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Leehu Loon

Datos Biográficos

ID9723366
NOMBRELeehu Loon
NOMBRESLeehu
APELLIDOLoon
FIRMALOON L
AFILIACIONESTexas Tech University
VERIFICADONo
TOTAL DE OBRAS4
TOTAL DE CITAS0
OBRAS COMO AUTOR4
OBRAS COMO EDITOR0
PRIMER AÑO DE PUBLICACIÓN2024
AÑO MÁS RECIENTE DE PUBLICACIÓN2025
ÍNDICE H0
  • Enhancing Landscape Architecture Construction Learning with Extended Reality (XR)

    Open Access•S Y Andalib, Muntazar Monsur et al.•ARTICLE•Education Sciences•2025

    The application of extended reality (XR) in design education has grown substantially; however, empirical evidence on its educational benefits remains limited. This two-year study examines the impact of incorporating a virtual reality (VR) learning module into undergraduate landscape architecture (LA) construction courses, focusing on brick masonry instruction. A conventional learning sequence—lecture, sketching, CAD, and 3D modeling—was supplemen…

  • Rethinking Traditional Playgrounds

    Open Access•Nazia Afrin Trina, Muntazar Monsur et al.•ARTICLE•Education Sciences•2025

    Traditional playground settings are often less effective in fostering STEAM (Science, Technology, Engineering, Arts, and Mathematics)-related activities, as fixed play structures tend to restrict the diversity of play behaviors and inhibit children’s ability to engage in self-directed, imaginative exploration. Using a research-through-design methodology, this study investigated how playground design (temporary landscape interventions) influences …

  • The Role of Landscape Elements in Outdoor Learning Environment Design to Facilitate STEAM Learning in Early Years

    Nazia Afrin Trina, Muntazar Monsur et al.•ARTICLE•Children Youth and Environments•2025

    Children learn from their surroundings during the early years, and a diverse natural environment inherently affords informal STEAM (Science, Technology, Engineering, Arts, and Mathematics) learning behaviors. Engaging in STEAM activities helps young minds not only appreciate and understand their environment but also enhances curiosity, questioning, exploration, discussion, investigation, reflection, and the formation of ideas and theories. Postul…

  • How Do Nature-Based Outdoor Learning Environments Affect Preschoolers’ STEAM Concept Formation? A Scoping Review

    Open Access•Nazia Afrin Trina, Muntazar Monsur et al.•ARTICLE•Education Sciences•2024

    This scoping review examined the impact of nature-based outdoor learning environments on the formation of STEAM (science, technology, engineering, arts, and mathematics) concepts in preschoolers. Preschool age (3–5 years) is the time when physical interaction with surrounding built environments increases, and spontaneous learning from the environment intensifies—making it an ideal age range to promote nature-based informal learning. An outdoor le…

Sin obras prominentes en esta página.

  • How Do Nature-Based Outdoor Learning Environments Affect Preschoolers’ STEAM Concept Formation? A Scoping Review

    Open Access•Nazia Afrin Trina, Muntazar Monsur et al.•ARTICLE•Education Sciences•2024

    This scoping review examined the impact of nature-based outdoor learning environments on the formation of STEAM (science, technology, engineering, arts, and mathematics) concepts in preschoolers. Preschool age (3–5 years) is the time when physical interaction with surrounding built environments increases, and spontaneous learning from the environment intensifies—making it an ideal age range to promote nature-based informal learning. An outdoor le…

  • Enhancing Landscape Architecture Construction Learning with Extended Reality (XR)

    Open Access•S Y Andalib, Muntazar Monsur et al.•ARTICLE•Education Sciences•2025

    The application of extended reality (XR) in design education has grown substantially; however, empirical evidence on its educational benefits remains limited. This two-year study examines the impact of incorporating a virtual reality (VR) learning module into undergraduate landscape architecture (LA) construction courses, focusing on brick masonry instruction. A conventional learning sequence—lecture, sketching, CAD, and 3D modeling—was supplemen…

  • Rethinking Traditional Playgrounds

    Open Access•Nazia Afrin Trina, Muntazar Monsur et al.•ARTICLE•Education Sciences•2025

    Traditional playground settings are often less effective in fostering STEAM (Science, Technology, Engineering, Arts, and Mathematics)-related activities, as fixed play structures tend to restrict the diversity of play behaviors and inhibit children’s ability to engage in self-directed, imaginative exploration. Using a research-through-design methodology, this study investigated how playground design (temporary landscape interventions) influences …

  • The Role of Landscape Elements in Outdoor Learning Environment Design to Facilitate STEAM Learning in Early Years

    Nazia Afrin Trina, Muntazar Monsur et al.•ARTICLE•Children Youth and Environments•2025

    Children learn from their surroundings during the early years, and a diverse natural environment inherently affords informal STEAM (Science, Technology, Engineering, Arts, and Mathematics) learning behaviors. Engaging in STEAM activities helps young minds not only appreciate and understand their environment but also enhances curiosity, questioning, exploration, discussion, investigation, reflection, and the formation of ideas and theories. Postul…

Psychology (3 obras) · Educational Environments and Student Outcomes (2 obras) · Mathematics education (2 obras) · Pedagogy (2 obras) · Affordance (1 obra) · Augmented Reality Applications (1 obra) · Children's Rights and Participation (1 obra) · Cognitive psychology (1 obra) · Computer Science (1 obra) · Developmental psychology (1 obra)

Ethnos_APP • Proyecto Open Source • Licencia MIT • Frontend v2.0.0 • Privacidad y Cookies • Documentación de la API: api.ethnos.app/docs • Código de la API: GitHub • DOI: 10.5281/zenodo.17049435 • Código del Frontend: GitHub • DOI: 10.5281/zenodo.17050053 • cruz.rio.br • Expectantes Misericordiae