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Serious gaming

A tool to educate health care providers about domestic violence

Datos Bibliográficos

ID15216643
AutoresRobín Masón (0000-0003-3143-6811, Women's College Research Institute, Women's College Hospital; Dalla Lana School of Public Health, University of Toronto, Toronto, Canada, autor de correspondencia), Linda Turner (Independent Researcher, Toronto, Ontario)
Año2018
Volumen39
Número8
Páginas859-871
Fecha de publicación2018-04-13
Peer ReviewedSí
Open AccessNo
TipoARTICLE
RevistaHealth Care For Women International (JOURNAL)
Identificadores de la revistaISSN: 0739-9332 • E-ISSN: 1096-4665
EditorialTaylor & Francis (PUBLISHER • GB)
DOI10.1080/07399332.2018.1464572
PMID29652562
OpenAlexW2797910956
IdiomaEN
Citas recibidas1
Referencias citadas31

Due to many adverse health effects, victims of domestic violence are frequently seen in the health care system. Yet, health care providers may lack the training to assist them. Online curricula can be an effective instructional tool. Our competency-based, serious video game, Responding to Domestic Violence in Clinical Settings, was designed to address health care providers' knowledge gaps through 17 modules, each a half hour in length. Nearly 9,000 participants completed at least one module; nursing students completed the most modules, approximately five hours of instruction. This serious video game-based curriculum is useful in helping health providers and students learn about Domestic Violence

Curriculum · Domestic violence · Health care · Medical education · Medical emergency · Multimedia · Occupational safety and health · Pedagogy · Poison control · Political science · Suicide prevention · Video game · Adolescent Sexual and Reproductive Health · Computer Science · Global Maternal and Child Health · Intimate Partner and Family Violence · Medicine · Nursing · Psychology

  • Violence, Hate Speech, and Discrimination in Video Games

    Open Access•Roberto Moreno-López, Catalina Argüello‐gutiérrez•Social Inclusion•2025

  • Internet-Based Learning in the Health Professions

    David Cook, David A Cook et al.•JAMA•2008

  • Foundations of Game-Based Learning

    Jan L Pla, Bruce D Homer et al.•Educational Psychologist•2015

  • Taking action on the social determinants of health in clinical practice

    Open Access•Anne Andermann•Canadian Medical Association…•2016

  • Learning, Attentional Control, and Action Video Games

    Open Access•C S Green, D Bavelier•Current Biology•2012

  • Intimate partner violence and women's physical and mental health in the WHO multi-country study on women's health and domestic violence

    Open Access•Mary Ellsberg, Henrica A F M Jansen et al.•The Lancet•2008

  • What drives a successful e-Learning? An empirical investigation of the critical factors influencing learner satisfaction

    Open Access•Pei-Chen Sun, Pei‐Chen Sun et al.•Computers & Education•2008

  • Social learning theory

    Albert Bandura•Social learning theory•1977

  • Why physicians and nurses ask (or don’t) about partner violence

    Open Access•Charlene Beynon, Charlene E Beynon et al.•BMC Public Health•2012

  • Policymaking Under Uncertainty

    Open Access•Rada K Dagher, Mary A Garza et al.•Violence Against Women•2014

Obras citantes distintas1
Citas por año1
Intervalo de citas2025 - 2025 (1)
Velocidad de citaciónrecent
Altamente citadoNo
Tipos de citaNeutras: 1
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