Kevin Kapadia
Datos Biográficos
| ID | 6695243 |
|---|---|
| NOMBRE | Kevin Kapadia |
| NOMBRES | Kevin |
| APELLIDO | Kapadia |
| FIRMA | KAPADIA K |
| AFILIACIONES | National Center for Risk and Economic Analysis of Terrorism Events (CREATE), University of Southern CA (USC), Los Angeles, California, USA |
| VERIFICADO | No |
| TOTAL DE OBRAS | 2 |
| TOTAL DE CITAS | 1 |
| OBRAS COMO AUTOR | 2 |
| OBRAS COMO EDITOR | 0 |
| PRIMER AÑO DE PUBLICACIÓN | 2023 |
| AÑO MÁS RECIENTE DE PUBLICACIÓN | 2024 |
| ÍNDICE H | 1 |
Securing public spaces
The use of security countermeasures at public venues has escalated dramatically over the past 20 years. We present a study of public venue patrons (N = 1276) examining how public perceptions of efficacy and intrusiveness of four security measures deployed at three different public assembly venues in the U.S. impact planned attendance. Enhanced use of these countermeasures, —Closed-Circuit Televisions (CCTVs), security guards, metal detectors, and…
What Are the Morals of Video Game Stories? A Content Analysis of the Most Popular Video Games
A content analysis of moral content in the most popular video game franchises with stories between 1996 and 2021 was conducted. The results of the study revealed that there were, on average, 19 moral themes per 3-hour gameplay, and more acts followed basic moral principles. Binding morals (with group loyalty) was the most frequently depicted moral domain; individualizing immoral acts received more negative evaluations. Most moral and immoral acts…
Securing public spaces
The use of security countermeasures at public venues has escalated dramatically over the past 20 years. We present a study of public venue patrons (N = 1276) examining how public perceptions of efficacy and intrusiveness of four security measures deployed at three different public assembly venues in the U.S. impact planned attendance. Enhanced use of these countermeasures, —Closed-Circuit Televisions (CCTVs), security guards, metal detectors, and…
What Are the Morals of Video Game Stories? A Content Analysis of the Most Popular Video Games
A content analysis of moral content in the most popular video game franchises with stories between 1996 and 2021 was conducted. The results of the study revealed that there were, on average, 19 moral themes per 3-hour gameplay, and more acts followed basic moral principles. Binding morals (with group loyalty) was the most frequently depicted moral domain; individualizing immoral acts received more negative evaluations. Most moral and immoral acts…
Securing public spaces
The use of security countermeasures at public venues has escalated dramatically over the past 20 years. We present a study of public venue patrons (N = 1276) examining how public perceptions of efficacy and intrusiveness of four security measures deployed at three different public assembly venues in the U.S. impact planned attendance. Enhanced use of these countermeasures, —Closed-Circuit Televisions (CCTVs), security guards, metal detectors, and…
Computer Science (2 obras) · Political science (2 obras) · Business (1 obra) · Computer security (1 obra) · Content analysis (1 obra) · Crime Patterns and Interventions (1 obra) · Digital Games and Media (1 obra) · Educational Games and Gamification (1 obra) · Geography (1 obra) · Internet privacy (1 obra)