Jenny Brusk
Datos Biográficos
| ID | 6762667 |
|---|---|
| NOMBRE | Jenny Brusk |
| NOMBRES | Jenny |
| APELLIDO | Brusk |
| FIRMA | BRUSK J |
| AFILIACIONES | University of Skövde |
| ORCID | 0000-0001-9251-6554 |
| VERIFICADO | Sí |
| TOTAL DE OBRAS | 2 |
| TOTAL DE CITAS | 0 |
| OBRAS COMO AUTOR | 2 |
| OBRAS COMO EDITOR | 0 |
| PRIMER AÑO DE PUBLICACIÓN | 2021 |
| AÑO MÁS RECIENTE DE PUBLICACIÓN | 2022 |
| ÍNDICE H | 0 |
Level Design Processes and Challenges
This article examines level design processes and challenges at professional game studios. Thematic analysis of data, recorded through field studies and semi-structured interviews, identify four key themes: level design as an interdisciplinary effort; who is the level designer; the role of narrative in level design; and challenges of managing creativity in the level design process. Results indicate that while the role called level designer is ofte…
Marvinter
This article examines how the unique characteristics of Marvinter, an inclusive transmedia Advent calendar, affected its production and the individual media workers involved in this. In the native transmedia Marvinter project, a radio series and a mobile game were created and released simultaneously. Using ‘partly shared’ resources, the project was developed by two collaborating, non-profit organisations. Each chapter of the digital game had to m…
Sin obras prominentes en esta página.
Marvinter
This article examines how the unique characteristics of Marvinter, an inclusive transmedia Advent calendar, affected its production and the individual media workers involved in this. In the native transmedia Marvinter project, a radio series and a mobile game were created and released simultaneously. Using ‘partly shared’ resources, the project was developed by two collaborating, non-profit organisations. Each chapter of the digital game had to m…
Level Design Processes and Challenges
This article examines level design processes and challenges at professional game studios. Thematic analysis of data, recorded through field studies and semi-structured interviews, identify four key themes: level design as an interdisciplinary effort; who is the level designer; the role of narrative in level design; and challenges of managing creativity in the level design process. Results indicate that while the role called level designer is ofte…
Computer Science (2 obras) · Digital Games and Media (2 obras) · Game design (2 obras) · Game Developer (2 obras) · Multimedia (2 obras) · Business (1 obra) · Creativity (1 obra) · Creativity in Education and Neuroscience (1 obra) · Cultural Industries and Urban Development (1 obra) · Design process (1 obra)