Dustin J Souders
Datos Biográficos
| ID | 97647 |
|---|---|
| NOMBRE | Dustin J Souders |
| NOMBRES | Dustin J |
| APELLIDO | Souders |
| FIRMA | SOUDERS D J |
| VERIFICADO | No |
| TOTAL DE OBRAS | 1 |
| TOTAL DE CITAS | 1 |
| OBRAS COMO AUTOR | 1 |
| OBRAS COMO EDITOR | 0 |
| PRIMER AÑO DE PUBLICACIÓN | 2016 |
| AÑO MÁS RECIENTE DE PUBLICACIÓN | 2016 |
| ÍNDICE H | 1 |
Older Adult Video Game Preferences in Practice
Recent meta-analyses on video game interventions with the aim to improve cognition have shown promise for both younger and older adults. Most studies suggest that fast-paced action games produce the largest benefits, but previous work has shown that older adults might not necessarily adhere to interventions using action games. To increase intervention adherence, we investigated older adult video game preferences that might bolster adherence by ha…
Older Adult Video Game Preferences in Practice
Recent meta-analyses on video game interventions with the aim to improve cognition have shown promise for both younger and older adults. Most studies suggest that fast-paced action games produce the largest benefits, but previous work has shown that older adults might not necessarily adhere to interventions using action games. To increase intervention adherence, we investigated older adult video game preferences that might bolster adherence by ha…
Older Adult Video Game Preferences in Practice
Recent meta-analyses on video game interventions with the aim to improve cognition have shown promise for both younger and older adults. Most studies suggest that fast-paced action games produce the largest benefits, but previous work has shown that older adults might not necessarily adhere to interventions using action games. To increase intervention adherence, we investigated older adult video game preferences that might bolster adherence by ha…
Action (physics (1 obra) · Aging and Gerontology Research (1 obra) · Applied Psychology (1 obra) · Applied Psychology (1 obra) · Cognition (1 obra) · Cognitive psychology (1 obra) · Computer Science (1 obra) · Educational Games and Gamification (1 obra) · Intervention (counseling (1 obra) · Multimedia (1 obra)