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Takashi Kitayuguchi

Datos Biográficos

ID7976815
NOMBRETakashi Kitayuguchi
NOMBRESTakashi
APELLIDOKitayuguchi
FIRMAKITAYUGUCHI T
AFILIACIONESKurihama Medical and Addiction Center
ORCID0000-0001-8043-4404
VERIFICADOSí
TOTAL DE OBRAS6
TOTAL DE CITAS0
TOTAL COMO AUTOR6
TOTAL COMO EDITOR0
PRIMER AÑO DE PUBLICACIÓN2020
AÑO MÁS RECIENTE DE PUBLICACIÓN2025
ÍNDICE H0
  • Evolution of specialist treatment of gaming disorder and internet addiction in Japan

    Open Access•Takashi Kitayuguchi, Takanobu Matsuzaki et al.•ARTICLE•Frontiers in Psychiatry•2025

    The results suggested that the service delivery system for GD and IA has rapidly developed, driven by treatment facilities in response to growing treatment and consultation demand, which may be characteristic of, or even unique to Japan. The results also suggested that specialization of treatment programs and the skills of specialists in managing difficulties in the course of treatment may have advanced in a relatively brief period of time. Chall…

  • Validation of the Ten-Item Internet Gaming Disorder Test (IGDT-10) based on the clinical diagnosis of IGD in Japan

    Open Access•Satoko Mihara, Yoneatsu Osaki et al.•ARTICLE•Journal of Behavioral Addictions•2022

  • Application of the eleventh revision of the International Classification of Diseases gaming disorder criteria to treatment-seeking patients

    Open Access•Susumu Higuchi, Hideki Nakayama et al.•ARTICLE•Journal of Behavioral Addictions•2021

  • Development and validation of a nine-item short screening test for ICD-11 gaming disorder (Games test) and estimation of the prevalence in the general young population

    Open Access•Susumu Higuchi, Yoneatsu Osaki et al.•ARTICLE•Journal of Behavioral Addictions•2021

  • Change of Internet Use and Bedtime among Junior High School Students after Long-Term School Closure Due to the Coronavirus Disease 2019 Pandemic

    Open Access•Hideki Nakayama, Takanobu Matsuzaki et al.•ARTICLE•Children•2021

    Most schools in Japan were closed in spring 2020 due to the novel coronavirus disease 2019 (COVID-19) pandemic. We investigated lifestyle and internet use among junior high school students across eight schools after long-term school closure and compared the data with those we obtained from previous surveys. In the summers of 2018, 2019, and 2020, we conducted questionnaire surveys on seventh-grade students from the same schools. In total, 2270 pa…

  • Relationship between problematic Internet use and age at initial weekly Internet use

    Open Access•Hideki Nakayama, Fumihiko Ueno et al.•ARTICLE•Journal of Behavioral Addictions•2020

Sin obras prominentes en esta página.

  • Relationship between problematic Internet use and age at initial weekly Internet use

    Open Access•Hideki Nakayama, Fumihiko Ueno et al.•ARTICLE•Journal of Behavioral Addictions•2020

  • Application of the eleventh revision of the International Classification of Diseases gaming disorder criteria to treatment-seeking patients

    Open Access•Susumu Higuchi, Hideki Nakayama et al.•ARTICLE•Journal of Behavioral Addictions•2021

  • Development and validation of a nine-item short screening test for ICD-11 gaming disorder (Games test) and estimation of the prevalence in the general young population

    Open Access•Susumu Higuchi, Yoneatsu Osaki et al.•ARTICLE•Journal of Behavioral Addictions•2021

  • Change of Internet Use and Bedtime among Junior High School Students after Long-Term School Closure Due to the Coronavirus Disease 2019 Pandemic

    Open Access•Hideki Nakayama, Takanobu Matsuzaki et al.•ARTICLE•Children•2021

    Most schools in Japan were closed in spring 2020 due to the novel coronavirus disease 2019 (COVID-19) pandemic. We investigated lifestyle and internet use among junior high school students across eight schools after long-term school closure and compared the data with those we obtained from previous surveys. In the summers of 2018, 2019, and 2020, we conducted questionnaire surveys on seventh-grade students from the same schools. In total, 2270 pa…

  • Validation of the Ten-Item Internet Gaming Disorder Test (IGDT-10) based on the clinical diagnosis of IGD in Japan

    Open Access•Satoko Mihara, Yoneatsu Osaki et al.•ARTICLE•Journal of Behavioral Addictions•2022

  • Evolution of specialist treatment of gaming disorder and internet addiction in Japan

    Open Access•Takashi Kitayuguchi, Takanobu Matsuzaki et al.•ARTICLE•Frontiers in Psychiatry•2025

    The results suggested that the service delivery system for GD and IA has rapidly developed, driven by treatment facilities in response to growing treatment and consultation demand, which may be characteristic of, or even unique to Japan. The results also suggested that specialization of treatment programs and the skills of specialists in managing difficulties in the course of treatment may have advanced in a relatively brief period of time. Chall…

Impact of Technology on Adolescents (6 obras) · Psychology (5 obras) · Psychiatry (4 obras) · The Internet (4 obras) · Clinical Psychology (3 obras) · Computer Science (3 obras) · Gambling Behavior and Treatments (3 obras) · Medicine (3 obras) · Child Development and Digital Technology (2 obras) · Demography (2 obras)

Ethnos_APP • Proyecto Open Source • Licencia MIT • Frontend v2.0.0 • Privacidad y Cookies • Documentación de la API: api.ethnos.app/docs • Código de la API: GitHub • DOI: 10.5281/zenodo.17049435 • Código del Frontend: GitHub • DOI: 10.5281/zenodo.17050053 • cruz.rio.br • Expectantes Misericordiae