Cecilia Lazzeretti
Datos Biográficos
| ID | 6901484 |
|---|---|
| NOMBRE | Cecilia Lazzeretti |
| NOMBRES | Cecilia |
| APELLIDO | Lazzeretti |
| FIRMA | LAZZERETTI C |
| AFILIACIONES | Free University of Bozen-Bolzano |
| ORCID | 0000-0002-0415-9129 |
| VERIFICADO | Sí |
| TOTAL DE OBRAS | 6 |
| TOTAL DE CITAS | 1 |
| TOTAL COMO AUTOR | 6 |
| TOTAL COMO EDITOR | 0 |
| PRIMER AÑO DE PUBLICACIÓN | 2023 |
| AÑO MÁS RECIENTE DE PUBLICACIÓN | 2026 |
| ÍNDICE H | 1 |
Emoji in dialogue with images
This paper explores the visual nature of emoji and their potential to co-create meaning when in dialogue with other visual semiotic resources, such as images, paintings, videos, and photographs. Drawing on a multimodal social semiotic framework and studies that emphasise the independent meaning-making capabilities of visual communication, it challenges the traditional view that emoji are merely paralinguistic elements dependent on verbal co-texts…
AI-Supported Design of Teaching Units for English to Young Learners
While generative artificial intelligence (GenAI) is increasingly used by university students for writing support, less is known about its role in discipline-specific professional tasks. This study examines how pre-service primary teachers integrate and conceptualise GenAI when designing Teaching Units for English for Young Learners (EYL), with a focus on whether AI is positioned as a substitute for pedagogical reasoning or as a support within tea…
How do university students ask GenAI to revise or proofread a text? A framework for analysing prompting strategies
As the presence of Generative AI (GenAI) becomes ever more widespread in higher education, there is an increasing need to understand how students are actually using it during their studies. This paper focuses on the structure and language of prompts employed by students when using GenAI to revise texts they have written, a common, if not universally accepted, use of the technology. Based on an analysis of a dataset of students' interactions with …
Dialogic interaction between player and non-player characters in animal crossing
Dialogic interaction is a distinctive feature of Animal Crossing, a social simulation video game developed by Nintendo, yet, little attention has been paid to it from a discourse analytical perspective. This paper aims to explore how AC characters are characterised through language and which discourse strategies are applied to engage players. The analysis, based on a corpus of dialogues transcribed by fans of the game, relies on corpus-linguistic…
Navigating Uncertainty
The COVID-19 pandemic and the travelling restrictions put in place by governments had an unprecedented effect on tourism in South Tyrol, with stays from the main markets experiencing a loss ranging from -36.3% to -73.4%. The present study explores the English-language social media communication of tourist destinations in South Tyrol during the first wave of the COVID-19 outbreak. To do so, a combined methodological approach is adopted, based on e…
Exploring the use of emoji in museum social network sites
This paper aims to explore how emoji make meaning in interaction with other semiotic resources in museum social media posts. In so doing, it examines to what extent emoji are changing the way museums communicate with their audiences. The analysis is based on a corpus of museum social posts and grounded in Systemic Functional Linguistics. Findings show that emoji make meaning not only in interaction with language, working as a paralinguistic resou…
Exploring the use of emoji in museum social network sites
This paper aims to explore how emoji make meaning in interaction with other semiotic resources in museum social media posts. In so doing, it examines to what extent emoji are changing the way museums communicate with their audiences. The analysis is based on a corpus of museum social posts and grounded in Systemic Functional Linguistics. Findings show that emoji make meaning not only in interaction with language, working as a paralinguistic resou…
Dialogic interaction between player and non-player characters in animal crossing
Dialogic interaction is a distinctive feature of Animal Crossing, a social simulation video game developed by Nintendo, yet, little attention has been paid to it from a discourse analytical perspective. This paper aims to explore how AC characters are characterised through language and which discourse strategies are applied to engage players. The analysis, based on a corpus of dialogues transcribed by fans of the game, relies on corpus-linguistic…
Navigating Uncertainty
The COVID-19 pandemic and the travelling restrictions put in place by governments had an unprecedented effect on tourism in South Tyrol, with stays from the main markets experiencing a loss ranging from -36.3% to -73.4%. The present study explores the English-language social media communication of tourist destinations in South Tyrol during the first wave of the COVID-19 outbreak. To do so, a combined methodological approach is adopted, based on e…
Exploring the use of emoji in museum social network sites
This paper aims to explore how emoji make meaning in interaction with other semiotic resources in museum social media posts. In so doing, it examines to what extent emoji are changing the way museums communicate with their audiences. The analysis is based on a corpus of museum social posts and grounded in Systemic Functional Linguistics. Findings show that emoji make meaning not only in interaction with language, working as a paralinguistic resou…
Emoji in dialogue with images
This paper explores the visual nature of emoji and their potential to co-create meaning when in dialogue with other visual semiotic resources, such as images, paintings, videos, and photographs. Drawing on a multimodal social semiotic framework and studies that emphasise the independent meaning-making capabilities of visual communication, it challenges the traditional view that emoji are merely paralinguistic elements dependent on verbal co-texts…
AI-Supported Design of Teaching Units for English to Young Learners
While generative artificial intelligence (GenAI) is increasingly used by university students for writing support, less is known about its role in discipline-specific professional tasks. This study examines how pre-service primary teachers integrate and conceptualise GenAI when designing Teaching Units for English for Young Learners (EYL), with a focus on whether AI is positioned as a substitute for pedagogical reasoning or as a support within tea…
How do university students ask GenAI to revise or proofread a text? A framework for analysing prompting strategies
As the presence of Generative AI (GenAI) becomes ever more widespread in higher education, there is an increasing need to understand how students are actually using it during their studies. This paper focuses on the structure and language of prompts employed by students when using GenAI to revise texts they have written, a common, if not universally accepted, use of the technology. Based on an analysis of a dataset of students' interactions with …
Linguistics (3 obras) · Psychology (3 obras) · Sociology (3 obras) · Computer Science (2 obras) · Dialogic (2 obras) · Digital Communication and Language (2 obras) · Discourse Analysis in Language Studies (2 obras) · Emoji (2 obras) · Iconicity (2 obras) · Language, Metaphor, and Cognition (2 obras)