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Gunnar Liestøl

Datos Biográficos

ID6940503
NOMBREGunnar Liestøl
NOMBRESGunnar
APELLIDOLiestøl
FIRMALIESTØL G
AFILIACIONESUniversity of Oslo
VERIFICADONo
TOTAL DE OBRAS4
TOTAL DE CITAS2
TOTAL COMO AUTOR3
TOTAL COMO EDITOR1
PRIMER AÑO DE PUBLICACIÓN1994
AÑO MÁS RECIENTE DE PUBLICACIÓN2021
ÍNDICE H1
  • Augmented Reality Storytelling Submerged. Dry Diving to a World War II Wreck at Ancient Phalasarna, Crete

    Open Access•Gunnar Liestøl, Michael Bendon et al.•ARTICLE•Heritage•2021•Citada por: 2•Referencias: 4

    Underwater heritage and archaeology is, in general, limited to the few who have permission, and the means to actually dive on location and experience the submarine sites. Dry dive technologies such as Augmented Reality (AR) now offer unprecedented opportunity to change this situation. This paper explores the use of AR storytelling with regard to a World War II landing craft at Phalasarna, Greece. Tank Landing Craft A6 (TLC) was sunk by German air…

  • Sensory Media

    Open Access•Gunnar Liestøl, Anne Doksrød et al.•ARTICLE•International Journal of…•2012

    Handheld digital devices are rapidly increasing their sensory capabilities for registering multiple types of input, such as movement, orientation, position and touch, as well as light and sound. Mobile Augmented Rreality is one of the emerging forms of representation and expression that exploits these sensory media. In the following text we will present and discuss a type of indirect augmented reality, which we call situated simulations. In a sit…

  • Digital Media Revisited

    Gunnar Liestøl, Andrew Morrison et al.•BOOK•Digital Media Revisited•2003

  • The Computer as Medium

    Open Access•Peter Bøgh Andersen, David Piotrowski et al.•BOOK•Computer as Medium•1994

    Computers are developing into a powerful medium integrating film, pictures, text and sound, and the use of computers for communication and information is rapidly expanding. The Computer as Medium brings insights from art, literature and theatre to bear on computers and discusses the communicative and organizational nature of computer networks within a historical perspective. The book consists of three parts. The first part characterizes the semio…

  • Augmented Reality Storytelling Submerged. Dry Diving to a World War II Wreck at Ancient Phalasarna, Crete

    Open Access•Gunnar Liestøl, Michael Bendon et al.•ARTICLE•Heritage•2021•Citada por: 2•Referencias: 4

    Underwater heritage and archaeology is, in general, limited to the few who have permission, and the means to actually dive on location and experience the submarine sites. Dry dive technologies such as Augmented Reality (AR) now offer unprecedented opportunity to change this situation. This paper explores the use of AR storytelling with regard to a World War II landing craft at Phalasarna, Greece. Tank Landing Craft A6 (TLC) was sunk by German air…

  • The Computer as Medium

    Open Access•Peter Bøgh Andersen, David Piotrowski et al.•BOOK•Computer as Medium•1994

    Computers are developing into a powerful medium integrating film, pictures, text and sound, and the use of computers for communication and information is rapidly expanding. The Computer as Medium brings insights from art, literature and theatre to bear on computers and discusses the communicative and organizational nature of computer networks within a historical perspective. The book consists of three parts. The first part characterizes the semio…

  • Digital Media Revisited

    Gunnar Liestøl, Andrew Morrison et al.•BOOK•Digital Media Revisited•2003

  • Sensory Media

    Open Access•Gunnar Liestøl, Anne Doksrød et al.•ARTICLE•International Journal of…•2012

    Handheld digital devices are rapidly increasing their sensory capabilities for registering multiple types of input, such as movement, orientation, position and touch, as well as light and sound. Mobile Augmented Rreality is one of the emerging forms of representation and expression that exploits these sensory media. In the following text we will present and discuss a type of indirect augmented reality, which we call situated simulations. In a sit…

  • Augmented Reality Storytelling Submerged. Dry Diving to a World War II Wreck at Ancient Phalasarna, Crete

    Open Access•Gunnar Liestøl, Michael Bendon et al.•ARTICLE•Heritage•2021•Citada por: 2•Referencias: 4

    Underwater heritage and archaeology is, in general, limited to the few who have permission, and the means to actually dive on location and experience the submarine sites. Dry dive technologies such as Augmented Reality (AR) now offer unprecedented opportunity to change this situation. This paper explores the use of AR storytelling with regard to a World War II landing craft at Phalasarna, Greece. Tank Landing Craft A6 (TLC) was sunk by German air…

Computer Science (4 obras) · Artificial Intelligence (3 obras) · Art (2 obras) · Augmented reality (2 obras) · Augmented Reality Applications (2 obras) · Digital Games and Media (2 obras) · Human–computer interaction (2 obras) · Literature (2 obras) · Multimedia (2 obras) · Narrative (2 obras)

Ethnos_APP • Proyecto Open Source • Licencia MIT • Frontend v2.0.0 • Privacidad y Cookies • Documentación de la API: api.ethnos.app/docs • Código de la API: GitHub • DOI: 10.5281/zenodo.17049435 • Código del Frontend: GitHub • DOI: 10.5281/zenodo.17050053 • cruz.rio.br • Expectantes Misericordiae