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Annie Dooley

Datos Biográficos

ID9436618
NOMBREAnnie Dooley
NOMBRESAnnie
APELLIDODooley
FIRMADOOLEY A
AFILIACIONESThe Ohio State University
ORCID0009-0008-8047-5159
VERIFICADOSí
TOTAL DE OBRAS4
TOTAL DE CITAS0
TOTAL COMO AUTOR4
TOTAL COMO EDITOR0
PRIMER AÑO DE PUBLICACIÓN2024
AÑO MÁS RECIENTE DE PUBLICACIÓN2026
ÍNDICE H0
  • When an AI Says It Is False

    Open Access•Mengqi Liao, Sian Lee et al.•ARTICLE•Media Psychology•2026

    To combat misinformation at scale, automated fact-checkers are being deployed, but we do not know if lay users trust them. Are AI fact-checkers trusted more than human fact-checkers because of their accuracy in identifying tell-tale features of fake news? Or are they trusted less because they are seen as lacking the subjectivity necessary for corroborating evidence? A pre-registered 2 (Fact-checking source: Human vs. AI) × 3 (Fact-checking approa…

  • More or Less Likeable

    Open Access•Lucy Brown, Mary Grizzard et al.•ARTICLE•Media Psychology•2025

    Affective disposition theory (ADT) and its extensions posit that character liking/disliking is based on viewer perceptions of character behaviors or the activation of character schemas that imply moral/immoral behaviors. This paper systematically examines whether events that happen to a character independent of their behavior also contribute to the development of character liking. Based on the modified affective disposition model (MADM), two stud…

  • Empowered by the Experience

    Open Access•Teresa Lynch, Annie Dooley et al.•ARTICLE•Media and Communication•2025

    Research on female video game characters often investigates negative outcomes of playing as stereotyped characters. Yet, video games increasingly offer people opportunities to play as capable, prominent female characters that may be meaningful and promote positive outcomes (e.g., feelings of empowerment). This manuscript shares the results of a mixed methods survey of individuals ( N = 751) recruited via online forums who recalled their experienc…

  • Examining How Sex Appeal Cues and Strength Cues Influence Impressions of Female Video Game Characters

    Open Access•Teresa Lynch, Annie Dooley et al.•ARTICLE•Communication Research•2024

    Sexualization is a prominently studied dimension of how media content contributes to problematic outcomes for women (e.g., self-objectification). In video game contexts, scholars have debated whether portrayals of powerful characters may disrupt undesirable outcomes of sexual objectification. In two studies, we experimentally manipulated sex appeal cues and strength cues in female characters. Participants reported their impressions in terms of ke…

Sin obras prominentes en esta página.

  • Examining How Sex Appeal Cues and Strength Cues Influence Impressions of Female Video Game Characters

    Open Access•Teresa Lynch, Annie Dooley et al.•ARTICLE•Communication Research•2024

    Sexualization is a prominently studied dimension of how media content contributes to problematic outcomes for women (e.g., self-objectification). In video game contexts, scholars have debated whether portrayals of powerful characters may disrupt undesirable outcomes of sexual objectification. In two studies, we experimentally manipulated sex appeal cues and strength cues in female characters. Participants reported their impressions in terms of ke…

  • More or Less Likeable

    Open Access•Lucy Brown, Mary Grizzard et al.•ARTICLE•Media Psychology•2025

    Affective disposition theory (ADT) and its extensions posit that character liking/disliking is based on viewer perceptions of character behaviors or the activation of character schemas that imply moral/immoral behaviors. This paper systematically examines whether events that happen to a character independent of their behavior also contribute to the development of character liking. Based on the modified affective disposition model (MADM), two stud…

  • Empowered by the Experience

    Open Access•Teresa Lynch, Annie Dooley et al.•ARTICLE•Media and Communication•2025

    Research on female video game characters often investigates negative outcomes of playing as stereotyped characters. Yet, video games increasingly offer people opportunities to play as capable, prominent female characters that may be meaningful and promote positive outcomes (e.g., feelings of empowerment). This manuscript shares the results of a mixed methods survey of individuals ( N = 751) recruited via online forums who recalled their experienc…

  • When an AI Says It Is False

    Open Access•Mengqi Liao, Sian Lee et al.•ARTICLE•Media Psychology•2026

    To combat misinformation at scale, automated fact-checkers are being deployed, but we do not know if lay users trust them. Are AI fact-checkers trusted more than human fact-checkers because of their accuracy in identifying tell-tale features of fake news? Or are they trusted less because they are seen as lacking the subjectivity necessary for corroborating evidence? A pre-registered 2 (Fact-checking source: Human vs. AI) × 3 (Fact-checking approa…

Computer Science (3 obras) · Psychology (3 obras) · Social Psychology (3 obras) · Advertising (2 obras) · Digital Games and Media (2 obras) · Media, Gender, and Advertising (2 obras) · Multimedia (2 obras) · Video game (2 obras) · Aesthetics (1 obras) · Appeal (1 obras)

Ethnos_APP • Proyecto Open Source • Licencia MIT • Frontend v2.0.0 • Privacidad y Cookies • Documentación de la API: api.ethnos.app/docs • Código de la API: GitHub • DOI: 10.5281/zenodo.17049435 • Código del Frontend: GitHub • DOI: 10.5281/zenodo.17050053 • cruz.rio.br • Expectantes Misericordiae