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The Thrill Is Gone, but You Might Not Know

Habituation and Generalization of Biophysiological and Self-reported Arousal Responses to Video Games

Datos Bibliográficos

ID12012012
AutoresMary Grizzard (0000-0003-2883-0308, University at Buffalo, State University of New York, autor de correspondencia), Ron Tamborini, John L Sherry, René Weber (0000-0002-8247-7341, University of California, Santa Barbara), Sujay Prabhu (0000-0001-7825-5618, Michigan State University), Lindsay Hahn (0000-0002-0039-9782, Michigan State University), Patrick Idzik (Michigan State University)
Año2014
Volumen82
Número1
Páginas64-87
Fecha de publicación2014-10-24
Peer ReviewedSí
Open AccessNo
TipoARTICLE
RevistaCommunication Monographs (JOURNAL)
Identificadores de la revistaISSN: 0363-7751 • E-ISSN: 1479-5787
EditorialTaylor & Francis (PUBLISHER • GB)
DOI10.1080/03637751.2014.971418
OpenAlexW2040216027
IdiomaEN
Citas recibidas8
Referencias citadas30

Past research on consequences of video game play have conflated two distinct psychological mechanisms, habituation and generalization, into a unified process dubbed “desensitization.” The current paper reports the results of two studies, a repeated exposure study and a single exposure study, which examine habituation and generalization of biophysiological and self-reported arousal responses to violent video games. The findings indicate that repeated play leads to habituation in both biophysiological and self-report responses. Notably, evidence of generalization is more apparent in the biophysiological data. The results are discussed in terms of: (1) implications for game developers and players, (2) implications for game researchers, (3) current conceptual ambiguity between cross-sectional and longitudinal models, and (4) the appropriateness of utilizing self-report measures in longitudinal studies examining arousal

Arousal · Cognitive psychology · Desensitization (medicine · Generalization · Habituation · Multimedia · Psychotherapist · Video game · Bullying, Victimization, and Aggression · Computer Science · Impact of Technology on Adolescents · Media Influence and Health · Psychology · Social Psychology

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Obras citantes distintas8
Citas por año1
Intervalo de citas2018 - 2026 (9)
Velocidad de citacióncurrent
Altamente citadoNo
Tipos de citaNeutras: 8
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