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Susumu Higuchi

Datos Biográficos

ID7447450
NOMBRESusumu Higuchi
NOMBRESSusumu
APELLIDOHiguchi
FIRMAHIGUCHI S
AFILIACIONESKurihama Medical and Addiction Center
ORCID0000-0002-3241-4756
VERIFICADOSí
TOTAL DE OBRAS21
TOTAL DE CITAS0
TOTAL COMO AUTOR21
TOTAL COMO EDITOR0
PRIMER AÑO DE PUBLICACIÓN2006
AÑO MÁS RECIENTE DE PUBLICACIÓN2024
ÍNDICE H0
  • World addiction medicine reports

    Open Access•Hamed Ekhtiari, Arash Khojasteh Zonoozi et al.•ARTICLE•Frontiers in Psychiatry•2024

    Addiction medicine is a dynamic field that encompasses clinical practice and research in the context of societal, economic, and cultural factors at the local, national, regional, and global levels. This field has evolved profoundly during the past decades in terms of scopes and activities with the contribution of addiction medicine scientists and professionals globally. The dynamic nature of drug addiction at the global level has resulted in a cr…

  • Alcohol's harm to others in Japan

    Open Access•Aya Kinjo, Yuki Kuwabara et al.•ARTICLE•Drug and Alcohol Review•2023

  • Functional impairment, insight, and comparison between criteria for gaming disorder in the International Classification of Diseases, 11 Edition and internet gaming disorder in Diagnostic and Statistic…

    Open Access•Ju‐Yu Yen, Susumu Higuchi et al.•ARTICLE•Journal of Behavioral Addictions•2022

  • Gaming disorder and the Covid-19 pandemic

    Open Access•Daniel L King, Sophia Achab et al.•ARTICLE•Journal of Behavioral Addictions•2022

    Gaming activities have conferred numerous benefits during the COVID-19 pandemic. However, some individuals may be at greater risk of problem gaming due to disruption to adaptive routines, increased anxiety and/or depression, and social isolation. This paper presents a summary of 2019–2021 service data from specialist addiction centers in Germany, Switzerland, Japan, and the United Kingdom. Treatment demand for gaming disorder has exceeded service…

  • Validation of the Ten-Item Internet Gaming Disorder Test (IGDT-10) based on the clinical diagnosis of IGD in Japan

    Open Access•Satoko Mihara, Yoneatsu Osaki et al.•ARTICLE•Journal of Behavioral Addictions•2022

  • Increasing important roles of child and adolescent psychiatrists in the treatment of gaming disorder

    Open Access•Masaru Tateno, Takanobu Matsuzaki et al.•ARTICLE•Frontiers in Psychiatry•2022

    The results of our survey revealed that although GD is a behavioral addiction, many children and adolescents with GD first visit child and adolescent psychiatry clinics rather than specialized clinics for addiction which are usually designed and staffed for adult patients. Because it is known that GD is more prevalent among young males, including junior high and high school students, GD has become one of the most important clinical issues in chil…

  • Expert appraisal of criteria for assessing gaming disorder

    Open Access•Jesús Castro‐calvo, Daniel L King et al.•ARTICLE•Addiction•2021

  • Application of the eleventh revision of the International Classification of Diseases gaming disorder criteria to treatment-seeking patients

    Open Access•Susumu Higuchi, Hideki Nakayama et al.•ARTICLE•Journal of Behavioral Addictions•2021

  • Development and validation of a nine-item short screening test for ICD-11 gaming disorder (Games test) and estimation of the prevalence in the general young population

    Open Access•Susumu Higuchi, Yoneatsu Osaki et al.•ARTICLE•Journal of Behavioral Addictions•2021

  • Change of Internet Use and Bedtime among Junior High School Students after Long-Term School Closure Due to the Coronavirus Disease 2019 Pandemic

    Open Access•Hideki Nakayama, Takanobu Matsuzaki et al.•ARTICLE•Children•2021

    Most schools in Japan were closed in spring 2020 due to the novel coronavirus disease 2019 (COVID-19) pandemic. We investigated lifestyle and internet use among junior high school students across eight schools after long-term school closure and compared the data with those we obtained from previous surveys. In the summers of 2018, 2019, and 2020, we conducted questionnaire surveys on seventh-grade students from the same schools. In total, 2270 pa…

  • Preventing problematic internet use during the Covid-19 pandemic

    Open Access•Orsolya Király, Marc N Potenza et al.•ARTICLE•Comprehensive Psychiatry•2020

    As a response to the COVID-19 pandemic, many governments have introduced steps such as spatial distancing and "staying at home" to curb its spread and impact. The fear resulting from the disease, the 'lockdown' situation, high levels of uncertainty regarding the future, and financial insecurity raise the level of stress, anxiety, and depression experienced by people all around the world. Psychoactive substances and other reinforcing behaviors (e.…

  • Screening and assessment tools for gaming disorder

    Open Access•Daniel L King, Samuel R Chamberlain et al.•ARTICLE•Clinical Psychology Review•2020

  • Relationship between problematic Internet use and age at initial weekly Internet use

    Open Access•Hideki Nakayama, Fumihiko Ueno et al.•ARTICLE•Journal of Behavioral Addictions•2020

  • Heat-not-burn tobacco, electronic cigarettes, and combustible cigarette use among Japanese adolescents

    Open Access•Yuki Kuwabara, Aya Kinjo et al.•ARTICLE•BMC Public Health•2020

    The prevalence of new tobacco-alternative products is growing in popularity among Japanese adolescents. Dual use is common, and many adolescents use new products only. Moreover, e-cigarettes might attract a broader range of groups to smoking. Continuous monitoring and research are needed to investigate their influence as a possible gateway to tobacco smoking

  • Psychometric validation of the Japanese version of Alcohol Quality of Life Scale (AQoLS-Japan) in the treatment of patients with alcohol use disorder

    Open Access•Susumu Higuchi, Yoshiya Moriguchi et al.•ARTICLE•Quality of Life Research•2019

    The AQoLS-Japan is a reliable and valid measure of HR-QoL that is able to demonstrate benefits associated with the routine treatment of AUD in Japan

  • Including gaming disorder in the ICD-11: The need to do so from a clinical and public health perspective

    Open Access•Hans‐jürgen Rumpf, Sophia Achab et al.•ARTICLE•Journal of Behavioral Addictions•2018

    The proposed introduction of gaming disorder (GD) in the 11th revision of the International Classification of Diseases (ICD-11) developed by the World Health Organization (WHO) has led to a lively debate over the past year. Besides the broad support for the decision in the academic press, a recent publication by van Rooij et al. (2018) repeated the criticism raised against the inclusion of GD in ICD-11 by Aarseth et al. (2017). We argue that this…

  • Cross‐sectional and longitudinal epidemiological studies of I nternet gaming disorder

    Open Access•Satoko Mihara, Susumu Higuchi•ARTICLE•Psychiatry and Clinical…•2017

  • Gaming disorder

    Open Access•Jennifer B Saunders, John B Saunders et al.•ARTICLE•Journal of Behavioral Addictions•2017

    Online gaming has greatly increased in popularity in recent years, and with this has come a multiplicity of problems due to excessive involvement in gaming. Gaming disorder, both online and offline, has been defined for the first time in the draft of 11th revision of the International Classification of Diseases (ICD-11). National surveys have shown prevalence rates of gaming disorder/addiction of 10%-15% among young people in several Asian countr…

  • Family Dysfunction Differentially Affects Alcohol and Methamphetamine Dependence

    Open Access•Nagisa Sugaya, Ayako Haraguchi et al.•ARTICLE•International Journal of…•2011

    We investigated the differential influence of family dysfunction on alcohol and methamphetamine dependence in Japan using the Addiction Severity Index (ASI), a useful instrument that multilaterally measures the severity of substance dependence. The participants in this study were 321 male patients with alcohol dependence and 68 male patients with methamphetamine dependence. We conducted semi-structured interviews with each patient using the ASI, …

  • Verification of the Addiction Severity Index Japanese Version (ASI-J) as a Treatment-Customization, Prediction, and Comparison Tool for Alcohol-Dependent Individuals

    Open Access•Ayako Haraguchi, Yasukazu Ogai et al.•ARTICLE•International Journal of…•2009

    This study demonstrated that the ASI-J is useful for understanding individual profiles of problems for each patient and planning customized treatment. The ASI-J served as a predictive tool for relapse and compliance to treatment afterward and was shown to be useful as a comparison tool in clarifying similarities and differences between substance abuser groups

  • Drinking practices, alcohol policy and prevention programmes in Japan

    Open Access•Susumu Higuchi, Sachio Matsushita et al.•ARTICLE•International Journal of Drug…•2006

Sin obras prominentes en esta página.

  • Drinking practices, alcohol policy and prevention programmes in Japan

    Open Access•Susumu Higuchi, Sachio Matsushita et al.•ARTICLE•International Journal of Drug…•2006

  • Verification of the Addiction Severity Index Japanese Version (ASI-J) as a Treatment-Customization, Prediction, and Comparison Tool for Alcohol-Dependent Individuals

    Open Access•Ayako Haraguchi, Yasukazu Ogai et al.•ARTICLE•International Journal of…•2009

    This study demonstrated that the ASI-J is useful for understanding individual profiles of problems for each patient and planning customized treatment. The ASI-J served as a predictive tool for relapse and compliance to treatment afterward and was shown to be useful as a comparison tool in clarifying similarities and differences between substance abuser groups

  • Family Dysfunction Differentially Affects Alcohol and Methamphetamine Dependence

    Open Access•Nagisa Sugaya, Ayako Haraguchi et al.•ARTICLE•International Journal of…•2011

    We investigated the differential influence of family dysfunction on alcohol and methamphetamine dependence in Japan using the Addiction Severity Index (ASI), a useful instrument that multilaterally measures the severity of substance dependence. The participants in this study were 321 male patients with alcohol dependence and 68 male patients with methamphetamine dependence. We conducted semi-structured interviews with each patient using the ASI, …

  • Cross‐sectional and longitudinal epidemiological studies of I nternet gaming disorder

    Open Access•Satoko Mihara, Susumu Higuchi•ARTICLE•Psychiatry and Clinical…•2017

  • Gaming disorder

    Open Access•Jennifer B Saunders, John B Saunders et al.•ARTICLE•Journal of Behavioral Addictions•2017

    Online gaming has greatly increased in popularity in recent years, and with this has come a multiplicity of problems due to excessive involvement in gaming. Gaming disorder, both online and offline, has been defined for the first time in the draft of 11th revision of the International Classification of Diseases (ICD-11). National surveys have shown prevalence rates of gaming disorder/addiction of 10%-15% among young people in several Asian countr…

  • Including gaming disorder in the ICD-11: The need to do so from a clinical and public health perspective

    Open Access•Hans‐jürgen Rumpf, Sophia Achab et al.•ARTICLE•Journal of Behavioral Addictions•2018

    The proposed introduction of gaming disorder (GD) in the 11th revision of the International Classification of Diseases (ICD-11) developed by the World Health Organization (WHO) has led to a lively debate over the past year. Besides the broad support for the decision in the academic press, a recent publication by van Rooij et al. (2018) repeated the criticism raised against the inclusion of GD in ICD-11 by Aarseth et al. (2017). We argue that this…

  • Psychometric validation of the Japanese version of Alcohol Quality of Life Scale (AQoLS-Japan) in the treatment of patients with alcohol use disorder

    Open Access•Susumu Higuchi, Yoshiya Moriguchi et al.•ARTICLE•Quality of Life Research•2019

    The AQoLS-Japan is a reliable and valid measure of HR-QoL that is able to demonstrate benefits associated with the routine treatment of AUD in Japan

  • Preventing problematic internet use during the Covid-19 pandemic

    Open Access•Orsolya Király, Marc N Potenza et al.•ARTICLE•Comprehensive Psychiatry•2020

    As a response to the COVID-19 pandemic, many governments have introduced steps such as spatial distancing and "staying at home" to curb its spread and impact. The fear resulting from the disease, the 'lockdown' situation, high levels of uncertainty regarding the future, and financial insecurity raise the level of stress, anxiety, and depression experienced by people all around the world. Psychoactive substances and other reinforcing behaviors (e.…

  • Screening and assessment tools for gaming disorder

    Open Access•Daniel L King, Samuel R Chamberlain et al.•ARTICLE•Clinical Psychology Review•2020

  • Relationship between problematic Internet use and age at initial weekly Internet use

    Open Access•Hideki Nakayama, Fumihiko Ueno et al.•ARTICLE•Journal of Behavioral Addictions•2020

  • Heat-not-burn tobacco, electronic cigarettes, and combustible cigarette use among Japanese adolescents

    Open Access•Yuki Kuwabara, Aya Kinjo et al.•ARTICLE•BMC Public Health•2020

    The prevalence of new tobacco-alternative products is growing in popularity among Japanese adolescents. Dual use is common, and many adolescents use new products only. Moreover, e-cigarettes might attract a broader range of groups to smoking. Continuous monitoring and research are needed to investigate their influence as a possible gateway to tobacco smoking

  • Expert appraisal of criteria for assessing gaming disorder

    Open Access•Jesús Castro‐calvo, Daniel L King et al.•ARTICLE•Addiction•2021

  • Application of the eleventh revision of the International Classification of Diseases gaming disorder criteria to treatment-seeking patients

    Open Access•Susumu Higuchi, Hideki Nakayama et al.•ARTICLE•Journal of Behavioral Addictions•2021

  • Development and validation of a nine-item short screening test for ICD-11 gaming disorder (Games test) and estimation of the prevalence in the general young population

    Open Access•Susumu Higuchi, Yoneatsu Osaki et al.•ARTICLE•Journal of Behavioral Addictions•2021

  • Change of Internet Use and Bedtime among Junior High School Students after Long-Term School Closure Due to the Coronavirus Disease 2019 Pandemic

    Open Access•Hideki Nakayama, Takanobu Matsuzaki et al.•ARTICLE•Children•2021

    Most schools in Japan were closed in spring 2020 due to the novel coronavirus disease 2019 (COVID-19) pandemic. We investigated lifestyle and internet use among junior high school students across eight schools after long-term school closure and compared the data with those we obtained from previous surveys. In the summers of 2018, 2019, and 2020, we conducted questionnaire surveys on seventh-grade students from the same schools. In total, 2270 pa…

  • Functional impairment, insight, and comparison between criteria for gaming disorder in the International Classification of Diseases, 11 Edition and internet gaming disorder in Diagnostic and Statistic…

    Open Access•Ju‐Yu Yen, Susumu Higuchi et al.•ARTICLE•Journal of Behavioral Addictions•2022

  • Gaming disorder and the Covid-19 pandemic

    Open Access•Daniel L King, Sophia Achab et al.•ARTICLE•Journal of Behavioral Addictions•2022

    Gaming activities have conferred numerous benefits during the COVID-19 pandemic. However, some individuals may be at greater risk of problem gaming due to disruption to adaptive routines, increased anxiety and/or depression, and social isolation. This paper presents a summary of 2019–2021 service data from specialist addiction centers in Germany, Switzerland, Japan, and the United Kingdom. Treatment demand for gaming disorder has exceeded service…

  • Validation of the Ten-Item Internet Gaming Disorder Test (IGDT-10) based on the clinical diagnosis of IGD in Japan

    Open Access•Satoko Mihara, Yoneatsu Osaki et al.•ARTICLE•Journal of Behavioral Addictions•2022

  • Increasing important roles of child and adolescent psychiatrists in the treatment of gaming disorder

    Open Access•Masaru Tateno, Takanobu Matsuzaki et al.•ARTICLE•Frontiers in Psychiatry•2022

    The results of our survey revealed that although GD is a behavioral addiction, many children and adolescents with GD first visit child and adolescent psychiatry clinics rather than specialized clinics for addiction which are usually designed and staffed for adult patients. Because it is known that GD is more prevalent among young males, including junior high and high school students, GD has become one of the most important clinical issues in chil…

  • Alcohol's harm to others in Japan

    Open Access•Aya Kinjo, Yuki Kuwabara et al.•ARTICLE•Drug and Alcohol Review•2023

  • World addiction medicine reports

    Open Access•Hamed Ekhtiari, Arash Khojasteh Zonoozi et al.•ARTICLE•Frontiers in Psychiatry•2024

    Addiction medicine is a dynamic field that encompasses clinical practice and research in the context of societal, economic, and cultural factors at the local, national, regional, and global levels. This field has evolved profoundly during the past decades in terms of scopes and activities with the contribution of addiction medicine scientists and professionals globally. The dynamic nature of drug addiction at the global level has resulted in a cr…

Psychology (17 obras) · Medicine (15 obras) · Psychiatry (14 obras) · Impact of Technology on Adolescents (12 obras) · Clinical Psychology (10 obras) · Addiction (6 obras) · Computer Science (6 obras) · Digital Mental Health Interventions (6 obras) · Political science (6 obras) · Substance Abuse Treatment and Outcomes (6 obras)

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