Mónica Bernaldo‐de‐Quirós
Datos Biográficos
| ID | 7842391 |
|---|---|
| NOMBRE | Mónica Bernaldo‐de‐Quirós |
| NOMBRES | Mónica |
| APELLIDO | Bernaldo‐de‐Quirós |
| FIRMA | DE QUIRÓS M B |
| AFILIACIONES | Universidad Complutense de Madrid |
| ORCID | 0000-0002-2200-8375 |
| VERIFICADO | Sí |
| TOTAL DE OBRAS | 4 |
| TOTAL DE CITAS | 0 |
| TOTAL COMO AUTOR | 4 |
| TOTAL COMO EDITOR | 0 |
| PRIMER AÑO DE PUBLICACIÓN | 2021 |
| AÑO MÁS RECIENTE DE PUBLICACIÓN | 2026 |
| ÍNDICE H | 0 |
Non-Substance Addictive Behaviors Among People with Intellectual Disability
Non-substance addictive behaviors in individuals with intellectual disability (ID) constitute a relevant field of study, particularly given that this population has been historically underserved. This systematic review examined prevalence, risk and protective factors, and interventions related to non-substance addictive behaviors—specifically problematic gambling, gaming, use of internet, mobile phones, and pornography—among people with ID. A sys…
Cognitive Patterns and Problematic Use of Video Games in Adolescents
The results suggest the existence of different groups of gamers and the relevance to include psycho-educational aspects in intervention programs, as well as the training of specific skills, especially those related with the control of activation. Limitations related to the sample size and potential supplementary analyses are acknowledged
Video Game Playing and Internet Gaming Disorder
In recent times, growing concern has arisen regarding the utilization of technology, video games, and the emergence of internet gaming disorder (IGD), particularly among young adolescents. This worry arises from the ambiguity in distinguishing between "normal" and "problematic" video game behavior, despite efforts to establish clear criteria for defining both. The goal of this study is to outline distinct profiles of adolescent video game players…
Factors Associated with the Problematic Use of Video Games in Adolescents and Young People
Sin obras prominentes en esta página.
Factors Associated with the Problematic Use of Video Games in Adolescents and Young People
Cognitive Patterns and Problematic Use of Video Games in Adolescents
The results suggest the existence of different groups of gamers and the relevance to include psycho-educational aspects in intervention programs, as well as the training of specific skills, especially those related with the control of activation. Limitations related to the sample size and potential supplementary analyses are acknowledged
Video Game Playing and Internet Gaming Disorder
In recent times, growing concern has arisen regarding the utilization of technology, video games, and the emergence of internet gaming disorder (IGD), particularly among young adolescents. This worry arises from the ambiguity in distinguishing between "normal" and "problematic" video game behavior, despite efforts to establish clear criteria for defining both. The goal of this study is to outline distinct profiles of adolescent video game players…
Non-Substance Addictive Behaviors Among People with Intellectual Disability
Non-substance addictive behaviors in individuals with intellectual disability (ID) constitute a relevant field of study, particularly given that this population has been historically underserved. This systematic review examined prevalence, risk and protective factors, and interventions related to non-substance addictive behaviors—specifically problematic gambling, gaming, use of internet, mobile phones, and pornography—among people with ID. A sys…
Child Development and Digital Technology (3 obras) · Developmental psychology (3 obras) · Impact of Technology on Adolescents (3 obras) · Psychiatry (3 obras) · Psychology (3 obras) · Clinical Psychology (2 obras) · Clinical Psychology (2 obras) · Cognition (2 obras) · Health psychology (2 obras) · Multimedia (2 obras)