Bettina Bódi
Datos Biográficos
| ID | 9178296 |
|---|---|
| NOMBRE | Bettina Bódi |
| NOMBRES | Bettina |
| APELLIDO | Bódi |
| FIRMA | BÓDI B |
| AFILIACIONES | De Montfort University |
| ORCID | 0000-0003-1236-3610 |
| VERIFICADO | Sí |
| TOTAL DE OBRAS | 2 |
| TOTAL DE CITAS | 0 |
| OBRAS COMO AUTOR | 2 |
| OBRAS COMO EDITOR | 0 |
| PRIMER AÑO DE PUBLICACIÓN | 2020 |
| AÑO MÁS RECIENTE DE PUBLICACIÓN | 2022 |
| ÍNDICE H | 0 |
Videogames and Agency
Videogames and Agency explores the trend in videogames and their marketing to offer a player higher volumes, or even more distinct kinds, of player freedom. The book offers a new conceptual framework that helps us understand how this freedom to act is discussed by designers, and how that in turn reflects in their design principles. What can we learn from existing theories around agency? How do paratextual materials reflect design intention with r…
Playing stories
Drawing on Janet Murray (1997), Katie Salen and Eric Zimmerman (2004), and other previous proposals, this article conceptualizes player agency as the possibility space for “meaningful” choice expressed via player action that translates into avatar action, afforded and constrained by a videogame’s design. It further distinguishes between four core dimensions of agency thus conceptualized: First, spatial-explorative agency is afforded by those elem…
Sin obras prominentes en esta página.
Playing stories
Drawing on Janet Murray (1997), Katie Salen and Eric Zimmerman (2004), and other previous proposals, this article conceptualizes player agency as the possibility space for “meaningful” choice expressed via player action that translates into avatar action, afforded and constrained by a videogame’s design. It further distinguishes between four core dimensions of agency thus conceptualized: First, spatial-explorative agency is afforded by those elem…
Videogames and Agency
Videogames and Agency explores the trend in videogames and their marketing to offer a player higher volumes, or even more distinct kinds, of player freedom. The book offers a new conceptual framework that helps us understand how this freedom to act is discussed by designers, and how that in turn reflects in their design principles. What can we learn from existing theories around agency? How do paratextual materials reflect design intention with r…
Cinema and Media Studies (2 obras) · Digital Games and Media (2 obras) · Aesthetics (1 obra) · Agency (philosophy) (1 obra) · Art (1 obra) · Artificial Intelligence in Games (1 obra) · Avatar (1 obra) · Computer Science (1 obra) · Constructive (1 obra) · Epistemology (1 obra)