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Rae V Griffith

Datos Biográficos

ID6277458
NOMBRERae V Griffith
NOMBRESRae V
APELLIDOGriffith
FIRMAGRIFFITH R V
AFILIACIONESPennsylvania State University
ORCID0000-0002-2730-857X
VERIFICADOSí
TOTAL DE OBRAS2
TOTAL DE CITAS0
TOTAL COMO AUTOR2
TOTAL COMO EDITOR0
PRIMER AÑO DE PUBLICACIÓN2023
AÑO MÁS RECIENTE DE PUBLICACIÓN2024
ÍNDICE H0
  • Examining Sex- and Sexuality-Based Bias in Punitive Attitudes Toward Offenders Convicted of Intimate Partner Crimes

    Open Access•Nathan E Kruis, Kim S Ménard et al.•ARTICLE•Crime & Delinquency•2024

    This experimental vignette study used nationally representative survey data ( n = 841) to examine the effects of perpetrator sex and sexuality and victim sex on simulated juror punitivity and sentencing recommendations for individuals convicted of aggravated assault and domestic abuse. Results show participants recommended longer sentences and higher fines for male than for female offenders, and for those who victimized women than for those who v…

  • The cultural embeddedness of academic books on knowing, feeling, and queering video games

    Nicholas B Glunt, Rae V Griffith et al.•ARTICLE•The Information Society•2023•Referencias: 41

    Notes1 Add to this, the rising "gamification" of services and products has rather forcefully ensured that whether we perceive ourselves as gamers or not is largely irrelevant (see Hamari, Koivisto, and Sarsa 2014 Hamari, J., J. Koivisto, and H. Sarsa. 2014. Does gamification work? A literature review of empirical studies on gamification. In Proceedings of the Forty-Seventh Annual Hawaii International Conference on System Sciences, ed. R.H. Spragu…

Sin obras prominentes en esta página.

  • The cultural embeddedness of academic books on knowing, feeling, and queering video games

    Nicholas B Glunt, Rae V Griffith et al.•ARTICLE•The Information Society•2023•Referencias: 41

    Notes1 Add to this, the rising "gamification" of services and products has rather forcefully ensured that whether we perceive ourselves as gamers or not is largely irrelevant (see Hamari, Koivisto, and Sarsa 2014 Hamari, J., J. Koivisto, and H. Sarsa. 2014. Does gamification work? A literature review of empirical studies on gamification. In Proceedings of the Forty-Seventh Annual Hawaii International Conference on System Sciences, ed. R.H. Spragu…

  • Examining Sex- and Sexuality-Based Bias in Punitive Attitudes Toward Offenders Convicted of Intimate Partner Crimes

    Open Access•Nathan E Kruis, Kim S Ménard et al.•ARTICLE•Crime & Delinquency•2024

    This experimental vignette study used nationally representative survey data ( n = 841) to examine the effects of perpetrator sex and sexuality and victim sex on simulated juror punitivity and sentencing recommendations for individuals convicted of aggravated assault and domestic abuse. Results show participants recommended longer sentences and higher fines for male than for female offenders, and for those who victimized women than for those who v…

Artificial Intelligence in Games (1 obras) · Blame (1 obras) · Child Abuse and Trauma (1 obras) · Computer Science (1 obras) · Criminology (1 obras) · Digital Games and Media (1 obras) · Educational Games and Gamification (1 obras) · Fatalism (1 obras) · Human Factors and Ergonomics (1 obras) · Human sexuality (1 obras)

Ethnos_APP • Proyecto Open Source • Licencia MIT • Frontend v2.0.0 • Privacidad y Cookies • Documentación de la API: api.ethnos.app/docs • Código de la API: GitHub • DOI: 10.5281/zenodo.17049435 • Código del Frontend: GitHub • DOI: 10.5281/zenodo.17050053 • cruz.rio.br • Expectantes Misericordiae