Çetin Tüker
Datos Biográficos
| ID | 8668955 |
|---|---|
| NOMBRE | Çetin Tüker |
| NOMBRES | Çetin |
| APELLIDO | Tüker |
| FIRMA | TÜKER Ç |
| AFILIACIONES | Mimar Sinan Güzel Sanatlar Üniversitesi |
| ORCID | 0000-0002-5621-4804 |
| VERIFICADO | Sí |
| TOTAL DE OBRAS | 4 |
| TOTAL DE CITAS | 0 |
| TOTAL COMO AUTOR | 4 |
| TOTAL COMO EDITOR | 0 |
| PRIMER AÑO DE PUBLICACIÓN | 2015 |
| AÑO MÁS RECIENTE DE PUBLICACIÓN | 2026 |
| ÍNDICE H | 0 |
Modeling teachers’ acceptance of VR editors to bridge the gap between VR users and creators in classrooms
As virtual reality (VR) technologies gain visibility in education, their sustainable integration depends not only on access to immersive hardware but also on teachers’ capacity to author VR learning experiences. Despite this, limited attention has been given to teachers’ acceptance of virtual reality editors (VREs), the very tools that enable educational VR creation. Addressing this authoring gap, this study identifies factors influencing teacher…
Spatial Layout Learning in Architecture
Noticeability of Stencils
This study investigates the noticeability of stencil prints containing various graphic elements in İstanbul, Turkey. A designated route was selected, and all stencil applications along this route were systematically documented. A total of 108 distinct stencil prints were identified and recorded, along with their corresponding locations. Eleven volunteers walked the route and completed an online questionnaire. The findings showed strong correlatio…
Video Games Around the World
Thirty-nine essays explore the vast diversity of video game history and culture across all the world's continents. Video games have become a global industry, and their history spans dozens of national industries where foreign imports compete with domestic productions, legitimate industry contends with piracy, and national identity faces the global marketplace. This volume describes video game history and culture across every continent, with essay…
Sin obras prominentes en esta página.
Video Games Around the World
Thirty-nine essays explore the vast diversity of video game history and culture across all the world's continents. Video games have become a global industry, and their history spans dozens of national industries where foreign imports compete with domestic productions, legitimate industry contends with piracy, and national identity faces the global marketplace. This volume describes video game history and culture across every continent, with essay…
Noticeability of Stencils
This study investigates the noticeability of stencil prints containing various graphic elements in İstanbul, Turkey. A designated route was selected, and all stencil applications along this route were systematically documented. A total of 108 distinct stencil prints were identified and recorded, along with their corresponding locations. Eleven volunteers walked the route and completed an online questionnaire. The findings showed strong correlatio…
Modeling teachers’ acceptance of VR editors to bridge the gap between VR users and creators in classrooms
As virtual reality (VR) technologies gain visibility in education, their sustainable integration depends not only on access to immersive hardware but also on teachers’ capacity to author VR learning experiences. Despite this, limited attention has been given to teachers’ acceptance of virtual reality editors (VREs), the very tools that enable educational VR creation. Addressing this authoring gap, this study identifies factors influencing teacher…
Spatial Layout Learning in Architecture
3D modeling (1 obras) · Architecture and Computational Design (1 obras) · Astronomical Observations and Instrumentation (1 obras) · Augmented Reality Applications (1 obras) · Business (1 obras) · China (1 obras) · Comparative research (1 obras) · Context (archaeology) (1 obras) · Cross-cultural studies (1 obras) · Digital Games and Media (1 obras)