Aske Mottelson
Datos Biográficos
| ID | 9493776 |
|---|---|
| NOMBRE | Aske Mottelson |
| NOMBRES | Aske |
| APELLIDO | Mottelson |
| FIRMA | MOTTELSON A |
| AFILIACIONES | University of Copenhagen |
| ORCID | 0000-0003-1827-8513 |
| VERIFICADO | Sí |
| TOTAL DE OBRAS | 3 |
| TOTAL DE CITAS | 0 |
| OBRAS COMO AUTOR | 3 |
| OBRAS COMO EDITOR | 0 |
| PRIMER AÑO DE PUBLICACIÓN | 2020 |
| AÑO MÁS RECIENTE DE PUBLICACIÓN | 2025 |
| ÍNDICE H | 0 |
Demand characteristics in human–computer experiments
Demand characteristics refer to cues that can inform participants in experiments about the hypothesis and influence their behavior. They lead researchers to erroneously infer non-existing effects, undermining the experimental integrity of empirical studies. Furthermore, demand characteristics are considered to mainly effect subjective measures. As a result, demand characteristics often remain uncontrolled in studies involving computers, and in pa…
Immersive virtual reality in STEM
Investigating the effect of teaching as a generative learning strategy when learning through desktop and immersive VR
Immersive virtual reality (IVR) simulations for education have been found to increase affective outcomes compared to traditional media, but the effects on learning are mixed. As reflection has previously shown to enhance learning in traditional media, we investigated the efficacy of appropriate reflection exercises for IVR. In a 2 × 2 mixed‐methods experiment, 89 (61 female) undergraduate biochemistry students learned about the electron transport…
Sin obras prominentes en esta página.
Investigating the effect of teaching as a generative learning strategy when learning through desktop and immersive VR
Immersive virtual reality (IVR) simulations for education have been found to increase affective outcomes compared to traditional media, but the effects on learning are mixed. As reflection has previously shown to enhance learning in traditional media, we investigated the efficacy of appropriate reflection exercises for IVR. In a 2 × 2 mixed‐methods experiment, 89 (61 female) undergraduate biochemistry students learned about the electron transport…
Immersive virtual reality in STEM
Demand characteristics in human–computer experiments
Demand characteristics refer to cues that can inform participants in experiments about the hypothesis and influence their behavior. They lead researchers to erroneously infer non-existing effects, undermining the experimental integrity of empirical studies. Furthermore, demand characteristics are considered to mainly effect subjective measures. As a result, demand characteristics often remain uncontrolled in studies involving computers, and in pa…
Computer Science (3 obras) · Educational Games and Gamification (2 obras) · Human–computer interaction (2 obras) · Multimedia (2 obras) · Psychology (2 obras) · Virtual reality (2 obras) · Virtual Reality Applications and Impacts (2 obras) · Visual and Cognitive Learning Processes (2 obras) · Affect (linguistics) (1 obra) · Artificial Intelligence (1 obra)