Fabio Paternò
Datos Biográficos
| ID | 7594396 |
|---|---|
| NOMBRE | Fabio Paternò |
| NOMBRES | Fabio |
| APELLIDO | Paternò |
| FIRMA | PATERNÒ F |
| AFILIACIONES | CNR-ISTI, HIIS Laboratory, Pisa, Italy |
| ORCID | 0000-0001-8355-6909 |
| VERIFICADO | Sí |
| TOTAL DE OBRAS | 13 |
| TOTAL DE CITAS | 0 |
| TOTAL COMO AUTOR | 12 |
| TOTAL COMO EDITOR | 1 |
| PRIMER AÑO DE PUBLICACIÓN | 1998 |
| AÑO MÁS RECIENTE DE PUBLICACIÓN | 2025 |
| ÍNDICE H | 0 |
Interactive Serious Games for Cognitive Training of Older Adults
Exploiting personal memories in humanoid robot serious games for mild cognitive impaired older adults
The use of humanoid robots in older adult training has recently started to be considered. We investigated a solution that offers serious games personalised to each individual, to stimulate more interest and participation in cognitive training. In particular, we have studied how to consider personal memories in customising humanoid robot games for Mild Cognitive Impaired (MCI) older adults. For this goal, a prototype platform for collecting and ex…
Adaptive humanoid robot behaviour in a serious game scenario through reinforcement learning
The study presents an adaptive technique that enables a humanoid robot to select appropriate actions to maintain the engagement level of users while they play a serious game for cognitive training. The goal is to design and develop an adaptation strategy for changing the robot's behaviour based on Reinforcement Learning (RL) to encourage the user to remain engaged. Initially, we trained the algorithm in a simulated environment before moving on to…
Smartphone-based augmented reality for end-user creation of home automations
In the last few years, several end-user tools have been designed to help people who are not professional developers in programming their smart environments. However, such tools are often based on structured visual editors providing abstract representations of the available connected sensors and objects, which can be problematic for end users, and do not particularly encourage their participation. This work aims to make the end-user experience of …
A serious web game for children with attentive disorders
Cognitive developmental disorders are common in children and can affect various abilities. Attention Deficit/Hyperactivity Disorder (ADHD) is the most prevalent childhood psychiatric condition. This work presents PlayToPickUp, a serious game that aims to stimulate children in relevant cognitive domains (attention and error monitoring).A multidisciplinary team of experts and caregivers from two different centres that support therapeutic activities…
End-user development in industrial contexts
This work aims to explore the potentialities of an end-user personalisation platform in industrial settings. In such a context, stakeholders with different roles and competencies collaborate to manage and control an environment where legacy machines coexist and interact with newer ones. Our goal is to provide a rule-based tool that allows end-users to build personalised solutions to respond quickly to the dynamic needs of factories. We report on …
The impact of serious games with humanoid robots on mild cognitive impairment older adults
The role of tool support in public policies and accessibility
Public policy plays an influential role in the work we do as HCI researchers, interaction designers, and practitioners. Public policy , a broad term, includes both government policy and policy within non-governmental organizations. This forum focuses on topics at the intersection of human-computer interaction and public policy. --- Jonathan Lazar, Editor
Public policies and multilingualism in HCI
Public policy plays an influential role in the work we do as HCI researchers, interaction designers, and practitioners. "Public policy," a broad term, includes both government policy and policy within non-governmental organizations. This forum focuses on topics at the intersection of human-computer interaction and public policy. --- Jonathan Lazar, Editor
Formal Methods in Human-Computer Interaction
HCI public policy activities in 2012
Public policy increasingly plays a role in influencing the work that we do as HCI researchers, interaction designers, and practitioners. "Public policy" is a broad term that includes both government policy and policy within non-governmental organizations, such as standards bodies. The Interacting with Public Policy forum focuses on topics at the intersection of human-computer interaction and public policy. Jonathan Lazar, Editor
Model-based design of interactive applications
onsequently, we developed our work with the goals of Investigating how a model-based approach can support the design of hypermedia that can be used by different types of users, and Applying the criteria identified to the development of a real application that has a wide variety of users. For this purpose we needed a method for supporting the design and implementation of easy-to-use and adaptable hypermedia to overcome the main limitations that ca…
Electronic Gridlock, Information Saturation and the Unpredictability of Information Retrieval over the World Wide Web
Sin obras prominentes en esta página.
Electronic Gridlock, Information Saturation and the Unpredictability of Information Retrieval over the World Wide Web
Model-based design of interactive applications
onsequently, we developed our work with the goals of Investigating how a model-based approach can support the design of hypermedia that can be used by different types of users, and Applying the criteria identified to the development of a real application that has a wide variety of users. For this purpose we needed a method for supporting the design and implementation of easy-to-use and adaptable hypermedia to overcome the main limitations that ca…
Formal Methods in Human-Computer Interaction
HCI public policy activities in 2012
Public policy increasingly plays a role in influencing the work that we do as HCI researchers, interaction designers, and practitioners. "Public policy" is a broad term that includes both government policy and policy within non-governmental organizations, such as standards bodies. The Interacting with Public Policy forum focuses on topics at the intersection of human-computer interaction and public policy. Jonathan Lazar, Editor
Public policies and multilingualism in HCI
Public policy plays an influential role in the work we do as HCI researchers, interaction designers, and practitioners. "Public policy," a broad term, includes both government policy and policy within non-governmental organizations. This forum focuses on topics at the intersection of human-computer interaction and public policy. --- Jonathan Lazar, Editor
The role of tool support in public policies and accessibility
Public policy plays an influential role in the work we do as HCI researchers, interaction designers, and practitioners. Public policy , a broad term, includes both government policy and policy within non-governmental organizations. This forum focuses on topics at the intersection of human-computer interaction and public policy. --- Jonathan Lazar, Editor
The impact of serious games with humanoid robots on mild cognitive impairment older adults
End-user development in industrial contexts
This work aims to explore the potentialities of an end-user personalisation platform in industrial settings. In such a context, stakeholders with different roles and competencies collaborate to manage and control an environment where legacy machines coexist and interact with newer ones. Our goal is to provide a rule-based tool that allows end-users to build personalised solutions to respond quickly to the dynamic needs of factories. We report on …
Smartphone-based augmented reality for end-user creation of home automations
In the last few years, several end-user tools have been designed to help people who are not professional developers in programming their smart environments. However, such tools are often based on structured visual editors providing abstract representations of the available connected sensors and objects, which can be problematic for end users, and do not particularly encourage their participation. This work aims to make the end-user experience of …
A serious web game for children with attentive disorders
Cognitive developmental disorders are common in children and can affect various abilities. Attention Deficit/Hyperactivity Disorder (ADHD) is the most prevalent childhood psychiatric condition. This work presents PlayToPickUp, a serious game that aims to stimulate children in relevant cognitive domains (attention and error monitoring).A multidisciplinary team of experts and caregivers from two different centres that support therapeutic activities…
Interactive Serious Games for Cognitive Training of Older Adults
Exploiting personal memories in humanoid robot serious games for mild cognitive impaired older adults
The use of humanoid robots in older adult training has recently started to be considered. We investigated a solution that offers serious games personalised to each individual, to stimulate more interest and participation in cognitive training. In particular, we have studied how to consider personal memories in customising humanoid robot games for Mild Cognitive Impaired (MCI) older adults. For this goal, a prototype platform for collecting and ex…
Adaptive humanoid robot behaviour in a serious game scenario through reinforcement learning
The study presents an adaptive technique that enables a humanoid robot to select appropriate actions to maintain the engagement level of users while they play a serious game for cognitive training. The goal is to design and develop an adaptation strategy for changing the robot's behaviour based on Reinforcement Learning (RL) to encourage the user to remain engaged. Initially, we trained the algorithm in a simulated environment before moving on to…
Computer Science (9 obras) · Human–computer interaction (6 obras) · Engineering (4 obras) · Political science (4 obras) · Psychology (4 obras) · Usability and User Interface Design (4 obras) · World Wide Web (4 obras) · Artificial Intelligence (3 obras) · Government (linguistics (3 obras) · Humanoid robot (3 obras)