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Ignacio Fernández‐Arias

Datos Biográficos

ID7842392
NOMBREIgnacio Fernández‐Arias
NOMBRESIgnacio
APELLIDOFernández‐Arias
FIRMAARIAS I F
AFILIACIONESUniversidad Complutense de Madrid
ORCID0000-0001-9132-0314
VERIFICADOSí
TOTAL DE OBRAS3
TOTAL DE CITAS0
TOTAL COMO AUTOR3
TOTAL COMO EDITOR0
PRIMER AÑO DE PUBLICACIÓN2021
AÑO MÁS RECIENTE DE PUBLICACIÓN2023
ÍNDICE H0
  • Cognitive Patterns and Problematic Use of Video Games in Adolescents

    Open Access•Ignacio Fernández‐Arias, Marta Labrador et al.•ARTICLE•International Journal of…•2023

    The results suggest the existence of different groups of gamers and the relevance to include psycho-educational aspects in intervention programs, as well as the training of specific skills, especially those related with the control of activation. Limitations related to the sample size and potential supplementary analyses are acknowledged

  • Video Game Playing and Internet Gaming Disorder

    Open Access•Marta Labrador, Iván Sánchez-Iglesias et al.•ARTICLE•International Journal of…•2023

    In recent times, growing concern has arisen regarding the utilization of technology, video games, and the emergence of internet gaming disorder (IGD), particularly among young adolescents. This worry arises from the ambiguity in distinguishing between "normal" and "problematic" video game behavior, despite efforts to establish clear criteria for defining both. The goal of this study is to outline distinct profiles of adolescent video game players…

  • Factors Associated with the Problematic Use of Video Games in Adolescents and Young People

    Open Access•Mónica Bernaldo‐de‐Quirós, Iván Sánchez-Iglesias et al.•ARTICLE•International Journal of Mental…•2021

Sin obras prominentes en esta página.

  • Factors Associated with the Problematic Use of Video Games in Adolescents and Young People

    Open Access•Mónica Bernaldo‐de‐Quirós, Iván Sánchez-Iglesias et al.•ARTICLE•International Journal of Mental…•2021

  • Cognitive Patterns and Problematic Use of Video Games in Adolescents

    Open Access•Ignacio Fernández‐Arias, Marta Labrador et al.•ARTICLE•International Journal of…•2023

    The results suggest the existence of different groups of gamers and the relevance to include psycho-educational aspects in intervention programs, as well as the training of specific skills, especially those related with the control of activation. Limitations related to the sample size and potential supplementary analyses are acknowledged

  • Video Game Playing and Internet Gaming Disorder

    Open Access•Marta Labrador, Iván Sánchez-Iglesias et al.•ARTICLE•International Journal of…•2023

    In recent times, growing concern has arisen regarding the utilization of technology, video games, and the emergence of internet gaming disorder (IGD), particularly among young adolescents. This worry arises from the ambiguity in distinguishing between "normal" and "problematic" video game behavior, despite efforts to establish clear criteria for defining both. The goal of this study is to outline distinct profiles of adolescent video game players…

Child Development and Digital Technology (3 obras) · Developmental psychology (3 obras) · Impact of Technology on Adolescents (3 obras) · Psychiatry (3 obras) · Psychology (3 obras) · Clinical Psychology (2 obras) · Clinical Psychology (2 obras) · Cognition (2 obras) · Multimedia (2 obras) · Sample (material (2 obras)

Ethnos_APP • Proyecto Open Source • Licencia MIT • Frontend v2.0.0 • Privacidad y Cookies • Documentación de la API: api.ethnos.app/docs • Código de la API: GitHub • DOI: 10.5281/zenodo.17049435 • Código del Frontend: GitHub • DOI: 10.5281/zenodo.17050053 • cruz.rio.br • Expectantes Misericordiae