evaluate the validity. The assessment of Hazardous Gaming in children is crucial because it might occur earlier than subclinical or full-syndrome IGD

  • Jugendliche in Niedersachsen. Ergebnisse des Niedersachsensurveys 2013 und 2015

    Marie Christine Bergmann, Dirk Baier et al.

    Zweitveröffentlichung. Download von https://kfn.de/publikationen/kfn-forschungsberichte

  • Dimensional latent structure of internet gaming disorder symptoms in four representative surveys of German adolescents

    Open Access•Sören Kliem, Sebastian Fischer et al.•ARTICLE•Frontiers in Psychiatry•2025

    It seems necessary to define diagnostic thresholds regarding IGD-symptom burden based on external criteria (e.g., IGD-related incapacity to work or truancy). Further studies are necessary to substantiate this result in different samples using different measurement approaches

Psychology (12 obras) · Impact of Technology on Adolescents (10 obras) · Medicine (7 obras) · Child Development and Digital Technology (6 obras) · Computer Science (6 obras) · Social Psychology (6 obras) · The Internet (6 obras) · Clinical Psychology (5 obras) · Psychiatry (4 obras) · World Wide Web (4 obras)

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