Ona Monkevičienė
Datos Biográficos
| ID | 8635440 |
|---|---|
| NOMBRE | Ona Monkevičienė |
| NOMBRES | Ona |
| APELLIDO | Monkevičienė |
| FIRMA | MONKEVIČIENĖ O |
| AFILIACIONES | Vytautas Magnus University |
| ORCID | 0000-0003-2795-2637 |
| VERIFICADO | Sí |
| TOTAL DE OBRAS | 5 |
| TOTAL DE CITAS | 0 |
| TOTAL COMO AUTOR | 5 |
| TOTAL COMO EDITOR | 0 |
| PRIMER AÑO DE PUBLICACIÓN | 2024 |
| AÑO MÁS RECIENTE DE PUBLICACIÓN | 2026 |
| ÍNDICE H | 0 |
Arts as Mediators That Help Validate Digital Games as a Suitable Tool for Visual Arts Education
One of the challenges in developing digital game–based didactics in Lithuania is the persistence of stereotypes among art teachers regarding digital games. The aim of this article is to reveal, by applying the clas sical grounded theory approach, how the processes of revaluing and val idating digital games unfold, laying the groundwork for shifting teachers’ views toward recognizing digital games as art and viable tools for art education. The stu…
Teacher- and student-related factors supporting primary school students' self-regulated learning
This study investigates how teachers' strategies and learners' behavior contribute to the development of self-regulated skills (SRL) in primary education. The development of SRL in this level of education is not well investigated, yet SRL skills are important indicators of students' success in later years of their studies. The study responds to the scientific and practical problem related to the fact that teachers are not sufficiently familiar wi…
Open and Hidden Voices of Teachers
This study analyses how early childhood teachers experience their local curricula-updating process provoked by the national policy changes. This is a relevant problem related to teachers’ agency, which is critical in supporting and developing curriculum policies or opposing them. The hermeneutic phenomenological approach (van Manen) was used to uncover the pre-reflective lived experiences of teachers through phenomenological interviews with 16 te…
Reinterpretation of the stereotyped characteristic of digital games “digital games encourage aggressive behaviour”
Many studies have addressed the issue of the relationship between digital games and aggressive behaviour. However, less attention has been paid to the stereotyping of digital games and overcoming stereotypes from gamers’ perspective. This paper presents research conducted using the classic version of Grounded Theory. The research problem, i.e. the main concern of digital game players – the stereotyping of digital games – and the processes of addr…
Predictors of Deep Learning and Competence Development in Children Aged 5–7 Using Augmented Reality Technology
While a number of studies have shown the potential and benefits of augmented reality (AR) technology for preschool education, less attention has been paid to the problem of children’s deep learning and development of the competencies applying AR and to the pedagogy of AR. The aim of the study presented in this paper is to uncover the educational predictors of deep learning and competence development of 5–7-year-old children using AR technology. T…
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Predictors of Deep Learning and Competence Development in Children Aged 5–7 Using Augmented Reality Technology
While a number of studies have shown the potential and benefits of augmented reality (AR) technology for preschool education, less attention has been paid to the problem of children’s deep learning and development of the competencies applying AR and to the pedagogy of AR. The aim of the study presented in this paper is to uncover the educational predictors of deep learning and competence development of 5–7-year-old children using AR technology. T…
Teacher- and student-related factors supporting primary school students' self-regulated learning
This study investigates how teachers' strategies and learners' behavior contribute to the development of self-regulated skills (SRL) in primary education. The development of SRL in this level of education is not well investigated, yet SRL skills are important indicators of students' success in later years of their studies. The study responds to the scientific and practical problem related to the fact that teachers are not sufficiently familiar wi…
Open and Hidden Voices of Teachers
This study analyses how early childhood teachers experience their local curricula-updating process provoked by the national policy changes. This is a relevant problem related to teachers’ agency, which is critical in supporting and developing curriculum policies or opposing them. The hermeneutic phenomenological approach (van Manen) was used to uncover the pre-reflective lived experiences of teachers through phenomenological interviews with 16 te…
Reinterpretation of the stereotyped characteristic of digital games “digital games encourage aggressive behaviour”
Many studies have addressed the issue of the relationship between digital games and aggressive behaviour. However, less attention has been paid to the stereotyping of digital games and overcoming stereotypes from gamers’ perspective. This paper presents research conducted using the classic version of Grounded Theory. The research problem, i.e. the main concern of digital game players – the stereotyping of digital games – and the processes of addr…
Arts as Mediators That Help Validate Digital Games as a Suitable Tool for Visual Arts Education
One of the challenges in developing digital game–based didactics in Lithuania is the persistence of stereotypes among art teachers regarding digital games. The aim of this article is to reveal, by applying the clas sical grounded theory approach, how the processes of revaluing and val idating digital games unfold, laying the groundwork for shifting teachers’ views toward recognizing digital games as art and viable tools for art education. The stu…
Mathematics education (4 obras) · Psychology (4 obras) · Computer Science (3 obras) · Digital Games and Media (2 obras) · Pedagogy (2 obras) · Aesthetics (1 obras) · Art (1 obras) · Art Education and Development (1 obras) · Artificial Intelligence (1 obras) · Augmented reality (1 obras)