Yu-Ling Lin
Datos Biográficos
| ID | 82993 |
|---|---|
| NOMBRE | Yu-Ling Lin |
| NOMBRES | Yu-Ling |
| APELLIDO | Lin |
| FIRMA | LIN Y |
| AFILIACIONES | National Chin-Yi University of Technology |
| ORCID | 0000-0002-6657-9153 |
| VERIFICADO | Sí |
| TOTAL DE OBRAS | 2 |
| TOTAL DE CITAS | 1 |
| TOTAL COMO AUTOR | 2 |
| TOTAL COMO EDITOR | 0 |
| PRIMER AÑO DE PUBLICACIÓN | 2017 |
| AÑO MÁS RECIENTE DE PUBLICACIÓN | 2017 |
| ÍNDICE H | 1 |
Hierarchical Relationship of Negative Emotion Perception from Violent Video Games
Video games featuring violent contents have become more and more prevalent among children and teenagers. It is therefore imperative to ponder on questions such as ‘Are violent video games dangerous digital games?’ and ‘What negative emotions do they trigger in gamers?’ As such, this study aims to explore the negative emotions that violent video games trigger in gamers and determine the cause for each negative emotion. For the purpose of this rese…
Players' Value Structure in Digital Games
The rapid advancement of digital games has not only brought entertainment to consumers but also triggered gamers' motivation to play. This study attempts to examine the structure of "attribute-consequence-value" chains of digital games based on the theoretical framework of means-end chains (MECs) and soft laddering interview technique. Results of the study reveal that players pay attention to game attributes including connection system, popular, …
Players' Value Structure in Digital Games
The rapid advancement of digital games has not only brought entertainment to consumers but also triggered gamers' motivation to play. This study attempts to examine the structure of "attribute-consequence-value" chains of digital games based on the theoretical framework of means-end chains (MECs) and soft laddering interview technique. Results of the study reveal that players pay attention to game attributes including connection system, popular, …
Hierarchical Relationship of Negative Emotion Perception from Violent Video Games
Video games featuring violent contents have become more and more prevalent among children and teenagers. It is therefore imperative to ponder on questions such as ‘Are violent video games dangerous digital games?’ and ‘What negative emotions do they trigger in gamers?’ As such, this study aims to explore the negative emotions that violent video games trigger in gamers and determine the cause for each negative emotion. For the purpose of this rese…
Players' Value Structure in Digital Games
The rapid advancement of digital games has not only brought entertainment to consumers but also triggered gamers' motivation to play. This study attempts to examine the structure of "attribute-consequence-value" chains of digital games based on the theoretical framework of means-end chains (MECs) and soft laddering interview technique. Results of the study reveal that players pay attention to game attributes including connection system, popular, …
Digital Games and Media (2 obras) · Multimedia (2 obras) · Psychology (2 obras) · Social Psychology (2 obras) · Advertising (1 obras) · Anger (1 obras) · Art (1 obras) · Artificial Intelligence in Games (1 obras) · Bullying, Victimization, and Aggression (1 obras) · Business (1 obras)