The Impact of Degree of Exposure to Violent Video Games, Family Background, and Other Factors on Youth Violence
Datos Bibliográficos
| ID | 10923959 |
|---|---|
| Autores | Whitney Decamp (0000-0002-4044-2220, Western Michigan University, autor de correspondencia), Christopher J Ferguson (0000-0003-0986-7519, Stetson University), Chris Ferguson (0000-0002-2553-0150) |
| Año | 2017 |
| Volumen | 46 |
| Número | 2 |
| Páginas | 388-400 |
| Fecha de publicación | 2017-02-01 |
| Peer Reviewed | Sí |
| Open Access | Sí |
| Tipo | ARTICLE |
| Revista | Journal of Youth and Adolescence (JOURNAL) |
| Identificadores de la revista | ISSN: 0047-2891 • E-ISSN: 1573-6601 |
| Editorial | Springer Science and Business Media LLC (PUBLISHER) |
| DOI | 10.1007/s10964-016-0561-8 |
| PMID | 27619379 |
| OpenAlex | W2520348532 |
| Idioma | EN |
| Citas recibidas | 12 |
| Referencias citadas | 38 |
Developmental psychology · Domestic violence · Ethnic group · Health psychology · Injury prevention · Medical emergency · Poison control · Public health · Sociology · Suicide prevention · Video game · Bullying, Victimization, and Aggression · Child Development and Digital Technology · Medicine · Psychology · Social Psychology · Youth Development and Social Support
Imitative Aggression
Reexamining the Findings of the American Psychological Association’s 2015 Task Force on Violent Media
Parental active internet mediation and Children’s academic adaptation
The Fortnite social paradox
Out of the dark - Psychological perspectives on people's fascination with true crime
The impact of video game character viewpoints and task on perceptions of cognitive and similarity identification
The Role of Family and Media Environment on Aggressive Behaviour in Bulgarian Schools
An Explanatory Model for the Relationship between Motivation in Sport, Victimization, and Video Game Use in Schoolchildren
Violent video games, externalizing behavior, and prosocial behavior
Stop! Collaborate and Listen
The Question of Violent Video Games and Aggression
Parental influence on youth violent video game use
Children's Motivations for Video Game Play in the Context of Normal Development
Role of Genotype in the Cycle of Violence in Maltreated Children
A Motivational Model of Video Game Engagement
Do Angry Birds Make for Angry Children? A Meta-Analysis of Video Game Influences on Children’s and Adolescents’ Aggression, Mental Health, Prosocial Behavior, and Academic Performance
Violent Media Content and Aggressiveness in Adolescents
Lessons From Markey et al. (2015) and Bushman et al. (2015)
Does Movie or Video Game Violence Predict Societal Violence? It Depends on What You Look at and When
The Empirical Status of Social Learning Theory
Handbook of Quantitative Criminology
A General Theory of Crime
Violent video game effects on aggression, empathy, and prosocial behavior in Eastern and Western countries
Violent video games and physical aggression
How the quantity and quality of electronic gaming relates to adolescents’ academic engagement and psychosocial adjustment
Impersonal agencies of communication
Video game play and copycat crime
Violent video games and real-world violence
Developmental victimology
Demolishing the Competition
Competence-impeding electronic games and players’ aggressive feelings, thoughts, and behaviors
Does violence beget violence? A critical examination of the literature
Imitation of film-mediated aggressive models
| Obras citantes distintas | 12 |
|---|---|
| Citas por año | 1,2 |
| Intervalo de citas | 2016 - 2025 (10) |
| Velocidad de citación | recent |
| Altamente citado | No |
| Tipos de cita | Neutras: 12 |