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Steffen P Walz

Datos Biográficos

ID9151237
NOMBRESteffen P Walz
NOMBRESSteffen P
APELLIDOWalz
FIRMAWALZ S P
ORCID0000-0002-7872-2607
VERIFICADOSí
TOTAL DE OBRAS2
TOTAL DE CITAS0
TOTAL COMO AUTOR1
TOTAL COMO EDITOR1
PRIMER AÑO DE PUBLICACIÓN2014
AÑO MÁS RECIENTE DE PUBLICACIÓN2015
ÍNDICE H0
  • The Gameful World: Approaches, Issues, Applications

    Buster Benson, Ian Bogost et al.•BOOK•Gameful World•2015

    What if every part of our everyday life was turned into a game? The implications of “gamification.” What if our whole life were turned into a game? What sounds like the premise of a science fiction novel is today becoming reality as “gamification.” As more and more organizations, practices, products, and services are infused with elements from games and play to make them more engaging, we are witnessing a veritable ludification of culture. Yet wh…

  • The Gameful World: Approaches, Issues, Applications

    Steffen P Walz, Sebastian Deterding•BOOK•Gameful World•2014

    What if our whole life were turned into a game? What sounds like the premise of a science fiction novel is today becoming reality as gamification. As more and more organizations, practices, products, and services are infused with elements from games and play to make them more engaging, we are witnessing a veritable ludification of culture. Yet while some celebrate gamification as a possible answer to mankind's toughest challenges and others conde…

Sin obras prominentes en esta página.

  • The Gameful World: Approaches, Issues, Applications

    Steffen P Walz, Sebastian Deterding•BOOK•Gameful World•2014

    What if our whole life were turned into a game? What sounds like the premise of a science fiction novel is today becoming reality as gamification. As more and more organizations, practices, products, and services are infused with elements from games and play to make them more engaging, we are witnessing a veritable ludification of culture. Yet while some celebrate gamification as a possible answer to mankind's toughest challenges and others conde…

  • The Gameful World: Approaches, Issues, Applications

    Buster Benson, Ian Bogost et al.•BOOK•Gameful World•2015

    What if every part of our everyday life was turned into a game? The implications of “gamification.” What if our whole life were turned into a game? What sounds like the premise of a science fiction novel is today becoming reality as “gamification.” As more and more organizations, practices, products, and services are infused with elements from games and play to make them more engaging, we are witnessing a veritable ludification of culture. Yet wh…

Creative ability (2 obras) · Digital Marketing and Social Media (2 obras) · Environmental ethics (2 obras) · Epistemology (2 obras) · Games (2 obras) · Media studies (2 obras) · Philosophy (2 obras) · Play (2 obras) · Political science (2 obras) · Premise (2 obras)

Ethnos_APP • Proyecto Open Source • Licencia MIT • Frontend v2.0.0 • Privacidad y Cookies • Documentación de la API: api.ethnos.app/docs • Código de la API: GitHub • DOI: 10.5281/zenodo.17049435 • Código del Frontend: GitHub • DOI: 10.5281/zenodo.17050053 • cruz.rio.br • Expectantes Misericordiae