Prevalence and comparisons of alcohol, candy, energy drink, snack, soda, and restaurant brand and product marketing on Twitch, Facebook Gaming and YouTube Gaming
Datos Bibliográficos
| ID | 15092829 |
|---|---|
| Autores | Caitlyn G Edwards (0000-0003-2476-3259, Pennsylvania State University), Catherine C Pollack (0000-0002-7434-5306, Dartmouth College), Sara J Pritschet (Pennsylvania State University), Keally Haushalter (0009-0006-8135-7440, Pennsylvania State University), John W Long (0000-0002-9874-2971, Pennsylvania State University), Travis D Masterson (0000-0002-5470-4041, Pennsylvania State University, autor de correspondencia) |
| Año | 2022 |
| Volumen | 25 |
| Número | 1 |
| Páginas | 1-12 |
| Fecha de publicación | 2022-01-01 |
| Peer Reviewed | Sí |
| Open Access | Sí |
| Tipo | ARTICLE |
| Revista | Public Health Nutrition (JOURNAL) |
| Identificadores de la revista | ISSN: 1368-9800 • E-ISSN: 1475-2727 |
| Editorial | Cambridge University Press (CUP) (PUBLISHER) |
| DOI | 10.1017/s1368980021004420 |
| PMID | 34693900 |
| OpenAlex | W3211174898 |
| Idioma | EN |
| Citas recibidas | 11 |
| Referencias citadas | 27 |
Objective: To compare and evaluate the prevalence of food and beverage marketing on the livestreaming platforms Twitch, Facebook Gaming and YouTube Gaming, as well as examine growth of food and beverage marketing on these platforms over a 17-month period of data collection. Design: Cross-sectional data were analysed across three livestreaming platforms and six food and beverage categories: alcohol, candy, energy drinks, snacks, sodas and restaurants. Setting: Stream titles of livestreamed events as well as corresponding hours watched on Twitch, Facebook Gaming and YouTube Gaming. Participants: None. Results: There were significant differences between the use of food and beverage brand mentions in stream titles across all three studied platforms ( P P Conclusions: Food and beverage marketing as measured through stream titles is widely prevalent across the three most popular livestreaming platforms, particularly for energy drinks. Food marketing on these platforms experienced growth over the past 17 months which was accelerated substantially by the COVID-19 pandemic. Future work should assess the sustained impact this growth may have on marketing practices and eating behaviour
Digital marketing · Energy (signal processing · Food marketing · Food products · Product (mathematics · Work (physics · Digital Marketing and Social Media · Impact of Technology on Adolescents · Social Media in Health Education
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| Obras citantes distintas | 11 |
|---|---|
| Citas por año | 2,75 |
| Intervalo de citas | 2022 - 2026 (5) |
| Velocidad de citación | current |
| Altamente citado | No |
| Tipos de cita | Neutras: 11 |