Christian Ehret
Datos Biográficos
| ID | 84737 |
|---|---|
| NOMBRE | Christian Ehret |
| NOMBRES | Christian |
| APELLIDO | Ehret |
| FIRMA | EHRET C |
| AFILIACIONES | McGill University |
| ORCID | 0000-0002-7589-1974 |
| VERIFICADO | Sí |
| TOTAL DE OBRAS | 18 |
| TOTAL DE CITAS | 34 |
| TOTAL COMO AUTOR | 16 |
| TOTAL COMO EDITOR | 3 |
| PRIMER AÑO DE PUBLICACIÓN | 2013 |
| AÑO MÁS RECIENTE DE PUBLICACIÓN | 2025 |
| ÍNDICE H | 3 |
Literacies and the production of intimacy in a family idioculture
This conceptual article explores the interplay between literacies, play, and intimacy in one family. It describes how two children and their father co-create intimate moments across various modalities, including multiplayer video games and oral storytelling. By examining family-specific literacies, the article contributes to understanding how such idiosyncratic literacies foster intimacy over time. These practices, which may seem nonsensical in c…
Refrains of Friendship in Young Children's Postdigital Play
Today, digital media technologies are ubiquitous and mundane, making the relationship between digital and analog messy and porous. This postdigital condition prompts new analyses of how young children's local encounters with digital media technologies unfold, and how their relationships with digital media technologies carry on after they leave their devices. While sociomaterial approaches to literacy are apt to study how such messy literacies are…
Land‐based literacies in local naturecultures
Land‐based literacies scholars have worked to expand understandings of literacies to include often marginalized cultures who understand literacy as resulting from human and more‐than‐human relations. In this article, we contribute to this broadening of literacies with an analysis of how nature influences the meaning‐making practices of rural, subaltern communities in the Global South. Our inspiration stems from indigenous scholars who have advanc…
Algorithmic imaginings and critical digital literacy on #BookTok
Despite the growing impact of algorithms on digital culture, and the importance of algorithmic awareness, little literacy research has investigated how algorithmic awareness and speculation shapes cultural production on digital platforms. Developing Bucher’s concept of the “algorithmic imagination” for digital literacy research, we conduct a study of #BookTok, the home of book-related content on TikTok, the most algorithm-driven social media plat…
How young adult videogames materialize senses of self through ludonarrative affects
This article contributes a novel mode of sociomaterial analysis that develops critical methodologies to analyze how videogames participate in the production of affect during gameplay. The authors report on a multi-year international study addressing representations of youth in Young Adult Videogames (YA Games), or games played through the perspective of an adolescent. Over 450 hours of gameplay, researchers used ludo-narratological concepts to cr…
Considering Affective Geographies in Critical Digital Literacy Pedagogies
We have no known conflict of interest to disclose
Literacy, Affect, and Uncontrollability
How speculative designs produce new potentials for education research in digital culture
This article reports on a speculative design experiment, wherein the authors produced a critical remix video as intervention into the spread of toxic technocultural discourse on Twitch.tv (Twitch), an online platform in which content creators stream live content alongside a live chat audience. It focuses on the authors’ development of a speculative design process for education research in the context of livestreaming technoculture. This process b…
Provoking Curriculum Encounters Across Educational Experience
Affect in Literacy Teaching and Learning
"In this cutting-edge volume, scholars from around the world connect affect theory to the field of literacy studies, and unpack the role and influence of this emerging area of scholarship on literacy education. Offering an introduction to affect theory and scholarship as it relates to literacy studies, contributors discuss the role of humanizing and dehumanizing influences on schooling and examine the emotional and affective dimensions at individ…
Affect in Literacy Teaching and Learning
Provoking Curriculum Encounters Across Educational Experience
Why a More Human Literacy Studies Must Be Posthuman
This chapter struggles to avoid the over-knowing tendencies of conventional humanist qualitative inquiry. The struggle began in an everyday office conversation about affect and writing between the co-authors about a story author two had read about Janina Heshele’s experiences with writing before and after surviving imprisonment in a Nazi concentration camp as a 12-year-old girl. This conversation grew into a year-long inquiry process through whic…
The idiocultural sensibilities of spothunting in action sports culture
Through an analysis of the social practice of spothunting in action sports culture, this article develops theories of learning and cultural production through an ontology of immanence. Spothunting entails an enthusiast seeking out elements of the environment with which to perform tricks. Analysis focuses specifically on an idioculture of BMX street riding videographers. It highlights the integral role of affect in the development of idiocultural …
The Role of Affect in Adolescents’ Online Literacies
Outside of compulsory schooling, adolescents become more responsible for maintaining their reading lives together, which is consequential for educators wishing to foster student identities as lifelong readers, writers, and digital designers. The authors describe the role of affect in a youth‐driven, online participatory culture, BookTube, in which participants are largely young adults just beyond compulsory school age. Analysis draws on poststruc…
Moments of Teaching and Learning in a Children's Hospital
Although nonrepresentational theory has enriched anthropologists' understanding of affect in social and cultural life, it has a short history in education research, where representational paradigms dominate. This article develops nonrepresentational theories of moments, temporal textures, and affective pedagogies in order to evoke affects of teaching and learning in a children's hospital. Moments are expressed through experiments with fictocritci…
Embodied Composition in Real Virtualities
English educators are contending with the proliferation of mobile devices in students’ lives, and with the imminent integration of mobile devices into classrooms. Concurrently, literacy researchers using social semiotic theories of multimodality to investigate adolescents’ digital composing have focused on screens, paying scant attention to the bodies moving with them. Responding to recent critiques of multimodality that have centered on a lack o…
Bean’s World”
This article contributes to research on the felt-experience of new media. It describes how the body’s corporal capacities are augmented through one 12-year-old boy’s play of the video game, Minecraft, while hospitalized. Expanding player-centric perspectives of video gameplay, the authors leverage work on place-events to develop an intra-actional methodology aligned with their relational materialist analysis. Their analysis illuminates how multip…
(Re)placing School
Moments of Teaching and Learning in a Children's Hospital
Although nonrepresentational theory has enriched anthropologists' understanding of affect in social and cultural life, it has a short history in education research, where representational paradigms dominate. This article develops nonrepresentational theories of moments, temporal textures, and affective pedagogies in order to evoke affects of teaching and learning in a children's hospital. Moments are expressed through experiments with fictocritci…
Bean’s World”
This article contributes to research on the felt-experience of new media. It describes how the body’s corporal capacities are augmented through one 12-year-old boy’s play of the video game, Minecraft, while hospitalized. Expanding player-centric perspectives of video gameplay, the authors leverage work on place-events to develop an intra-actional methodology aligned with their relational materialist analysis. Their analysis illuminates how multip…
Literacy, Affect, and Uncontrollability
Algorithmic imaginings and critical digital literacy on #BookTok
Despite the growing impact of algorithms on digital culture, and the importance of algorithmic awareness, little literacy research has investigated how algorithmic awareness and speculation shapes cultural production on digital platforms. Developing Bucher’s concept of the “algorithmic imagination” for digital literacy research, we conduct a study of #BookTok, the home of book-related content on TikTok, the most algorithm-driven social media plat…
How speculative designs produce new potentials for education research in digital culture
This article reports on a speculative design experiment, wherein the authors produced a critical remix video as intervention into the spread of toxic technocultural discourse on Twitch.tv (Twitch), an online platform in which content creators stream live content alongside a live chat audience. It focuses on the authors’ development of a speculative design process for education research in the context of livestreaming technoculture. This process b…
(Re)placing School
Embodied Composition in Real Virtualities
English educators are contending with the proliferation of mobile devices in students’ lives, and with the imminent integration of mobile devices into classrooms. Concurrently, literacy researchers using social semiotic theories of multimodality to investigate adolescents’ digital composing have focused on screens, paying scant attention to the bodies moving with them. Responding to recent critiques of multimodality that have centered on a lack o…
Bean’s World”
This article contributes to research on the felt-experience of new media. It describes how the body’s corporal capacities are augmented through one 12-year-old boy’s play of the video game, Minecraft, while hospitalized. Expanding player-centric perspectives of video gameplay, the authors leverage work on place-events to develop an intra-actional methodology aligned with their relational materialist analysis. Their analysis illuminates how multip…
The Role of Affect in Adolescents’ Online Literacies
Outside of compulsory schooling, adolescents become more responsible for maintaining their reading lives together, which is consequential for educators wishing to foster student identities as lifelong readers, writers, and digital designers. The authors describe the role of affect in a youth‐driven, online participatory culture, BookTube, in which participants are largely young adults just beyond compulsory school age. Analysis draws on poststruc…
Moments of Teaching and Learning in a Children's Hospital
Although nonrepresentational theory has enriched anthropologists' understanding of affect in social and cultural life, it has a short history in education research, where representational paradigms dominate. This article develops nonrepresentational theories of moments, temporal textures, and affective pedagogies in order to evoke affects of teaching and learning in a children's hospital. Moments are expressed through experiments with fictocritci…
Provoking Curriculum Encounters Across Educational Experience
Affect in Literacy Teaching and Learning
"In this cutting-edge volume, scholars from around the world connect affect theory to the field of literacy studies, and unpack the role and influence of this emerging area of scholarship on literacy education. Offering an introduction to affect theory and scholarship as it relates to literacy studies, contributors discuss the role of humanizing and dehumanizing influences on schooling and examine the emotional and affective dimensions at individ…
Affect in Literacy Teaching and Learning
Provoking Curriculum Encounters Across Educational Experience
Why a More Human Literacy Studies Must Be Posthuman
This chapter struggles to avoid the over-knowing tendencies of conventional humanist qualitative inquiry. The struggle began in an everyday office conversation about affect and writing between the co-authors about a story author two had read about Janina Heshele’s experiences with writing before and after surviving imprisonment in a Nazi concentration camp as a 12-year-old girl. This conversation grew into a year-long inquiry process through whic…
The idiocultural sensibilities of spothunting in action sports culture
Through an analysis of the social practice of spothunting in action sports culture, this article develops theories of learning and cultural production through an ontology of immanence. Spothunting entails an enthusiast seeking out elements of the environment with which to perform tricks. Analysis focuses specifically on an idioculture of BMX street riding videographers. It highlights the integral role of affect in the development of idiocultural …
How speculative designs produce new potentials for education research in digital culture
This article reports on a speculative design experiment, wherein the authors produced a critical remix video as intervention into the spread of toxic technocultural discourse on Twitch.tv (Twitch), an online platform in which content creators stream live content alongside a live chat audience. It focuses on the authors’ development of a speculative design process for education research in the context of livestreaming technoculture. This process b…
Literacy, Affect, and Uncontrollability
How young adult videogames materialize senses of self through ludonarrative affects
This article contributes a novel mode of sociomaterial analysis that develops critical methodologies to analyze how videogames participate in the production of affect during gameplay. The authors report on a multi-year international study addressing representations of youth in Young Adult Videogames (YA Games), or games played through the perspective of an adolescent. Over 450 hours of gameplay, researchers used ludo-narratological concepts to cr…
Considering Affective Geographies in Critical Digital Literacy Pedagogies
We have no known conflict of interest to disclose
Algorithmic imaginings and critical digital literacy on #BookTok
Despite the growing impact of algorithms on digital culture, and the importance of algorithmic awareness, little literacy research has investigated how algorithmic awareness and speculation shapes cultural production on digital platforms. Developing Bucher’s concept of the “algorithmic imagination” for digital literacy research, we conduct a study of #BookTok, the home of book-related content on TikTok, the most algorithm-driven social media plat…
Refrains of Friendship in Young Children's Postdigital Play
Today, digital media technologies are ubiquitous and mundane, making the relationship between digital and analog messy and porous. This postdigital condition prompts new analyses of how young children's local encounters with digital media technologies unfold, and how their relationships with digital media technologies carry on after they leave their devices. While sociomaterial approaches to literacy are apt to study how such messy literacies are…
Land‐based literacies in local naturecultures
Land‐based literacies scholars have worked to expand understandings of literacies to include often marginalized cultures who understand literacy as resulting from human and more‐than‐human relations. In this article, we contribute to this broadening of literacies with an analysis of how nature influences the meaning‐making practices of rural, subaltern communities in the Global South. Our inspiration stems from indigenous scholars who have advanc…
Literacies and the production of intimacy in a family idioculture
This conceptual article explores the interplay between literacies, play, and intimacy in one family. It describes how two children and their father co-create intimate moments across various modalities, including multiplayer video games and oral storytelling. By examining family-specific literacies, the article contributes to understanding how such idiosyncratic literacies foster intimacy over time. These practices, which may seem nonsensical in c…
Psychology (13 obras) · Sociology (13 obras) · Pedagogy (11 obras) · Literacy (10 obras) · Literacy, Media, and Education (8 obras) · Art (7 obras) · Computer Science (6 obras) · Aesthetics (5 obras) · Child Development and Digital Technology (5 obras) · Communication (5 obras)