Translucent society and its non-fortuitous design
Producing and consuming reality through images
Datos Bibliográficos
| ID | 12721379 |
|---|---|
| Autores | Michal Izak (0000-0003-2409-3283, University of Lincoln, autor de correspondencia) |
| Año | 2014 |
| Volumen | 20 |
| Número | 5 |
| Páginas | 359-376 |
| Fecha de publicación | 2014-08-28 |
| Open Access | No |
| Tipo | ARTICLE |
| Revista | Culture and Organization (JOURNAL) |
| Identificadores de la revista | ISSN: 1475-9551 • E-ISSN: 1477-2760 |
| Editorial | Taylor & Francis (PUBLISHER • GB) |
| DOI | 10.1080/14759551.2014.950659 |
| OpenAlex | W1983763333 |
| Idioma | EN |
| Citas recibidas | 1 |
| Referencias citadas | 42 |
The recent inquiries into the dynamics of exchanges between social actors evoke the notions of ‘liquidity’ and ‘mcdonaldization’, while their objects are rendered distant from ‘the real’. Using the ‘popular’ examples from the nonymous (Facebook) and anonymous (YouTube) social media, the current study emphasizes the role of increasing mediation of images in the processes of ‘liquid’ societal sensemaking. Managing the relationship between reality and image is conceptualized in terms of ‘translucency’ – the capacity to make oneself explicitly visible as an ‘image consumer–creator’ while still enjoying the fantasy that reality is inherent in one's rendition. Since contingency is disabled, its associated notions: ‘luck’ and ‘serendipity’ are reconceptualized and can be employed as heuristics of translucent sensemaking expressed through its construal of ‘actor’, ‘image’, ‘performance’ and ‘success’. Finally, it is argued that the ‘translucent’ – display-only-oriented – mode of interaction is feasible to become populated by arbitrary ideological contents
Aesthetics · Art · Contingency · Epistemology · Heuristics · Human–computer interaction · Luck · Mediation · Narrative · Sensemaking · Serendipity · Social reality · Social science · Sociology · Storytelling · Computer Science · Digital Media and Philosophy · Gender, Feminism, and Media · Nostalgia and Consumer Behavior · Psychology · Social Psychology
A Review of Facebook Research in the Social Sciences
Self-Presentation in Online Personals
The McDonaldization of society
The Presentation of Self in Everyday Life
Three Princes of Serendip
The Society of the Spectacle
Pop (Culture) Goes the Organization
The individualized society
Fast Food, Fast Talk
Self-Presentation 2.0
The Facebook Paths to Happiness
The Managed Heart
Identity construction on Facebook
Dissemination
An Exploration of Identity Re-Creation in the Context of Internet Dating
Toward a More Robust Theory and Measure of Social Presence
YouTube
Management in/as Comic Relief
Relationship Formation on the Internet
Simulacra and simulation
The Consumer Society
Glass Cages and Glass Palaces
The rise of soft capitalism
Forced Online
Having an eye for it
| Citas por año | 0,09 |
|---|---|
| Intervalo de citas | 2015 - 2015 (1) |
| Altamente citado | No |