Steffen P Walz
Datos Biográficos
| ID | 9151237 |
|---|---|
| NOMBRE | Steffen P Walz |
| NOMBRES | Steffen P |
| APELLIDO | Walz |
| FIRMA | WALZ S P |
| ORCID | 0000-0002-7872-2607 |
| VERIFICADO | Sí |
| TOTAL DE OBRAS | 2 |
| TOTAL DE CITAS | 0 |
| TOTAL COMO AUTOR | 1 |
| TOTAL COMO EDITOR | 1 |
| PRIMER AÑO DE PUBLICACIÓN | 2014 |
| AÑO MÁS RECIENTE DE PUBLICACIÓN | 2015 |
| ÍNDICE H | 0 |
The Gameful World: Approaches, Issues, Applications
What if every part of our everyday life was turned into a game? The implications of “gamification.” What if our whole life were turned into a game? What sounds like the premise of a science fiction novel is today becoming reality as “gamification.” As more and more organizations, practices, products, and services are infused with elements from games and play to make them more engaging, we are witnessing a veritable ludification of culture. Yet wh…
The Gameful World: Approaches, Issues, Applications
What if our whole life were turned into a game? What sounds like the premise of a science fiction novel is today becoming reality as gamification. As more and more organizations, practices, products, and services are infused with elements from games and play to make them more engaging, we are witnessing a veritable ludification of culture. Yet while some celebrate gamification as a possible answer to mankind's toughest challenges and others conde…
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The Gameful World: Approaches, Issues, Applications
What if our whole life were turned into a game? What sounds like the premise of a science fiction novel is today becoming reality as gamification. As more and more organizations, practices, products, and services are infused with elements from games and play to make them more engaging, we are witnessing a veritable ludification of culture. Yet while some celebrate gamification as a possible answer to mankind's toughest challenges and others conde…
The Gameful World: Approaches, Issues, Applications
What if every part of our everyday life was turned into a game? The implications of “gamification.” What if our whole life were turned into a game? What sounds like the premise of a science fiction novel is today becoming reality as “gamification.” As more and more organizations, practices, products, and services are infused with elements from games and play to make them more engaging, we are witnessing a veritable ludification of culture. Yet wh…
Creative ability (2 obras) · Digital Marketing and Social Media (2 obras) · Environmental ethics (2 obras) · Epistemology (2 obras) · Games (2 obras) · Media studies (2 obras) · Philosophy (2 obras) · Play (2 obras) · Political science (2 obras) · Premise (2 obras)