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Dustin J Souders

Datos Biográficos

ID97647
NOMBREDustin J Souders
NOMBRESDustin J
APELLIDOSouders
FIRMASOUDERS D J
VERIFICADONo
TOTAL DE OBRAS1
TOTAL DE CITAS1
OBRAS COMO AUTOR1
OBRAS COMO EDITOR0
PRIMER AÑO DE PUBLICACIÓN2016
AÑO MÁS RECIENTE DE PUBLICACIÓN2016
ÍNDICE H1
  • Older Adult Video Game Preferences in Practice

    Open Access•Dustin J Souders, Dustin Souders et al.•ARTICLE•Games and Culture•2016•Citada por: 1•Referencias: 59

    Recent meta-analyses on video game interventions with the aim to improve cognition have shown promise for both younger and older adults. Most studies suggest that fast-paced action games produce the largest benefits, but previous work has shown that older adults might not necessarily adhere to interventions using action games. To increase intervention adherence, we investigated older adult video game preferences that might bolster adherence by ha…

  • Older Adult Video Game Preferences in Practice

    Open Access•Dustin J Souders, Dustin Souders et al.•ARTICLE•Games and Culture•2016•Citada por: 1•Referencias: 59

    Recent meta-analyses on video game interventions with the aim to improve cognition have shown promise for both younger and older adults. Most studies suggest that fast-paced action games produce the largest benefits, but previous work has shown that older adults might not necessarily adhere to interventions using action games. To increase intervention adherence, we investigated older adult video game preferences that might bolster adherence by ha…

  • Older Adult Video Game Preferences in Practice

    Open Access•Dustin J Souders, Dustin Souders et al.•ARTICLE•Games and Culture•2016•Citada por: 1•Referencias: 59

    Recent meta-analyses on video game interventions with the aim to improve cognition have shown promise for both younger and older adults. Most studies suggest that fast-paced action games produce the largest benefits, but previous work has shown that older adults might not necessarily adhere to interventions using action games. To increase intervention adherence, we investigated older adult video game preferences that might bolster adherence by ha…

Action (physics (1 obra) · Aging and Gerontology Research (1 obra) · Applied Psychology (1 obra) · Applied Psychology (1 obra) · Cognition (1 obra) · Cognitive psychology (1 obra) · Computer Science (1 obra) · Educational Games and Gamification (1 obra) · Intervention (counseling (1 obra) · Multimedia (1 obra)

Ethnos_APP • Proyecto Open Source • Licencia MIT • Frontend v2.0.0 • Privacidad y Cookies • Documentación de la API: api.ethnos.app/docs • Código de la API: GitHub • DOI: 10.5281/zenodo.17049435 • Código del Frontend: GitHub • DOI: 10.5281/zenodo.17050053 • cruz.rio.br • Expectantes Misericordiae