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The Impact of Degree of Exposure to Violent Video Games, Family Background, and Other Factors on Youth Violence

Datos Bibliográficos

ID10923959
AutoresWhitney Decamp (0000-0002-4044-2220, Western Michigan University, autor de correspondencia), Christopher J Ferguson (0000-0003-0986-7519, Stetson University), Chris Ferguson (0000-0002-2553-0150)
Año2017
Volumen46
Número2
Páginas388-400
Fecha de publicación2017-02-01
Peer ReviewedSí
Open AccessSí
TipoARTICLE
RevistaJournal of Youth and Adolescence (JOURNAL)
Identificadores de la revistaISSN: 0047-2891 • E-ISSN: 1573-6601
EditorialSpringer Science and Business Media LLC (PUBLISHER)
DOI10.1007/s10964-016-0561-8
PMID27619379
OpenAlexW2520348532
IdiomaEN
Citas recibidas12
Referencias citadas38

Developmental psychology · Domestic violence · Ethnic group · Health psychology · Injury prevention · Medical emergency · Poison control · Public health · Sociology · Suicide prevention · Video game · Bullying, Victimization, and Aggression · Child Development and Digital Technology · Medicine · Psychology · Social Psychology · Youth Development and Social Support

  • Imitative Aggression

    Open Access•Mitchell Kirwan•Encyclopedia of Evolutionary…•2016

  • Reexamining the Findings of the American Psychological Association’s 2015 Task Force on Violent Media

    Open Access•Christopher J Ferguson, Allen Copenhaver et al.•Perspectives on Psychological…•2020

  • Parental active internet mediation and Children’s academic adaptation

    Open Access•Changying Duan, Xiao-Jun SUN et al.•Current Psychology•2023

  • The Fortnite social paradox

    Open Access•Anat Shoshani, Maya Krauskopf•Computers in Human Behavior•2021

  • Out of the dark - Psychological perspectives on people's fascination with true crime

    Open Access•Corinna Perchtold‐stefan, Christian Rominger et al.•British Journal of Psychology•2025

  • The impact of video game character viewpoints and task on perceptions of cognitive and similarity identification

    Open Access•Vincent Cicchirillo, Vincent J Cicchirillo•Cyberpsychology Journal of…•2020

  • The Role of Family and Media Environment on Aggressive Behaviour in Bulgarian Schools

    Open Access•Yolanda Zografova, Ekaterina Evtimova Dimitrova•Societies•2023

  • An Explanatory Model for the Relationship between Motivation in Sport, Victimization, and Video Game Use in Schoolchildren

    Open Access•Manuel Castro-Sánchez, Ramón Chacón-Cuberos et al.•International Journal of…•2018

  • Violent video games, externalizing behavior, and prosocial behavior

    Sarah M Coyne, Wayne Warburton et al.•Developmental Psychology•2018

  • Stop! Collaborate and Listen

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  • The Question of Violent Video Games and Aggression

    Open Access•Andreas Miles‐novelo, C Arnold Anderson•Aggressive Behavior•2025

  • Parental influence on youth violent video game use

    Open Access•Whitney Decamp•Social Science Research•2019

  • Children's Motivations for Video Game Play in the Context of Normal Development

    Open Access•Cheryl K Olson•Review of General Psychology•2010

  • Role of Genotype in the Cycle of Violence in Maltreated Children

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  • A Motivational Model of Video Game Engagement

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  • Do Angry Birds Make for Angry Children? A Meta-Analysis of Video Game Influences on Children’s and Adolescents’ Aggression, Mental Health, Prosocial Behavior, and Academic Performance

    Open Access•Christopher J Ferguson•Perspectives on Psychological…•2015

  • Violent Media Content and Aggressiveness in Adolescents

    Open Access•Michael D Slater, Kimberly L Henry et al.•Communication Research•2003

  • Lessons From Markey et al. (2015) and Bushman et al. (2015)

    Open Access•Patrick M Markey, Mike Males et al.•Human Communication Research•2015

  • Does Movie or Video Game Violence Predict Societal Violence? It Depends on What You Look at and When

    Open Access•Christopher J Ferguson, Chris Ferguson•Journal of Communication•2015

  • The Empirical Status of Social Learning Theory

    Travis C Pratt, Francis T Cullen et al.•Justice Quarterly•2009

  • Handbook of Quantitative Criminology

    Open Access•Alexis Russell Piquero, Alex R Piquero et al.•Handbook of quantitative…•2009

  • A General Theory of Crime

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  • Violent video game effects on aggression, empathy, and prosocial behavior in Eastern and Western countries

    C Arnold Anderson, Akiko Shibuya et al.•Psychological Bulletin•2010

  • Violent video games and physical aggression

    Johannes Breuer, Jens Vogelgesang et al.•Psychology of Popular Media Culture•2015

  • How the quantity and quality of electronic gaming relates to adolescents’ academic engagement and psychosocial adjustment

    Andrew K Przybylski, Allison Mishkin•Psychology of Popular Media Culture•2015

  • Impersonal agencies of communication

    Whitney Decamp•Psychology of Popular Media Culture•2014

  • Video game play and copycat crime

    Ray Surette, Allison Maze•Psychology of Popular Media Culture•2014

  • Violent video games and real-world violence

    Patrick M Markey, Charlotte H Markey et al.•Psychology of Popular Media Culture•2014

  • Developmental victimology

    Open Access•Whitney Decamp, Heather Zaykowski•International Review of Victimology•2015

  • Demolishing the Competition

    Open Access•Paul J C Adachi, Teena Willoughby•Journal of Youth and Adolescence•2013

  • Competence-impeding electronic games and players’ aggressive feelings, thoughts, and behaviors

    Andrew K Przybylski, Edward L Deci et al.•Journal of Personality and Social…•2014

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  • Imitation of film-mediated aggressive models

    Albert Bandura, Dorothea Ro et al.•Journal of Abnormal & Social…•1963

Obras citantes distintas12
Citas por año1,2
Intervalo de citas2016 - 2025 (10)
Velocidad de citaciónrecent
Altamente citadoNo
Tipos de citaNeutras: 12
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