Colin Cremin
Datos Biográficos
| ID | 79993 |
|---|---|
| NOMBRE | Colin Cremin |
| NOMBRES | Colin |
| APELLIDO | Cremin |
| FIRMA | CREMIN C |
| AFILIACIONES | University of Auckland |
| VERIFICADO | No |
| TOTAL DE OBRAS | 11 |
| TOTAL DE CITAS | 11 |
| TOTAL COMO AUTOR | 11 |
| TOTAL COMO EDITOR | 0 |
| PRIMER AÑO DE PUBLICACIÓN | 2010 |
| AÑO MÁS RECIENTE DE PUBLICACIÓN | 2017 |
| ÍNDICE H | 2 |
Cultural Logic of Late Capitalism
Fredric Jameson's excoriating critique of postmodernism is a seminal work of contemporary cultural theory. Drawing on Ernest Mandel's tripartite model of capitalist development, Jameson situates postmodernism in what he calls a cultural logic of late capitalism. Characterized by the naturalization of the market and the reduction of all things to the category of culture, postmodernism expunges a depth model of cultural analysis by promulgating the…
Prosumer culture and the question of fetishism
Critical theorists often argue that prosumption leads to new forms of exploitation. For example, social media users generate and produce content for social media pages, but undertake this activity in their leisure time and through their ‘free labour’. Yet, the vast majority are paid nothing by social media companies for their efforts. However, we are sceptical of this particular critical account primarily because we do not believe the framework o…
Contested meanings, myths and hyperimages of the apocalypse
This article considers the depoliticising effects of current images and myths of apocalyptic visions, such that the world faces a catastrophe whether this emerges from environmental degradation, mass migration, terrorism, or global financial collapse. In our digital media age, apocalyptic images are now also captured through the raw footage of actual disaster events. In the article we call such footage, “hyperimages”. The power of the hyperimage …
Culture Industry
The concept of the culture industry, introduced by Theodor Adorno and Max Horkheimer in 1944, explains why, under conditions of servitude, people identify with interests that they ought logically to oppose. Adorno and Horkheimer's main interest is not culture industries themselves, but rather the adaptation of factory‐style techniques to aesthetic production for the purposes of exchange. This process leads to the standardization of culture and th…
Exploring Videogames with Deleuze and Guattari
Videogames are a unique artistic form, and to analyse and understand them an equally unique language is required. Cremin turns to Deleuze and Guattari’s non-representational philosophy to develop a conceptual toolkit for thinking anew about videogames and our relationship to them. Rather than approach videogames through a language suited to other media forms, Cremin invites us to think in terms of a videogame plane and the compositions of develop…
Molecular Mario
Gilles Deleuze and Felix Guattari’s nonrepresentational philosophy can be deployed for thinking about video game aesthetics as forces that are composed to produce affects of varying intensities. Through the concept becoming-animal and associated concepts such as rhizome and machinic assemblages, the article describes the video game through the affective, nonrepresentational, compositions of players, characters, and diegetic objects of different k…
The Social Logic of Late Capitalism
Culture is often described as a suture for the material real of capitalism, but often that reality is itself signified in such a way as to supply a hegemonic power with its own justification. Using the term social logic, this paper explores the way ideology increasingly emphasizes social-material rather than cultural-representational issues, particularly around concerns about the economy and ecology. The argument is developed in three parts using…
The Formal Qualities of the Video Game
Approaching the video game Super Mario Galaxy on the Nintendo Wii console using Deleuzian concepts, the article identifies a series of formal qualities it is argued pertain to all video games. Concepts from Gilles Deleuze's books on Francis Bacon and cinema are appropriated for this purpose. Three qualities in particular are identified; they center on the role of the player in contributing to the finished form, the nature of the player's canvas, …
Capitalism's New Clothes
From broadsheet newspapers to television shows and Hollywood films, capitalism is increasingly recognised as a system detrimental to human existence. Colin Cremin investigates why, despite this de-robing, capitalism remains a powerful and seductive force. Using materialist, psychoanalytic and linguistic approaches, Cremin shows how capitalism, anxiety and desire enter into a mutually supporting relationship. He identifies three ways in which we a…
Postmodern Left-Liberalism
In this article we set out to critique what we term the politics of left-liberalism. Broadly speaking, we situate left-liberalism around four principles. First, left-liberalism rejects Marx's labour theory of value. Second, left-liberalism believes that capitalism is inherently antagonistic. Third, left-liberalism develops a notion of resistance to the antagonistic nature of global capitalism through a politics of cultural difference. Fourth, lef…
Never Employable Enough
Lacan refers to an excessive or mad desire of the subject to overcome its alienation in the world, to be at one with it, as the drive conditioning its existence. The mad desire for surplus profit is the drive of the capitalist as the condition for its existence. In this article, it is argued that subjective desire and capitalist desire enter into a dialectical synthesis, an enjoyment derived from improving employability. This is the conceptual fr…
The Social Logic of Late Capitalism
Culture is often described as a suture for the material real of capitalism, but often that reality is itself signified in such a way as to supply a hegemonic power with its own justification. Using the term social logic, this paper explores the way ideology increasingly emphasizes social-material rather than cultural-representational issues, particularly around concerns about the economy and ecology. The argument is developed in three parts using…
Prosumer culture and the question of fetishism
Critical theorists often argue that prosumption leads to new forms of exploitation. For example, social media users generate and produce content for social media pages, but undertake this activity in their leisure time and through their ‘free labour’. Yet, the vast majority are paid nothing by social media companies for their efforts. However, we are sceptical of this particular critical account primarily because we do not believe the framework o…
Postmodern Left-Liberalism
In this article we set out to critique what we term the politics of left-liberalism. Broadly speaking, we situate left-liberalism around four principles. First, left-liberalism rejects Marx's labour theory of value. Second, left-liberalism believes that capitalism is inherently antagonistic. Third, left-liberalism develops a notion of resistance to the antagonistic nature of global capitalism through a politics of cultural difference. Fourth, lef…
Contested meanings, myths and hyperimages of the apocalypse
This article considers the depoliticising effects of current images and myths of apocalyptic visions, such that the world faces a catastrophe whether this emerges from environmental degradation, mass migration, terrorism, or global financial collapse. In our digital media age, apocalyptic images are now also captured through the raw footage of actual disaster events. In the article we call such footage, “hyperimages”. The power of the hyperimage …
The Formal Qualities of the Video Game
Approaching the video game Super Mario Galaxy on the Nintendo Wii console using Deleuzian concepts, the article identifies a series of formal qualities it is argued pertain to all video games. Concepts from Gilles Deleuze's books on Francis Bacon and cinema are appropriated for this purpose. Three qualities in particular are identified; they center on the role of the player in contributing to the finished form, the nature of the player's canvas, …
Never Employable Enough
Lacan refers to an excessive or mad desire of the subject to overcome its alienation in the world, to be at one with it, as the drive conditioning its existence. The mad desire for surplus profit is the drive of the capitalist as the condition for its existence. In this article, it is argued that subjective desire and capitalist desire enter into a dialectical synthesis, an enjoyment derived from improving employability. This is the conceptual fr…
Capitalism's New Clothes
From broadsheet newspapers to television shows and Hollywood films, capitalism is increasingly recognised as a system detrimental to human existence. Colin Cremin investigates why, despite this de-robing, capitalism remains a powerful and seductive force. Using materialist, psychoanalytic and linguistic approaches, Cremin shows how capitalism, anxiety and desire enter into a mutually supporting relationship. He identifies three ways in which we a…
Postmodern Left-Liberalism
In this article we set out to critique what we term the politics of left-liberalism. Broadly speaking, we situate left-liberalism around four principles. First, left-liberalism rejects Marx's labour theory of value. Second, left-liberalism believes that capitalism is inherently antagonistic. Third, left-liberalism develops a notion of resistance to the antagonistic nature of global capitalism through a politics of cultural difference. Fourth, lef…
The Social Logic of Late Capitalism
Culture is often described as a suture for the material real of capitalism, but often that reality is itself signified in such a way as to supply a hegemonic power with its own justification. Using the term social logic, this paper explores the way ideology increasingly emphasizes social-material rather than cultural-representational issues, particularly around concerns about the economy and ecology. The argument is developed in three parts using…
The Formal Qualities of the Video Game
Approaching the video game Super Mario Galaxy on the Nintendo Wii console using Deleuzian concepts, the article identifies a series of formal qualities it is argued pertain to all video games. Concepts from Gilles Deleuze's books on Francis Bacon and cinema are appropriated for this purpose. Three qualities in particular are identified; they center on the role of the player in contributing to the finished form, the nature of the player's canvas, …
Exploring Videogames with Deleuze and Guattari
Videogames are a unique artistic form, and to analyse and understand them an equally unique language is required. Cremin turns to Deleuze and Guattari’s non-representational philosophy to develop a conceptual toolkit for thinking anew about videogames and our relationship to them. Rather than approach videogames through a language suited to other media forms, Cremin invites us to think in terms of a videogame plane and the compositions of develop…
Molecular Mario
Gilles Deleuze and Felix Guattari’s nonrepresentational philosophy can be deployed for thinking about video game aesthetics as forces that are composed to produce affects of varying intensities. Through the concept becoming-animal and associated concepts such as rhizome and machinic assemblages, the article describes the video game through the affective, nonrepresentational, compositions of players, characters, and diegetic objects of different k…
Contested meanings, myths and hyperimages of the apocalypse
This article considers the depoliticising effects of current images and myths of apocalyptic visions, such that the world faces a catastrophe whether this emerges from environmental degradation, mass migration, terrorism, or global financial collapse. In our digital media age, apocalyptic images are now also captured through the raw footage of actual disaster events. In the article we call such footage, “hyperimages”. The power of the hyperimage …
Culture Industry
The concept of the culture industry, introduced by Theodor Adorno and Max Horkheimer in 1944, explains why, under conditions of servitude, people identify with interests that they ought logically to oppose. Adorno and Horkheimer's main interest is not culture industries themselves, but rather the adaptation of factory‐style techniques to aesthetic production for the purposes of exchange. This process leads to the standardization of culture and th…
Cultural Logic of Late Capitalism
Fredric Jameson's excoriating critique of postmodernism is a seminal work of contemporary cultural theory. Drawing on Ernest Mandel's tripartite model of capitalist development, Jameson situates postmodernism in what he calls a cultural logic of late capitalism. Characterized by the naturalization of the market and the reduction of all things to the category of culture, postmodernism expunges a depth model of cultural analysis by promulgating the…
Prosumer culture and the question of fetishism
Critical theorists often argue that prosumption leads to new forms of exploitation. For example, social media users generate and produce content for social media pages, but undertake this activity in their leisure time and through their ‘free labour’. Yet, the vast majority are paid nothing by social media companies for their efforts. However, we are sceptical of this particular critical account primarily because we do not believe the framework o…
Sociology (9 obras) · Epistemology (8 obras) · Law (8 obras) · Philosophy (8 obras) · Political science (8 obras) · Capitalism (7 obras) · Aesthetics (6 obras) · Art (6 obras) · Political Economy and Marxism (6 obras) · Politics (5 obras)