Christopher Rennick
Datos Biográficos
| ID | 9257859 |
|---|---|
| NOMBRE | Christopher Rennick |
| NOMBRES | Christopher |
| APELLIDO | Rennick |
| FIRMA | RENNICK C |
| AFILIACIONES | University of Waterloo |
| ORCID | 0000-0003-1682-3311 |
| VERIFICADO | Sí |
| TOTAL DE OBRAS | 2 |
| TOTAL DE CITAS | 0 |
| OBRAS COMO AUTOR | 2 |
| OBRAS COMO EDITOR | 0 |
| PRIMER AÑO DE PUBLICACIÓN | 2019 |
| AÑO MÁS RECIENTE DE PUBLICACIÓN | 2023 |
| ÍNDICE H | 0 |
Introductory Engineering Decision-Making
Contribution: A semester-long, open-ended design project was implemented to promote intellectual development of first-year students while reinforcing event-driven/procedural programming principles. This paper describes this approach, and an evaluation strategy using Perry's model for intellectual development. The results show that students can reach the relativism stage of Perry's model in their first year of studies. Background: Students must mo…
Curricular Hackathons for Engineering Design Learning
Contribution: This article defines “curricular hackathons” and describes the features, challenges, and opportunities of adopting the hackathon format into engineering curricula. It is based on experience implementing a series of curricular hackathons which provide students with formative design experiences as they address ill-structured and integrative design problems. Background: Design is an essential part of engineering practice. However, unde…
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Introductory Engineering Decision-Making
Contribution: A semester-long, open-ended design project was implemented to promote intellectual development of first-year students while reinforcing event-driven/procedural programming principles. This paper describes this approach, and an evaluation strategy using Perry's model for intellectual development. The results show that students can reach the relativism stage of Perry's model in their first year of studies. Background: Students must mo…
Curricular Hackathons for Engineering Design Learning
Contribution: This article defines “curricular hackathons” and describes the features, challenges, and opportunities of adopting the hackathon format into engineering curricula. It is based on experience implementing a series of curricular hackathons which provide students with formative design experiences as they address ill-structured and integrative design problems. Background: Design is an essential part of engineering practice. However, unde…
Biomedical and Engineering Education (2 obras) · Computer Science (2 obras) · Engineering (2 obras) · Engineering management (2 obras) · Mathematics (2 obras) · Mathematics education (2 obras) · Software engineering (2 obras) · Teaching and Learning Programming (2 obras) · Computer-automated design (1 obra) · Educational Games and Gamification (1 obra)