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Paola Di Giuseppantonio Di Franco

Datos Biográficos

ID87196
NOMBREPaola Di Giuseppantonio Di Franco
NOMBRESPaola Di Giuseppantonio
APELLIDODi Franco
FIRMADI FRANCO P G
AFILIACIONESUniversity of Essex
ORCID0000-0002-9371-9553
VERIFICADOSí
TOTAL DE OBRAS11
TOTAL DE CITAS15
TOTAL COMO AUTOR11
TOTAL COMO EDITOR0
PRIMER AÑO DE PUBLICACIÓN2012
AÑO MÁS RECIENTE DE PUBLICACIÓN2025
ÍNDICE H2
  • Degree Ethnography

    Open Access•Matteo Baraldo, Francesca Dolcetti et al.•ARTICLE•Visual Communication•2025•Referencias: 13

    This article investigates the evolving methodology of 360-degree video-ethnography, particularly in qualitative inquiries concerning the interconnectedness of individuals and their surroundings. It delineates some unique affordances of 360-degree videos in capturing multimodal elements and interpreting environments within place-centric research frameworks. Drawing from empirical observations and related literature, the authors explore key aspects…

  • Can immersive technologies rebuild heritage and sense of place? Examining Virtual Reality's role in fostering community resilience in post-disaster Italy

    Open Access•Paola Di Giuseppantonio Di Franco, Francesca Dolcetti et al.•ARTICLE•International Journal of Heritage…•2025•Referencias: 34

    Disasters disrupt not only physical environments but also socio-cultural identities and sense of place. This study explores the role of Virtual Reality (VR) in post-disaster recovery, focusing on the earthquake-affected towns of Amatrice and Accumoli, Italy. Using a techno-ethnographic methodology, we integrated video interviews, 3D digital reconstruction, and co-creation to examine how immersive technologies facilitate emotional reconnection and…

  • Enriching Qualitative Inquiry

    Open Access•Matteo Baraldo, Francesca Dolcetti et al.•ARTICLE•International Journal of…•2025•Citada por: 1•Referencias: 31

    Three-sixty video-ethnography is a growing field of research, offering novel insights into the complex interactions between individuals and their environments. Despite its potential, the application of 360-degree video in qualitative research remains underexplored. The study presented here aims to bridge this gap, by discussing an approach to data collection and visual analysis, grounded in a multimodal epistemological framework for in-depth qual…

  • Place-centred emerging technologies for disaster management

    Open Access•Matteo Baraldo, Paola Di Giuseppantonio Di Franco•ARTICLE•International Journal of Disaster…•2024

  • Earthquakes, communities and heritage

    Fabrizio Galeazzi, Paola Di Giuseppantonio Di Franco et al.•ARTICLE•Visual Studies•2022

    In this article, we discuss the experimental application of iterative co-design, community-based and place-centred approaches in the creation of 3D immersive experiences of places that have been badly damaged or destroyed after natural catastrophic events. We take as our case study the community of Senerchia, hit and partially destroyed by the 1980 Irpinia earthquake in Italy. The main purpose of this paper is to analyse and discuss the co-creati…

  • ArcheoSocial. L’archeologia riscrive il web

    Open Access•Paola Di Giuseppantonio Di Franco•ARTICLE•Ex Novo Journal of Archaeology•2018

    La sintesi di questo volume è sapientemente offerta nel titolo: AcheoSocial è una contrazione di ‘Archeologia Sociale’, un’archeologia che sappia parlare di sé, attraverso gli strumenti della comunicazione contemporanea, primi fra tutti social media e blog. Il volume è unico nel suo genere e si propone come strumento di conoscenza e comprensione delle principali piattaforme di divulgazione archeologica online e dei linguaggi comunicativi ad esse …

  • Theorising 3D Visualisation Systems in Archaeology

    Open Access•Fabrizio Galeazzi, Fabrizio Galeazziup et al.•ARTICLE•Internet Archaeology•2017•Citada por: 5•Referencias: 7

    3D visualization in archaeology has become a suitable solution and effective instrument for the analysis, interpretation and communication of archaeological information. However, only few attempts have been made so far for understanding and evaluating the real impact that 3D imaging has on the discipline under its different forms (offline immersive and not immersive, and online platform). There is a need in archaeology and cultural heritage for a…

  • Framing the past

    Open Access•Paola Di Giuseppantonio Di Franco, Justin L Matthews et al.•ARTICLE•Journal of Cultural Heritage•2016•Citada por: 4•Referencias: 13

  • Comparing 2D pictures with 3D replicas for the digital preservation and analysis of tangible heritage

    Fabrizio Galeazzi, Paola Di Giuseppantonio Di Franco et al.•ARTICLE•Museum Management and Curatorship•2015•Citada por: 2•Referencias: 8

    In this paper, we present two experiments designed to compare 2D digital pictures and 3D digital replicas of artifacts, to understand how differently these media facilitate the perception and understanding of our past. Archeologists and museum experts have commonly used 2D digital pictures to preserve and study artifacts. Recently, these scholars have also started to use 3D digital archives for their studies. Yet, we still need to determine how t…

  • Handle” with Care

    Paola Di Giuseppantonio Di Franco•ARTICLE•Current Anthropology•2014•Citada por: 1

  • D Virtual Dig

    Open Access•Paola Di Giuseppantonio Di Franco, Fabrizio Galeazzi et al.•ARTICLE•Internet Archaeology•2012•Citada por: 2•Referencias: 1

    Archaeology is a material, embodied discipline; communicating this experience is critical to student success. In the context of lower-division archaeology courses, the present study examines the efficacy of 3D virtual and 2D archaeological representations of digs. This presentation aims to show a 3D application created to teach the archaeological excavation process to freshmen students. An archaeological environment was virtually re-created in 3D…

  • Theorising 3D Visualisation Systems in Archaeology

    Open Access•Fabrizio Galeazzi, Fabrizio Galeazziup et al.•ARTICLE•Internet Archaeology•2017•Citada por: 5•Referencias: 7

    3D visualization in archaeology has become a suitable solution and effective instrument for the analysis, interpretation and communication of archaeological information. However, only few attempts have been made so far for understanding and evaluating the real impact that 3D imaging has on the discipline under its different forms (offline immersive and not immersive, and online platform). There is a need in archaeology and cultural heritage for a…

  • Framing the past

    Open Access•Paola Di Giuseppantonio Di Franco, Justin L Matthews et al.•ARTICLE•Journal of Cultural Heritage•2016•Citada por: 4•Referencias: 13

  • Comparing 2D pictures with 3D replicas for the digital preservation and analysis of tangible heritage

    Fabrizio Galeazzi, Paola Di Giuseppantonio Di Franco et al.•ARTICLE•Museum Management and Curatorship•2015•Citada por: 2•Referencias: 8

    In this paper, we present two experiments designed to compare 2D digital pictures and 3D digital replicas of artifacts, to understand how differently these media facilitate the perception and understanding of our past. Archeologists and museum experts have commonly used 2D digital pictures to preserve and study artifacts. Recently, these scholars have also started to use 3D digital archives for their studies. Yet, we still need to determine how t…

  • D Virtual Dig

    Open Access•Paola Di Giuseppantonio Di Franco, Fabrizio Galeazzi et al.•ARTICLE•Internet Archaeology•2012•Citada por: 2•Referencias: 1

    Archaeology is a material, embodied discipline; communicating this experience is critical to student success. In the context of lower-division archaeology courses, the present study examines the efficacy of 3D virtual and 2D archaeological representations of digs. This presentation aims to show a 3D application created to teach the archaeological excavation process to freshmen students. An archaeological environment was virtually re-created in 3D…

  • Enriching Qualitative Inquiry

    Open Access•Matteo Baraldo, Francesca Dolcetti et al.•ARTICLE•International Journal of…•2025•Citada por: 1•Referencias: 31

    Three-sixty video-ethnography is a growing field of research, offering novel insights into the complex interactions between individuals and their environments. Despite its potential, the application of 360-degree video in qualitative research remains underexplored. The study presented here aims to bridge this gap, by discussing an approach to data collection and visual analysis, grounded in a multimodal epistemological framework for in-depth qual…

  • Handle” with Care

    Paola Di Giuseppantonio Di Franco•ARTICLE•Current Anthropology•2014•Citada por: 1

  • D Virtual Dig

    Open Access•Paola Di Giuseppantonio Di Franco, Fabrizio Galeazzi et al.•ARTICLE•Internet Archaeology•2012•Citada por: 2•Referencias: 1

    Archaeology is a material, embodied discipline; communicating this experience is critical to student success. In the context of lower-division archaeology courses, the present study examines the efficacy of 3D virtual and 2D archaeological representations of digs. This presentation aims to show a 3D application created to teach the archaeological excavation process to freshmen students. An archaeological environment was virtually re-created in 3D…

  • Handle” with Care

    Paola Di Giuseppantonio Di Franco•ARTICLE•Current Anthropology•2014•Citada por: 1

  • Comparing 2D pictures with 3D replicas for the digital preservation and analysis of tangible heritage

    Fabrizio Galeazzi, Paola Di Giuseppantonio Di Franco et al.•ARTICLE•Museum Management and Curatorship•2015•Citada por: 2•Referencias: 8

    In this paper, we present two experiments designed to compare 2D digital pictures and 3D digital replicas of artifacts, to understand how differently these media facilitate the perception and understanding of our past. Archeologists and museum experts have commonly used 2D digital pictures to preserve and study artifacts. Recently, these scholars have also started to use 3D digital archives for their studies. Yet, we still need to determine how t…

  • Framing the past

    Open Access•Paola Di Giuseppantonio Di Franco, Justin L Matthews et al.•ARTICLE•Journal of Cultural Heritage•2016•Citada por: 4•Referencias: 13

  • Theorising 3D Visualisation Systems in Archaeology

    Open Access•Fabrizio Galeazzi, Fabrizio Galeazziup et al.•ARTICLE•Internet Archaeology•2017•Citada por: 5•Referencias: 7

    3D visualization in archaeology has become a suitable solution and effective instrument for the analysis, interpretation and communication of archaeological information. However, only few attempts have been made so far for understanding and evaluating the real impact that 3D imaging has on the discipline under its different forms (offline immersive and not immersive, and online platform). There is a need in archaeology and cultural heritage for a…

  • ArcheoSocial. L’archeologia riscrive il web

    Open Access•Paola Di Giuseppantonio Di Franco•ARTICLE•Ex Novo Journal of Archaeology•2018

    La sintesi di questo volume è sapientemente offerta nel titolo: AcheoSocial è una contrazione di ‘Archeologia Sociale’, un’archeologia che sappia parlare di sé, attraverso gli strumenti della comunicazione contemporanea, primi fra tutti social media e blog. Il volume è unico nel suo genere e si propone come strumento di conoscenza e comprensione delle principali piattaforme di divulgazione archeologica online e dei linguaggi comunicativi ad esse …

  • Earthquakes, communities and heritage

    Fabrizio Galeazzi, Paola Di Giuseppantonio Di Franco et al.•ARTICLE•Visual Studies•2022

    In this article, we discuss the experimental application of iterative co-design, community-based and place-centred approaches in the creation of 3D immersive experiences of places that have been badly damaged or destroyed after natural catastrophic events. We take as our case study the community of Senerchia, hit and partially destroyed by the 1980 Irpinia earthquake in Italy. The main purpose of this paper is to analyse and discuss the co-creati…

  • Place-centred emerging technologies for disaster management

    Open Access•Matteo Baraldo, Paola Di Giuseppantonio Di Franco•ARTICLE•International Journal of Disaster…•2024

  • Degree Ethnography

    Open Access•Matteo Baraldo, Francesca Dolcetti et al.•ARTICLE•Visual Communication•2025•Referencias: 13

    This article investigates the evolving methodology of 360-degree video-ethnography, particularly in qualitative inquiries concerning the interconnectedness of individuals and their surroundings. It delineates some unique affordances of 360-degree videos in capturing multimodal elements and interpreting environments within place-centric research frameworks. Drawing from empirical observations and related literature, the authors explore key aspects…

  • Can immersive technologies rebuild heritage and sense of place? Examining Virtual Reality's role in fostering community resilience in post-disaster Italy

    Open Access•Paola Di Giuseppantonio Di Franco, Francesca Dolcetti et al.•ARTICLE•International Journal of Heritage…•2025•Referencias: 34

    Disasters disrupt not only physical environments but also socio-cultural identities and sense of place. This study explores the role of Virtual Reality (VR) in post-disaster recovery, focusing on the earthquake-affected towns of Amatrice and Accumoli, Italy. Using a techno-ethnographic methodology, we integrated video interviews, 3D digital reconstruction, and co-creation to examine how immersive technologies facilitate emotional reconnection and…

  • Enriching Qualitative Inquiry

    Open Access•Matteo Baraldo, Francesca Dolcetti et al.•ARTICLE•International Journal of…•2025•Citada por: 1•Referencias: 31

    Three-sixty video-ethnography is a growing field of research, offering novel insights into the complex interactions between individuals and their environments. Despite its potential, the application of 360-degree video in qualitative research remains underexplored. The study presented here aims to bridge this gap, by discussing an approach to data collection and visual analysis, grounded in a multimodal epistemological framework for in-depth qual…

Computer Science (9 obras) · 3D Surveying and Cultural Heritage (6 obras) · Archaeology (5 obras) · Art (5 obras) · History (5 obras) · Psychology (5 obras) · Sociology (5 obras) · Geography (4 obras) · Aesthetics (3 obras) · Artificial Intelligence (3 obras)

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