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Shenja van der Graaf

Datos Biográficos

ID5677282
NOMBREShenja van der Graaf
NOMBRESShenja
APELLIDOvan der Graaf
FIRMAVAN DER GRAAF S
AFILIACIONESUniversity of Twente
ORCID0000-0002-3338-3453
VERIFICADOSí
TOTAL DE OBRAS15
TOTAL DE CITAS16
TOTAL COMO AUTOR15
TOTAL COMO EDITOR0
PRIMER AÑO DE PUBLICACIÓN2008
AÑO MÁS RECIENTE DE PUBLICACIÓN2026
ÍNDICE H1
  • Cocreating support

    Open Access•Lilian G P Boerkamp, Alexander J A M Van Deursen et al.•ARTICLE•CoDesign•2026

    As digital inclusion support is not one-size-fits-all, one should consider the implementation context and include stakeholder perspectives. Using cocreation, a digital inclusion intervention is designed for Dutch parents in poverty. An integral intervention approach is taken, considering barriers in all internet appropriation phases (attitude & motivation, material access, skills, and usage). This study holds two phases: a cocreation workshop and…

  • Internet appropriation barriers in the lives of Dutch parents living in poverty

    Open Access•Lilian G P Boerkamp, Alex Van Der Zeeuw et al.•ARTICLE•The Information Society•2025•Referencias: 41

    As poverty and digital exclusion go hand in hand, knowing what hinders parents in poverty from profiting from internet opportunities is crucial. This study identifies barriers in the four internet appropriation phases – attitude and motivation, material access, skills, usage – and their connections with life domains – economic, social, cultural, personal. We conducted 18 semi-structured interviews with Dutch parents in poverty. The findings highl…

  • Climate change news and doomscrolling

    Open Access•Alejandro Domínguez-Rodríguez, Frederic Apprich et al.•ARTICLE•Acta Psychologica•2025•Referencias: 2

    Given climate change's continued prominence within the news cycle, developing effective coping mechanisms becomes increasingly crucial. This study underscores the importance of designing interventions that empower individuals to navigate the negativity inherent in news consumption

  • Exploring Barriers to and Outcomes of Internet Appropriation Among Households Living in Poverty

    Open Access•Lilian G P Boerkamp, Alexander J A M Van Deursen et al.•ARTICLE•SAGE Open•2024

    While poverty can be regarded as an issue with many different causes and dimensions, research indicates that enhancing digital inclusion may positively contribute to alleviating poverty. Therefore, it is of great importance to better understand the factors that may hinder internet appropriation for households facing poverty. However, no clear overview exists of the barriers to and outcomes of internet appropriation for this exact target audience.…

  • Leveraging blockchain for energy transition in urban contexts

    Open Access•Mehdi Montakhabi, Akash Madhusudan et al.•ARTICLE•Big Data & Society•2023

    This article explores the potential of leveraging blockchain technology to facilitate energy transition within urban settings. It explores three innovative market models—peer-to-peer, community self-consumption, and transactive energy—which hold promise for a shift in (local) electricity trading due to decentralized and digital transactional characteristics. Utilizing a scenario building framework, this research scrutinizes these market models, t…

  • Governing the urban commons”

    Open Access•Le Anh Nguyen Long, Shenja van der Graaf et al.•ARTICLE•Big Data & Society•2023

    Borrowing from insights produced in urban planning, media and governance studies thereby leveraging the Ostrom-nian ideas of institutions and polycentricity, this paper examines how to govern commons in the smart city. It offers a reflection upon whether Distributed Ledger Technologies (DLTs) could be a key notion for the commons discourse which centers around stakeholders, self-organization, and a rights-based framework. By decentralizing ledger…

  • Valuing the value

    Open Access•Mehdi Montakhabi, Shenja van der Graaf et al.•ARTICLE•Energy Research & Social Science•2022•Citada por: 1•Referencias: 12

    Prosumers can actively participate in electricity markets through new market models. Peer-to-peer, community self-consumption, and transactive energy are the three market models which are said to complement traditional electricity markets, enabling prosumers to create and capture value. To date, however, the characteristics of these models and incentivisation opportunities for prosumers cannot be easily distilled. Here, we propose a framework to …

  • Results of the m-Resist feasibility study. A Mobile therapeutic attention for treatment-resistant schizophrenia

    Open Access•Eva Grasa, Anna Alonso-Solís et al.•ARTICLE•International Journal of…•2019

    The International Journal of Integrated Care (IJIC) is an online, open-access, peer-reviewed scientific journal that publishes original articles in the field of integrated care on a continuous basis.IJIC has an Impact Factor of 5.120 (2020 JCR, received in June 2021)

  • In Waze We Trust

    Open Access•Shenja van der Graaf•ARTICLE•Media and Communication•2018

    This article explores the current ‘place’ of e-government in realizing public value in the context of what seems to be an emerging platform urbanism. It highlights a complex platform-based urban ecosystem encompassing private and public organisations and citizens. This ‘mainstreaming’ of e-government practices puts demands on cities and governments to reconsider their own role in ‘city making’ so as to achieve meaningful public oversight. The poi…

  • Much Ado about Keanu Reeves

    Shenja van der Graaf•CHAPTER•Ashgate Research Companion to Fan…•2016

    Fans tended to meet at concerts or at the sidelines of movie premieres, while more adamant fans could attend &s;KeanuFest&s; which was the only organized gathering in the US and, at that time, organized by a fan-led club called &s;Zero Distortion&s;. Research into Internet cultures in general, and fan communities in particular, has shown the pervasiveness of rich, interpersonal relationships that get formed and maintained online such as in social…

  • An innovative and integrative m-Health solution for treatment resistant schizophrenia patients

    Open Access•Iluminada Corripio, Eva Grasa et al.•ARTICLE•International Journal of…•2016

    In the European Union, it is estimated that around 5 million people (0.2-2.6%) suffer from psychotic disorders. Between 30-50% can be considered resistant to treatment, and 10-20% ultra-resistant (Juarez-Reyes et al., 1995; Essock et al., 1996). The standard intervention in patients with resistant schizophrenia is complex, mainly for the presence of persistent positive symptomatology, extensive periods of hospital care and greater risk of multi-m…

  • International Encyclopedia of Digital Communication and Society

    Charles Steinfield, Peng Hwa Ang et al.•BOOK•International Encyclopedia of…•2015

  • At Home in Brussels

    Open Access•Shenja van der Graaf, Wim Vanobberghen•ARTICLE•First Monday•2013

    An emerging generation of mobile applications is viewing mobility as a way to create interactive experiences that rely on or exploit movement and space in the urban context. By drawing on a user–oriented design approach, this paper investigates the initial design stages of a mobile relocation service application (linked to a Web–based service) developed for professionals relocating to the city of Brussels. This approach provides insight into seve…

  • Get Organized At Work! A Look Inside the Game Design Process of Valve and Linden Lab

    Open Access•Shenja van der Graaf•ARTICLE•Bulletin of Science Technology &…•2012

    This article considers the configuration of modular and temporary organization designs. By drawing on two prominent developer firms, namely, Valve Inc. and Linden Lab, respectively, “cabals” and “studios” are explored. The results of interviews conducted with employees of these firms are used as evidence. The article demonstrates that, to various extents, these organization designs organize, facilitate, and maintain how work is accomplished and c…

  • The mod industries? The industrial logic of non-market game production

    Open Access•D B Nieborg, Shenja van der Graaf•ARTICLE•European Journal of Cultural…•2008•Citada por: 15•Referencias: 2

    This article seeks to make the relationship between non-market game developers (modders) and the game developer company explicit through game technology. It investigates a particular type of modding, i.e. total conversion mod teams, whose organization can be said to conform to the high-risk, technologically-advanced, capital-intensive, proprietary practice of the developer company. The notion 'proprietary experience' is applied to indicate an ind…

  • The mod industries? The industrial logic of non-market game production

    Open Access•D B Nieborg, Shenja van der Graaf•ARTICLE•European Journal of Cultural…•2008•Citada por: 15•Referencias: 2

    This article seeks to make the relationship between non-market game developers (modders) and the game developer company explicit through game technology. It investigates a particular type of modding, i.e. total conversion mod teams, whose organization can be said to conform to the high-risk, technologically-advanced, capital-intensive, proprietary practice of the developer company. The notion 'proprietary experience' is applied to indicate an ind…

  • Valuing the value

    Open Access•Mehdi Montakhabi, Shenja van der Graaf et al.•ARTICLE•Energy Research & Social Science•2022•Citada por: 1•Referencias: 12

    Prosumers can actively participate in electricity markets through new market models. Peer-to-peer, community self-consumption, and transactive energy are the three market models which are said to complement traditional electricity markets, enabling prosumers to create and capture value. To date, however, the characteristics of these models and incentivisation opportunities for prosumers cannot be easily distilled. Here, we propose a framework to …

  • The mod industries? The industrial logic of non-market game production

    Open Access•D B Nieborg, Shenja van der Graaf•ARTICLE•European Journal of Cultural…•2008•Citada por: 15•Referencias: 2

    This article seeks to make the relationship between non-market game developers (modders) and the game developer company explicit through game technology. It investigates a particular type of modding, i.e. total conversion mod teams, whose organization can be said to conform to the high-risk, technologically-advanced, capital-intensive, proprietary practice of the developer company. The notion 'proprietary experience' is applied to indicate an ind…

  • Get Organized At Work! A Look Inside the Game Design Process of Valve and Linden Lab

    Open Access•Shenja van der Graaf•ARTICLE•Bulletin of Science Technology &…•2012

    This article considers the configuration of modular and temporary organization designs. By drawing on two prominent developer firms, namely, Valve Inc. and Linden Lab, respectively, “cabals” and “studios” are explored. The results of interviews conducted with employees of these firms are used as evidence. The article demonstrates that, to various extents, these organization designs organize, facilitate, and maintain how work is accomplished and c…

  • At Home in Brussels

    Open Access•Shenja van der Graaf, Wim Vanobberghen•ARTICLE•First Monday•2013

    An emerging generation of mobile applications is viewing mobility as a way to create interactive experiences that rely on or exploit movement and space in the urban context. By drawing on a user–oriented design approach, this paper investigates the initial design stages of a mobile relocation service application (linked to a Web–based service) developed for professionals relocating to the city of Brussels. This approach provides insight into seve…

  • International Encyclopedia of Digital Communication and Society

    Charles Steinfield, Peng Hwa Ang et al.•BOOK•International Encyclopedia of…•2015

  • Much Ado about Keanu Reeves

    Shenja van der Graaf•CHAPTER•Ashgate Research Companion to Fan…•2016

    Fans tended to meet at concerts or at the sidelines of movie premieres, while more adamant fans could attend &s;KeanuFest&s; which was the only organized gathering in the US and, at that time, organized by a fan-led club called &s;Zero Distortion&s;. Research into Internet cultures in general, and fan communities in particular, has shown the pervasiveness of rich, interpersonal relationships that get formed and maintained online such as in social…

  • An innovative and integrative m-Health solution for treatment resistant schizophrenia patients

    Open Access•Iluminada Corripio, Eva Grasa et al.•ARTICLE•International Journal of…•2016

    In the European Union, it is estimated that around 5 million people (0.2-2.6%) suffer from psychotic disorders. Between 30-50% can be considered resistant to treatment, and 10-20% ultra-resistant (Juarez-Reyes et al., 1995; Essock et al., 1996). The standard intervention in patients with resistant schizophrenia is complex, mainly for the presence of persistent positive symptomatology, extensive periods of hospital care and greater risk of multi-m…

  • In Waze We Trust

    Open Access•Shenja van der Graaf•ARTICLE•Media and Communication•2018

    This article explores the current ‘place’ of e-government in realizing public value in the context of what seems to be an emerging platform urbanism. It highlights a complex platform-based urban ecosystem encompassing private and public organisations and citizens. This ‘mainstreaming’ of e-government practices puts demands on cities and governments to reconsider their own role in ‘city making’ so as to achieve meaningful public oversight. The poi…

  • Results of the m-Resist feasibility study. A Mobile therapeutic attention for treatment-resistant schizophrenia

    Open Access•Eva Grasa, Anna Alonso-Solís et al.•ARTICLE•International Journal of…•2019

    The International Journal of Integrated Care (IJIC) is an online, open-access, peer-reviewed scientific journal that publishes original articles in the field of integrated care on a continuous basis.IJIC has an Impact Factor of 5.120 (2020 JCR, received in June 2021)

  • Valuing the value

    Open Access•Mehdi Montakhabi, Shenja van der Graaf et al.•ARTICLE•Energy Research & Social Science•2022•Citada por: 1•Referencias: 12

    Prosumers can actively participate in electricity markets through new market models. Peer-to-peer, community self-consumption, and transactive energy are the three market models which are said to complement traditional electricity markets, enabling prosumers to create and capture value. To date, however, the characteristics of these models and incentivisation opportunities for prosumers cannot be easily distilled. Here, we propose a framework to …

  • Leveraging blockchain for energy transition in urban contexts

    Open Access•Mehdi Montakhabi, Akash Madhusudan et al.•ARTICLE•Big Data & Society•2023

    This article explores the potential of leveraging blockchain technology to facilitate energy transition within urban settings. It explores three innovative market models—peer-to-peer, community self-consumption, and transactive energy—which hold promise for a shift in (local) electricity trading due to decentralized and digital transactional characteristics. Utilizing a scenario building framework, this research scrutinizes these market models, t…

  • Governing the urban commons”

    Open Access•Le Anh Nguyen Long, Shenja van der Graaf et al.•ARTICLE•Big Data & Society•2023

    Borrowing from insights produced in urban planning, media and governance studies thereby leveraging the Ostrom-nian ideas of institutions and polycentricity, this paper examines how to govern commons in the smart city. It offers a reflection upon whether Distributed Ledger Technologies (DLTs) could be a key notion for the commons discourse which centers around stakeholders, self-organization, and a rights-based framework. By decentralizing ledger…

  • Exploring Barriers to and Outcomes of Internet Appropriation Among Households Living in Poverty

    Open Access•Lilian G P Boerkamp, Alexander J A M Van Deursen et al.•ARTICLE•SAGE Open•2024

    While poverty can be regarded as an issue with many different causes and dimensions, research indicates that enhancing digital inclusion may positively contribute to alleviating poverty. Therefore, it is of great importance to better understand the factors that may hinder internet appropriation for households facing poverty. However, no clear overview exists of the barriers to and outcomes of internet appropriation for this exact target audience.…

  • Internet appropriation barriers in the lives of Dutch parents living in poverty

    Open Access•Lilian G P Boerkamp, Alex Van Der Zeeuw et al.•ARTICLE•The Information Society•2025•Referencias: 41

    As poverty and digital exclusion go hand in hand, knowing what hinders parents in poverty from profiting from internet opportunities is crucial. This study identifies barriers in the four internet appropriation phases – attitude and motivation, material access, skills, usage – and their connections with life domains – economic, social, cultural, personal. We conducted 18 semi-structured interviews with Dutch parents in poverty. The findings highl…

  • Climate change news and doomscrolling

    Open Access•Alejandro Domínguez-Rodríguez, Frederic Apprich et al.•ARTICLE•Acta Psychologica•2025•Referencias: 2

    Given climate change's continued prominence within the news cycle, developing effective coping mechanisms becomes increasingly crucial. This study underscores the importance of designing interventions that empower individuals to navigate the negativity inherent in news consumption

  • Cocreating support

    Open Access•Lilian G P Boerkamp, Alexander J A M Van Deursen et al.•ARTICLE•CoDesign•2026

    As digital inclusion support is not one-size-fits-all, one should consider the implementation context and include stakeholder perspectives. Using cocreation, a digital inclusion intervention is designed for Dutch parents in poverty. An integral intervention approach is taken, considering barriers in all internet appropriation phases (attitude & motivation, material access, skills, and usage). This study holds two phases: a cocreation workshop and…

Computer Science (10 obras) · Economics (7 obras) · Business (6 obras) · Sociology (5 obras) · World Wide Web (5 obras) · Political science (4 obras) · Appropriation (3 obras) · Corporate governance (3 obras) · Engineering (3 obras) · Marketing (3 obras)

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