Suzanne Lischer
Datos Biográficos
| ID | 7862696 |
|---|---|
| NOMBRE | Suzanne Lischer |
| NOMBRES | Suzanne |
| APELLIDO | Lischer |
| FIRMA | LISCHER S |
| AFILIACIONES | Lucerne University of Applied Sciences and Arts |
| ORCID | 0000-0002-5732-8627 |
| VERIFICADO | Sí |
| TOTAL DE OBRAS | 10 |
| TOTAL DE CITAS | 0 |
| TOTAL COMO AUTOR | 10 |
| TOTAL COMO EDITOR | 0 |
| PRIMER AÑO DE PUBLICACIÓN | 2014 |
| AÑO MÁS RECIENTE DE PUBLICACIÓN | 2024 |
| ÍNDICE H | 0 |
In-Database Feature Extraction to Improve Early Detection of Problematic Online Gambling Behavior
This study involves a comprehensive analysis of an anonymized dataset provided by a Swiss online casino that adds to the identification of reliable early indicators for problematic online gambling. Targeting gambling addiction prevention, our objective was to model and evaluate behavioral characteristics that signal early stages of problem gambling. We scrutinized player behaviors against a list of gamblers previously excluded for problematic gam…
Motivating factors and barriers to help-seeking for casino gamblers
From a public health perspective, an overarching strategy is required to increase the share of help-seekers among casino gamblers through targeted measures
Remote learning and students’ mental health during the Covid-19 pandemic
The disruption caused by Covid-19 in the educational sector may last longer than originally predicted. To better understand the current situation, this article analyses the mental health status of university students during the pandemic and investigates the learning conditions needed to support students. The sample included 557 undergraduate students who took part in an online survey. Overall, the students reported coping well during lockdown but…
Response to the Regulation of Video Games under the Youth Media Protection Act
The Swiss Youth and Media Act, which is about to enter into force, is an attempt to provide a legislative framework for video game use. Among other inclusions, the law intends to make providers more accountable by taking measures to protect minors from harm that can be caused by improper use of video games. However, it is a challenge to create a legal framework that can adequately regulate the evolving features of video games. Legislators must fi…
Distance Education in Social Work During the Covid-19 Pandemic
The COVID-19 pandemic has had an extensive impact on the global higher education sector. In a written survey, staff and students at the Lucerne School of Social Work reported how they had coped with the challenges to their teaching or respective learning situation. The initial survey was conducted during the lockdown in spring 2020, and the follow-up survey was performed in the period of relaxed sanitary measures in summer 2020. During the first …
Das gute Leben im Lockdown? Unterschiede zwischen Frauen und Männern mit und ohne Kinder im Haushalt während des Covid-19-Lockdowns 2020
In welchem Ausmaß schränkte der Lockdown im Frühling 2020 Frauen und Männer mit und ohne Kinder im Haushalt darin ein, danach zu streben, was jede*r sich wünscht (das gute Leben)? Die Auswertung einer Online-Befragung von rund 1 000 Personen einer Deutschschweizer Hochschule zeigt, dass Frauen mit Kindern stark eingeschränkt waren in der Gestaltung ihres guten Lebens. Im Vergleich zu Männern mit Kindern haben sich Frauen im nicht-repräsentativen …
The Influence of Lockdown on the Gambling Pattern of Swiss Casinos Players
The coronavirus pandemic (COVID-19) has had a major impact on most societies worldwide, including the closure of non-essential businesses in spring 2020. The present study considers its impact upon gambling behavior. Particularly, changes in self-reported gambling by Swiss, land-based casino players are examined. The main characteristics of respondents who played or did not play during lockdown are also investigated. This study is embedded in an …
Perspective of Internet Poker Players on Harm-Reduction Strategies
Background: Internet gambling may increase rates of gambling harm. This current study aimed to assess Internet poker players' views on various harm-reduction (HR) strategies. It also examined differences in these views according to the games played (poker only vs. poker plus other gambling activities), indebtedness, and problem gambling severity. Methods: Internet poker players ( n = 311; 94.2% Male) recruited online between 2012 and 2014 were in…
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Perspective of Internet Poker Players on Harm-Reduction Strategies
Background: Internet gambling may increase rates of gambling harm. This current study aimed to assess Internet poker players' views on various harm-reduction (HR) strategies. It also examined differences in these views according to the games played (poker only vs. poker plus other gambling activities), indebtedness, and problem gambling severity. Methods: Internet poker players ( n = 311; 94.2% Male) recruited online between 2012 and 2014 were in…
Distance Education in Social Work During the Covid-19 Pandemic
The COVID-19 pandemic has had an extensive impact on the global higher education sector. In a written survey, staff and students at the Lucerne School of Social Work reported how they had coped with the challenges to their teaching or respective learning situation. The initial survey was conducted during the lockdown in spring 2020, and the follow-up survey was performed in the period of relaxed sanitary measures in summer 2020. During the first …
Das gute Leben im Lockdown? Unterschiede zwischen Frauen und Männern mit und ohne Kinder im Haushalt während des Covid-19-Lockdowns 2020
In welchem Ausmaß schränkte der Lockdown im Frühling 2020 Frauen und Männer mit und ohne Kinder im Haushalt darin ein, danach zu streben, was jede*r sich wünscht (das gute Leben)? Die Auswertung einer Online-Befragung von rund 1 000 Personen einer Deutschschweizer Hochschule zeigt, dass Frauen mit Kindern stark eingeschränkt waren in der Gestaltung ihres guten Lebens. Im Vergleich zu Männern mit Kindern haben sich Frauen im nicht-repräsentativen …
The Influence of Lockdown on the Gambling Pattern of Swiss Casinos Players
The coronavirus pandemic (COVID-19) has had a major impact on most societies worldwide, including the closure of non-essential businesses in spring 2020. The present study considers its impact upon gambling behavior. Particularly, changes in self-reported gambling by Swiss, land-based casino players are examined. The main characteristics of respondents who played or did not play during lockdown are also investigated. This study is embedded in an …
Remote learning and students’ mental health during the Covid-19 pandemic
The disruption caused by Covid-19 in the educational sector may last longer than originally predicted. To better understand the current situation, this article analyses the mental health status of university students during the pandemic and investigates the learning conditions needed to support students. The sample included 557 undergraduate students who took part in an online survey. Overall, the students reported coping well during lockdown but…
Response to the Regulation of Video Games under the Youth Media Protection Act
The Swiss Youth and Media Act, which is about to enter into force, is an attempt to provide a legislative framework for video game use. Among other inclusions, the law intends to make providers more accountable by taking measures to protect minors from harm that can be caused by improper use of video games. However, it is a challenge to create a legal framework that can adequately regulate the evolving features of video games. Legislators must fi…
Motivating factors and barriers to help-seeking for casino gamblers
From a public health perspective, an overarching strategy is required to increase the share of help-seekers among casino gamblers through targeted measures
In-Database Feature Extraction to Improve Early Detection of Problematic Online Gambling Behavior
This study involves a comprehensive analysis of an anonymized dataset provided by a Swiss online casino that adds to the identification of reliable early indicators for problematic online gambling. Targeting gambling addiction prevention, our objective was to model and evaluate behavioral characteristics that signal early stages of problem gambling. We scrutinized player behaviors against a list of gamblers previously excluded for problematic gam…
Gambling Behavior and Treatments (5 obras) · Medicine (5 obras) · Political science (5 obras) · Psychology (5 obras) · Computer Science (3 obras) · Pandemic (3 obras) · Perspective (graphical (3 obras) · Sexuality, Behavior, and Technology (3 obras) · 2019-20 coronavirus outbreak (2 obras) · Art (2 obras)