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Stephanie Orme

Datos Biográficos

ID6715122
NOMBREStephanie Orme
NOMBRESStephanie
APELLIDOOrme
FIRMAORME S
AFILIACIONESPennsylvania State University
ORCID0000-0002-1099-2459
VERIFICADOSí
TOTAL DE OBRAS3
TOTAL DE CITAS10
TOTAL COMO AUTOR3
TOTAL COMO EDITOR0
PRIMER AÑO DE PUBLICACIÓN2016
AÑO MÁS RECIENTE DE PUBLICACIÓN2021
ÍNDICE H1
  • Just watching”

    Open Access•Stephanie Orme•ARTICLE•New Media & Society•2021•Citada por: 10•Referencias: 10

    This study explores the phenomenon of video game spectatorship from the perspective of a population I refer to as “just watchers.” Previous studies have tended to focus on game spectatorship from turn-taking “non-players” or live-streaming audiences, specifically. “Just watchers” are individuals who express no desire to play video games themselves, yet are avid spectators of others’ video game play, both virtually and in-person. Drawing on semi-s…

  • Parasocial attributes and YouTube personalities

    Open Access•Arienne Ferchaud, Jenna Grzeslo et al.•ARTICLE•Computers in Human Behavior•2018

  • Gaming at the edge

    Stephanie Orme•ARTICLE•Feminist Media Studies•2016

    Gaming at the edge: sexuality and gender at the margins of gamer culture." Feminist Media Studies, 16(2), pp. 374–375

  • Just watching”

    Open Access•Stephanie Orme•ARTICLE•New Media & Society•2021•Citada por: 10•Referencias: 10

    This study explores the phenomenon of video game spectatorship from the perspective of a population I refer to as “just watchers.” Previous studies have tended to focus on game spectatorship from turn-taking “non-players” or live-streaming audiences, specifically. “Just watchers” are individuals who express no desire to play video games themselves, yet are avid spectators of others’ video game play, both virtually and in-person. Drawing on semi-s…

  • Gaming at the edge

    Stephanie Orme•ARTICLE•Feminist Media Studies•2016

    Gaming at the edge: sexuality and gender at the margins of gamer culture." Feminist Media Studies, 16(2), pp. 374–375

  • Parasocial attributes and YouTube personalities

    Open Access•Arienne Ferchaud, Jenna Grzeslo et al.•ARTICLE•Computers in Human Behavior•2018

  • Just watching”

    Open Access•Stephanie Orme•ARTICLE•New Media & Society•2021•Citada por: 10•Referencias: 10

    This study explores the phenomenon of video game spectatorship from the perspective of a population I refer to as “just watchers.” Previous studies have tended to focus on game spectatorship from turn-taking “non-players” or live-streaming audiences, specifically. “Just watchers” are individuals who express no desire to play video games themselves, yet are avid spectators of others’ video game play, both virtually and in-person. Drawing on semi-s…

Computer Science (3 obras) · Psychology (3 obras) · Social Psychology (3 obras) · Digital Games and Media (2 obras) · Media Influence and Health (2 obras) · Social Psychology (2 obras) · Sociology (2 obras) · Content (measure theory) (1 obras) · Educational Games and Gamification (1 obras) · Enhanced Data Rates for GSM Evolution (1 obras)

Ethnos_APP • Proyecto Open Source • Licencia MIT • Frontend v2.0.0 • Privacidad y Cookies • Documentación de la API: api.ethnos.app/docs • Código de la API: GitHub • DOI: 10.5281/zenodo.17049435 • Código del Frontend: GitHub • DOI: 10.5281/zenodo.17050053 • cruz.rio.br • Expectantes Misericordiae