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Bluffing and betting behavior in a simplified poker game

Datos Bibliográficos

ID12166311
AutoresDarryl A Seale (0000-0003-0037-7839, University of Nevada, Las Vegas, autor de correspondencia), Steven E Phelan (0000-0003-3897-3273, University of Nevada, Las Vegas)
Año2009
Volumen23
Número4
Páginas335-352
Fecha de publicación2009-07-08
Peer ReviewedSí
Open AccessSí
TipoARTICLE
RevistaJournal of Behavioral Decision Making (JOURNAL)
Identificadores de la revistaISSN: 0894-3257 • E-ISSN: 1099-0771
EditorialWiley (PUBLISHER • GB)
DOI10.1002/bdm.658
OpenAlexW2052103201
IdiomaEN
Citas recibidas2
Referencias citadas23

A pure‐strategy, simplified poker (PSP) game is proposed, where two players draw from a small and discrete number of hands. Equilibrium strategies of the game are described and an experiment is conducted where 120 subjects played the PSP against a computer, which was programmed to play either the equilibrium solution or a fictitious play (FP) learning algorithm designed to take advantage of poor play. The results show that players did not adopt the cutoff‐type strategies predicted by the equilibrium solution; rather they made considerable “errors” by: Betting when they should have checked, checking when they should have bet, and calling when they should have folded. There is no evidence that aggregate performance improved over time in either condition although considerable individual differences were observed among subjects. Behavioral learning theory (BLT) cannot easily explain these individual differences and cognitive learning theory (CLT) is introduced to explain the apparent anomalies. Copyright © 2009 John Wiley & Sons, Ltd

Aggregate (composite · Aggregate behavior · Aggregate demand · Econometrics · Economics · Fictitious play · Game theory · Mathematical economics · Computer Science · Decision-Making and Behavioral Economics · Experimental Behavioral Economics Studies · Game Theory and Applications · Psychology · Artificial Intelligence

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Obras citantes distintas2
Citas por año0,17
Intervalo de citas2014 - 2023 (10)
Velocidad de citaciónhistorical
Altamente citadoNo
Tipos de citaNeutras: 2

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