Alex Barrett
Datos Biográficos
| ID | 6509156 |
|---|---|
| NOMBRE | Alex Barrett |
| NOMBRES | Alex |
| APELLIDO | Barrett |
| FIRMA | BARRETT A |
| AFILIACIONES | Florida State University |
| ORCID | 0000-0003-1229-9743 |
| VERIFICADO | Sí |
| TOTAL DE OBRAS | 11 |
| TOTAL DE CITAS | 1 |
| TOTAL COMO AUTOR | 11 |
| TOTAL COMO EDITOR | 0 |
| PRIMER AÑO DE PUBLICACIÓN | 2021 |
| AÑO MÁS RECIENTE DE PUBLICACIÓN | 2026 |
| ÍNDICE H | 1 |
Investigating preservice teachers’ emotions and dialogic teaching practices in simulation-based learning with artificial intelligence-powered virtual student agents
Preparing preservice teachers to foster students' critical thinking through productive and constructive teaching practices is a central goal in teacher education, yet difficult to accomplish in clinical settings. Virtual reality (VR) simulations, featuring artificial intelligence (AI)-powered student agents, offer a promising avenue for developing and rehearsing core teaching skills. Despite this potential, limited research has explored preservic…
Instructional Designers’ Integration of Generative Artificial Intelligence into Their Professional Practice
Integrating generative artificial intelligence (GenAI) into professional practice has become an important topic for professional instructional design practice and training. Accordingly, the purpose of this multiple-case study was to examine six professional instructional designers’ integration of GenAI into their professional practice and the factors affecting this integration. Research data were collected through semi-structured interviews condu…
Enhancing responsive teaching through in-the-moment interpretations of student resources
Assessing Rural Care Ecosystems for Individuals With Neurodiversity
This systematic literature review synthesized the results of 95 papers on neurodiversity (autism spectrum disorder, dyslexia, attention deficit hyperactivity disorder, intellectual disability) in rural areas between 2003 and 2023 to chart the status quo in current practices and understand the barriers and challenges. We find that most studies focused on understanding neurodiverse populations and their care ecosystems, and few implemented interven…
Science and mathematics preservice teachers’ perceptions and experiences of practicing dialogic teaching in generative AI-powered virtual reality simulation
Exploring the influence of audience familiarity on speaker anxiety and performance in virtual reality and real-life presentation contexts
Virtual reality (VR) offers immense freedom in the design of virtual instructional environments, but little guidance exists on how to capitalise on this freedom. This article reports on a study exploring how audience familiarity influences public speaking anxiety (PSA) and performance in a presentation speaking task in virtuo and in situ. Questionnaire instruments were used to gauge the PSA, motivation, focus, and self-confidence of 10 undergradu…
AI-generated feedback on writing
The question of how generative AI tools, such as large language models and chatbots, can be leveraged ethically and effectively in education is ongoing. Given the critical role that writing plays in learning and assessment within educational institutions, it is of growing importance for educators to make thoughtful and informed decisions as to how and in what capacity generative AI tools should be leveraged to assist in the development of student…
Not quite eye to A.I.
Generative artificial intelligence (GenAI) can be used to author academic texts at a similar level to what humans are capable of, causing concern about its misuse in education. Addressing the role of GenAI in teaching and learning has become an urgent task. This study reports the results of a survey comparing educators’ (n = 68) and university students’ (n = 158) perceptions on the appropriate use of GenAI in the writing process. The survey inclu…
Technology acceptance model and multi-user virtual reality learning environments for Chinese language education
Virtual reality is a rapidly developing technology and its applications are being explored in a variety of educational fields. While an increasing amount of attention is being paid to VR as a language learning tool, there remains less research on using VR with languages other than English. Adapting the Technology Acceptance Model, this study investigated learner attitudes towards Hubs by Mozilla, a multi-user VR learning environment, for the purp…
Understanding learners’ acceptance of high-immersion virtual reality systems
Towards a non‐dichotomous view of motivators and demotivators in language learning
This study explores the motivational dynamics and motivational factors of 60 first‐year English for Academic Purposes learners. Data were collected over a 10‐week period by means of motivation journals and focus group discussions. The findings indicate that students’ motivation levels changed frequently from day to day and that motivational factors can serve as both motivators and demotivators as their strength and polarity change according to in…
Towards a non‐dichotomous view of motivators and demotivators in language learning
This study explores the motivational dynamics and motivational factors of 60 first‐year English for Academic Purposes learners. Data were collected over a 10‐week period by means of motivation journals and focus group discussions. The findings indicate that students’ motivation levels changed frequently from day to day and that motivational factors can serve as both motivators and demotivators as their strength and polarity change according to in…
Understanding learners’ acceptance of high-immersion virtual reality systems
Towards a non‐dichotomous view of motivators and demotivators in language learning
This study explores the motivational dynamics and motivational factors of 60 first‐year English for Academic Purposes learners. Data were collected over a 10‐week period by means of motivation journals and focus group discussions. The findings indicate that students’ motivation levels changed frequently from day to day and that motivational factors can serve as both motivators and demotivators as their strength and polarity change according to in…
AI-generated feedback on writing
The question of how generative AI tools, such as large language models and chatbots, can be leveraged ethically and effectively in education is ongoing. Given the critical role that writing plays in learning and assessment within educational institutions, it is of growing importance for educators to make thoughtful and informed decisions as to how and in what capacity generative AI tools should be leveraged to assist in the development of student…
Not quite eye to A.I.
Generative artificial intelligence (GenAI) can be used to author academic texts at a similar level to what humans are capable of, causing concern about its misuse in education. Addressing the role of GenAI in teaching and learning has become an urgent task. This study reports the results of a survey comparing educators’ (n = 68) and university students’ (n = 158) perceptions on the appropriate use of GenAI in the writing process. The survey inclu…
Technology acceptance model and multi-user virtual reality learning environments for Chinese language education
Virtual reality is a rapidly developing technology and its applications are being explored in a variety of educational fields. While an increasing amount of attention is being paid to VR as a language learning tool, there remains less research on using VR with languages other than English. Adapting the Technology Acceptance Model, this study investigated learner attitudes towards Hubs by Mozilla, a multi-user VR learning environment, for the purp…
Exploring the influence of audience familiarity on speaker anxiety and performance in virtual reality and real-life presentation contexts
Virtual reality (VR) offers immense freedom in the design of virtual instructional environments, but little guidance exists on how to capitalise on this freedom. This article reports on a study exploring how audience familiarity influences public speaking anxiety (PSA) and performance in a presentation speaking task in virtuo and in situ. Questionnaire instruments were used to gauge the PSA, motivation, focus, and self-confidence of 10 undergradu…
Instructional Designers’ Integration of Generative Artificial Intelligence into Their Professional Practice
Integrating generative artificial intelligence (GenAI) into professional practice has become an important topic for professional instructional design practice and training. Accordingly, the purpose of this multiple-case study was to examine six professional instructional designers’ integration of GenAI into their professional practice and the factors affecting this integration. Research data were collected through semi-structured interviews condu…
Enhancing responsive teaching through in-the-moment interpretations of student resources
Assessing Rural Care Ecosystems for Individuals With Neurodiversity
This systematic literature review synthesized the results of 95 papers on neurodiversity (autism spectrum disorder, dyslexia, attention deficit hyperactivity disorder, intellectual disability) in rural areas between 2003 and 2023 to chart the status quo in current practices and understand the barriers and challenges. We find that most studies focused on understanding neurodiverse populations and their care ecosystems, and few implemented interven…
Science and mathematics preservice teachers’ perceptions and experiences of practicing dialogic teaching in generative AI-powered virtual reality simulation
Investigating preservice teachers’ emotions and dialogic teaching practices in simulation-based learning with artificial intelligence-powered virtual student agents
Preparing preservice teachers to foster students' critical thinking through productive and constructive teaching practices is a central goal in teacher education, yet difficult to accomplish in clinical settings. Virtual reality (VR) simulations, featuring artificial intelligence (AI)-powered student agents, offer a promising avenue for developing and rehearsing core teaching skills. Despite this potential, limited research has explored preservic…
Psychology (8 obras) · Computer Science (7 obras) · Mathematics education (6 obras) · Virtual reality (4 obras) · Virtual Reality Applications and Impacts (4 obras) · Artificial Intelligence in Healthcare and Education (3 obras) · Generative grammar (3 obras) · Human–computer interaction (3 obras) · Multimedia (3 obras) · Perception (3 obras)