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Shu‐Fang Lin

Datos Biográficos

ID6487735
NOMBREShu‐Fang Lin
NOMBRESShu‐Fang
APELLIDOLin
FIRMALIN S F
AFILIACIONESNational Chengchi University
VERIFICADONo
TOTAL DE OBRAS4
TOTAL DE CITAS12
TOTAL COMO AUTOR4
TOTAL COMO EDITOR0
PRIMER AÑO DE PUBLICACIÓN2007
AÑO MÁS RECIENTE DE PUBLICACIÓN2026
ÍNDICE H2
  • Nostalgia as a Bridge Across Time

    Open Access•Shu‐Fang Lin, Shu-Fang Lin•ARTICLE•Mass Communication & Society•2026

    This study investigates how media-evoked nostalgia shapes hedonic and eudaimonic entertainment experiences and motivates both prosocial and self-oriented personal goals through self-continuity. Across two studies using experimental and survey designs, participants either watched nostalgic media clips (Study 1) or recalled personally meaningful media experiences (Study 2). In Study 1, nostalgic clips increased enjoyment, appreciation, and self-con…

  • Narrative Engagement and Vicarious Interaction with Multiple Characters

    Shu‐Fang Lin, Katherine R Dale et al.•ARTICLE•Mass Communication & Society•2018•Citada por: 2•Referencias: 9

    This study investigates how audience members relate to and vicariously interact with multiple characters while viewing a narrative. Under the framework of the theory of situation models, we applied a real-time thought-listing technique that incorporated Twitter and focused on three debuting TV dramas to explore how the participants followed multiple characters while watching prime-time television dramas. We examined 3,274 tweets across the three …

  • Extending Society

    Open Access•John Dimmick, Artemio Ramirez et al.•ARTICLE•New Media & Society•2007•Citada por: 5

    This study examined the relationship among personal network characteristics, gratification-utilities and the frequency of use of three interactive communication technologies (landline telephone, email and instant messaging). A conceptual framework is presented, providing a rationale for three hypotheses predicting positive relationships between personal network characteristics (size, intimacy and physical proximity), gratification-utilities and f…

  • Relational Communication in Computer-Mediated Interaction Revisited

    Artemio Ramirez, Shuangyue Zhang et al.•ARTICLE•Communication Monographs•2007•Citada por: 5•Referencias: 9

    Studies of online environments estimate that the majority of members in online forums do not contribute to ongoing discussions and only observe or “lurk” (e.g., Nonnecke & Preece, 2000). Despite the prevalence of this form of information acquisition, direct comparisons between the experiences of these “observers” (or “lurkers”) and active participants are lacking. The present research draws on previous research examining perceptual differences be…

  • Extending Society

    Open Access•John Dimmick, Artemio Ramirez et al.•ARTICLE•New Media & Society•2007•Citada por: 5

    This study examined the relationship among personal network characteristics, gratification-utilities and the frequency of use of three interactive communication technologies (landline telephone, email and instant messaging). A conceptual framework is presented, providing a rationale for three hypotheses predicting positive relationships between personal network characteristics (size, intimacy and physical proximity), gratification-utilities and f…

  • Relational Communication in Computer-Mediated Interaction Revisited

    Artemio Ramirez, Shuangyue Zhang et al.•ARTICLE•Communication Monographs•2007•Citada por: 5•Referencias: 9

    Studies of online environments estimate that the majority of members in online forums do not contribute to ongoing discussions and only observe or “lurk” (e.g., Nonnecke & Preece, 2000). Despite the prevalence of this form of information acquisition, direct comparisons between the experiences of these “observers” (or “lurkers”) and active participants are lacking. The present research draws on previous research examining perceptual differences be…

  • Narrative Engagement and Vicarious Interaction with Multiple Characters

    Shu‐Fang Lin, Katherine R Dale et al.•ARTICLE•Mass Communication & Society•2018•Citada por: 2•Referencias: 9

    This study investigates how audience members relate to and vicariously interact with multiple characters while viewing a narrative. Under the framework of the theory of situation models, we applied a real-time thought-listing technique that incorporated Twitter and focused on three debuting TV dramas to explore how the participants followed multiple characters while watching prime-time television dramas. We examined 3,274 tweets across the three …

  • Extending Society

    Open Access•John Dimmick, Artemio Ramirez et al.•ARTICLE•New Media & Society•2007•Citada por: 5

    This study examined the relationship among personal network characteristics, gratification-utilities and the frequency of use of three interactive communication technologies (landline telephone, email and instant messaging). A conceptual framework is presented, providing a rationale for three hypotheses predicting positive relationships between personal network characteristics (size, intimacy and physical proximity), gratification-utilities and f…

  • Relational Communication in Computer-Mediated Interaction Revisited

    Artemio Ramirez, Shuangyue Zhang et al.•ARTICLE•Communication Monographs•2007•Citada por: 5•Referencias: 9

    Studies of online environments estimate that the majority of members in online forums do not contribute to ongoing discussions and only observe or “lurk” (e.g., Nonnecke & Preece, 2000). Despite the prevalence of this form of information acquisition, direct comparisons between the experiences of these “observers” (or “lurkers”) and active participants are lacking. The present research draws on previous research examining perceptual differences be…

  • Narrative Engagement and Vicarious Interaction with Multiple Characters

    Shu‐Fang Lin, Katherine R Dale et al.•ARTICLE•Mass Communication & Society•2018•Citada por: 2•Referencias: 9

    This study investigates how audience members relate to and vicariously interact with multiple characters while viewing a narrative. Under the framework of the theory of situation models, we applied a real-time thought-listing technique that incorporated Twitter and focused on three debuting TV dramas to explore how the participants followed multiple characters while watching prime-time television dramas. We examined 3,274 tweets across the three …

  • Nostalgia as a Bridge Across Time

    Open Access•Shu‐Fang Lin, Shu-Fang Lin•ARTICLE•Mass Communication & Society•2026

    This study investigates how media-evoked nostalgia shapes hedonic and eudaimonic entertainment experiences and motivates both prosocial and self-oriented personal goals through self-continuity. Across two studies using experimental and survey designs, participants either watched nostalgic media clips (Study 1) or recalled personally meaningful media experiences (Study 2). In Study 1, nostalgic clips increased enjoyment, appreciation, and self-con…

Computer Science (3 obras) · Psychology (3 obras) · Social Psychology (3 obras) · Social Psychology (3 obras) · Digital Marketing and Social Media (2 obras) · Mathematics (2 obras) · Media Influence and Health (2 obras) · World Wide Web (2 obras) · Anthropology (1 obras) · Art (1 obras)

Ethnos_APP • Proyecto Open Source • Licencia MIT • Frontend v2.0.0 • Privacidad y Cookies • Documentación de la API: api.ethnos.app/docs • Código de la API: GitHub • DOI: 10.5281/zenodo.17049435 • Código del Frontend: GitHub • DOI: 10.5281/zenodo.17050053 • cruz.rio.br • Expectantes Misericordiae