Ben Hall
Datos Biográficos
| ID | 6602235 |
|---|---|
| NOMBRE | Ben Hall |
| NOMBRES | Ben |
| APELLIDO | Hall |
| FIRMA | BEN HALL |
| AFILIACIONES | University of Auckland |
| ORCID | 0009-0004-5712-5899 |
| VERIFICADO | Sí |
| TOTAL DE OBRAS | 3 |
| TOTAL DE CITAS | 1 |
| TOTAL COMO AUTOR | 3 |
| TOTAL COMO EDITOR | 0 |
| PRIMER AÑO DE PUBLICACIÓN | 2011 |
| AÑO MÁS RECIENTE DE PUBLICACIÓN | 2025 |
| ÍNDICE H | 1 |
Capitalocene Getaways
This article explores the ecological dimensions of the videogame Animal Crossing: New Horizons by analysing paratexts created and shared by players within online communities. Our ecocritical perspective illustrates player experiences characterised by the active production of idealised images of landscapes and ‘nature’, systematised resource extraction and consumption, and the reproduction of capitalist economic values as common ecological dynamic…
From Aesthetics to Asymmetry
Anchored in the Anthropocene era's paradigm of human mastery over nature, Cities: Skylines grants its players extensive agency to shape untouched terrains into sprawling cities. We draw upon “ecological thought”—a mode of awareness that highlights the radical interconnectedness of all beings and their environments—to consider the ecological dynamics of city-building by the game's players. Analyzing player-generated paratexts from online game comm…
The Collectors of Lost Souls
From Aesthetics to Asymmetry
Anchored in the Anthropocene era's paradigm of human mastery over nature, Cities: Skylines grants its players extensive agency to shape untouched terrains into sprawling cities. We draw upon “ecological thought”—a mode of awareness that highlights the radical interconnectedness of all beings and their environments—to consider the ecological dynamics of city-building by the game's players. Analyzing player-generated paratexts from online game comm…
The Collectors of Lost Souls
From Aesthetics to Asymmetry
Anchored in the Anthropocene era's paradigm of human mastery over nature, Cities: Skylines grants its players extensive agency to shape untouched terrains into sprawling cities. We draw upon “ecological thought”—a mode of awareness that highlights the radical interconnectedness of all beings and their environments—to consider the ecological dynamics of city-building by the game's players. Analyzing player-generated paratexts from online game comm…
Capitalocene Getaways
This article explores the ecological dimensions of the videogame Animal Crossing: New Horizons by analysing paratexts created and shared by players within online communities. Our ecocritical perspective illustrates player experiences characterised by the active production of idealised images of landscapes and ‘nature’, systematised resource extraction and consumption, and the reproduction of capitalist economic values as common ecological dynamic…
Anthropocene (2 obras) · Sociology (2 obras) · Aesthetics (1 obra) · Agency (philosophy (1 obra) · Art (1 obra) · Cinema and Media Studies (1 obra) · Citation (1 obra) · Climate change (1 obra) · Computer Science (1 obra) · Cultural Heritage Management and Preservation (1 obra)